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I'm replaying FF9, and I'm surprised at how well it has held up.
PostPosted:Sun Jul 27, 2003 11:22 pm
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>I played it rather quick my sohpomore year of college, so there's a lot of the story and places that are vaugely familiar, and other parts that I just didn't remember. So in some ways, it's like I'm playing it for the first time, which is great fun.
I love how moogles are used for save points. That fits the atmosphere of the game much better than having a glowing ball of light or some spinning top thing. The card game is a blast, I much prefer it over blitzball from FFX. And even though the characters are all super deformed, the dialouge and story aren't too cutesy. The Active Time Events are also a nice touch for developing characters more.
I like having four characters in a battle, and I like how the skills are developed. Each character is on a set path, but there's some customization.
And Vivi is still one of the best FF characters to date. He's just so damned likable.</div>
PostPosted:Sun Jul 27, 2003 11:42 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>Yeah, I just recently beat it for the first time....incredible game, a worth sequel to FF6</div>
PostPosted:Mon Jul 28, 2003 3:30 am
by Torgo
<div style='font: 9pt Arial; text-align: left; '>Triple Triad remains my favorite FF minigame. Tetra Master was a little too random for my tastes, and Blitzball was just plain boring.</div>
PostPosted:Mon Jul 28, 2003 5:37 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>.....Only it's a sequel to Final Fantasy I if you payed attention to the plot =P</div>
PostPosted:Mon Jul 28, 2003 5:43 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>I agree with you there, keep in mind that Triple Triad is FF8 =)</div>
PostPosted:Mon Jul 28, 2003 8:54 am
by G-man Joe
<div style='font: 11pt "Fine Hand"; text-align: left; '>I love that game. Best RPG I've played.....out of the very short list of RPGs I've played. 8^)</div>
PostPosted:Mon Jul 28, 2003 1:02 pm
by Torgo
<div style='font: 9pt Arial; text-align: left; '>I know.</div>
Half of the rules and stats in Tetra Master isn't even explained.
PostPosted:Tue Jul 29, 2003 12:57 am
by Don
<div style='font: 12pt ; text-align: left; '>For example the attack power of cards are only significant to the 2nd digit in hexidecimal form. So a card with an attack power of 1 can either be from 10 (16) to 1F (31). The 1F is considerably stronger than the 10 but both cards appear to have an attack power of 1, so when you attack with a 10 on a 1F and lose badly (it is nearly twice as strong as your card) you think it's too random even though it's working the way it's supposed to. Too bad you have no way of knowing what the actual values of the cards are unles you can read Japanese, that is if Playonline.com's explanation is still up.</div>
PostPosted:Tue Jul 29, 2003 4:03 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Whoops! I didn't see the part about Tetra Master in your first post =P</div>
PostPosted:Tue Jul 29, 2003 4:08 am
by Eric
<div style='font: 11pt ; text-align: left; '>Silly Goose Tricks are for kids.</div>
PostPosted:Tue Jul 29, 2003 5:48 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>You'll never snatch me lucky charms!</div>
PostPosted:Tue Jul 29, 2003 11:39 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>It tied a lot of them together. I agree it had more elements from the first than any other, but it really included all of the first 6</div>