The Other Worlds Shrine

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  • I like FFTA so far. Balancing party combos is going to be a bit trickier since each race has different classes/abilities, but I DO like not having to sit in battles doing repetitive actions to earn AP...

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #35902  by Tortolia
 Thu Oct 16, 2003 3:16 am
<div style='font: 9pt ; text-align: left; '>I like FFTA so far. Balancing party combos is going to be a bit trickier since each race has different classes/abilities, but I DO like not having to sit in battles doing repetitive actions to earn AP...</div>

 #35903  by SineSwiper
 Thu Oct 16, 2003 11:29 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Oh god, you don't do that in FFTA? Good. I'm actually (was) playing FFT again (auto-battle only) and abusing the hell of out the scroll JP bug.</div>
 #35906  by Tortolia
 Thu Oct 16, 2003 2:10 pm
<div style='font: 9pt ; text-align: left; '>If you've played FF9, you know about the AP system. Basically, different pieces of equipment teach you different abilities. If you have the item equipped, you can use them; if you take it off, you can't use those anymore. However, as you learn AP, you start learning the ability permanently, and after a certain number of AP, you've memorized it. You get a certain number of AP after finishing a battle or completing a mission, and that AP goes into the skills you're learning. (Fortunately, it's a flat AP boost for all the skills you're trying to memorize - 40 AP isn't split X ways, but all X skills get +40 AP).

So you go into battle, complete them, and get AP, gold, and a few items afterwards.

The only reason you might sit in battle doing repetitive things is to earn a bit of exp. I do this a little bit, but I focus more on just completing the battle - I'm not sure how enemy difficulty ramps up with level in FFTA (hopefully it's not Marche's level alone determining enemy difficulty, as with Ramza), but I'd rather not end up with a bunch of super-leveled characters with fewer learned abilities.

In terms of learning skills, FFT was probably faster if you powergamed, but this is more a focus on actually PLAYING the game, and not sitting there abusing the system.</div>

 #35907  by Eric
 Thu Oct 16, 2003 7:43 pm
<div style='font: 11pt ; text-align: left; '>Nah, my Marche's is like level 23 while the rest are level 18, the comps aren't really tough, if anything before I powerpumped Marche he was weaker then most of the mission enemies.</div>

 #35908  by Tortolia
 Fri Oct 17, 2003 1:11 am
<div style='font: 9pt ; text-align: left; '>That works, then.</div>

 #35940  by Gentz
 Tue Oct 21, 2003 5:14 pm
<div style='font: 11pt arial; text-align: left; '>Yeah, I played the crap outta that game last month. The only problem is that it's WAY too easy. I've got about 220-250 some missions under my belt and not counting cards I've died all of once.</div>

 #35956  by Tortolia
 Wed Oct 22, 2003 3:21 am
<div style='font: 9pt ; text-align: left; '>I'm inclined to agree. The difficulty so far is my only real dissapointment.</div>