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FFXI: It's an Everquest clone that actually adds something to the formula!

PostPosted:Thu Oct 30, 2003 3:36 pm
by Tortolia
<div style='font: 9pt ; text-align: left; '>All the other MMORPGs following the EQ formula (as opposed to the UO formula, a la SWG) have basically tried to imitate EQ, while adding virtually nothing.

FFXI actually does. If you hated EQ's levelling treadmill, you probably won't like this much more, but it tries.

Playonline itself is the best type of front end for this I've ever seen. Install is easy, registration is easy, it's extremely well integrated, and if you have any questions about what you need to do, then you can download a little tutorial right in Playonline itself.

Server selection is an issue. You can hope your friends on a server buy a Worldpass for you (these are VERY EXPENSIVE FOR NOOBLERS), or you can character create and end up on a random server. Despite what they said, YOU CAN DELETE AND END UP ON ANOTHER SERVER. There is also an exploit here: Make your character up to the "handles" screen (after you select your nation). When it asks you to select a handle, right-click! You'll end up back at the main screen, and you can see which server your character ended up on. If you don't want that server, delete and recreate your character. You can actually go in-game to figure out which server you're on, but this takes about 5 minutes each time, and is not fun (trust me, I saw the intro 6 times before I got on Valefor). Using the l33tor exploit, you can run through 10-15 servers in 5 minutes flat, which makes it much easier to get on the one you want.

The UI is also...counterintuitive. I know some people who want to get a PS2 to USB adapter and use gamepads. I'm adapting to the keyboard just fine - if you actually use the default "full keyboard" setting, then you can do 90% of everything you need to do with just your right hand.

The world is absolutely massive. San d'Oria is probably the biggest MMOG town I've ever seen, excluding maybe Omni-1 in AO. There's a lot of quests, which give you some good items, and some money. Some of the good quests in each town allow you turn in monster trophies (meat, hides, etc) for good cash, and some of them are repeatable. This is your source of income early on, and if you really want to buy a worldpass for a friend (just have them do the server create exploit I mentioned, I've got like 8 hours in-game and I've got maybe 1000 gil - a Valefor worldpass costs 1150 gil). The graphics are passable to good - if you can turn texture quality up to 1024x1024 and run the game well, the character models are FFX level.

Combat seems like EQ++. It's similar in layout, but there's definate bonuses. You learn weapon skills that you can use in battle - I've only got the first dagger one, and it doesn't seem to do much, but it's an extra bit of damage. There's a decent variety of critters around. Being able to swap jobs at your house whenever you want is VERY NICE. VERY VERY NICE. When I can add a sub-job, this will blow EQ away in that respect - actual character customization. The death penalty is a bit harsh (10% of what you need to level, unless you get a raise), but you don't lose items or money, so you don't have to go on a corpse run (this is very, very good).

Anyway, the server select issue is my only major complaint, but I got on the server I wanted to be on without too much hassle. If you're not adverse to a level treadmill (I don't like them, but I'm giving this a shot), then you may be in luck here.</div>

PostPosted:Thu Oct 30, 2003 4:20 pm
by Shellie
<div style='font: 10pt georgia; text-align: left; '>This is out already?</div>

PostPosted:Thu Oct 30, 2003 4:48 pm
by Flip
<div style='font: 12pt "Cooper Black"; text-align: left; '>OGT.</div>

PostPosted:Thu Oct 30, 2003 5:28 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>No, GT (i'm a poet and i didn't even realize it)</div>

PostPosted:Thu Oct 30, 2003 7:47 pm
by Tortolia
<div style='font: 9pt ; text-align: left; '>PC a few days ago, PS2 sometime in the spring.</div>

PostPosted:Thu Oct 30, 2003 8:54 pm
by SineSwiper
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>OTG is off-the-ground, and it's not used in this game. (Sorry, that's the first thing that comes to mind when I see that acronym.)</div>

PostPosted:Thu Oct 30, 2003 10:04 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>What about pkill?</div>

None yet.

PostPosted:Thu Oct 30, 2003 10:47 pm
by Tortolia
<div style='font: 9pt ; text-align: left; '>Currently, the game is using the Conquest system.

Basically, you swear allegiance to one of the 3 kingdoms (doesn't have to be the "one for your race" - I'm a Hume in the Elvaan kingdom). When you go hunting, you get a Signet spell cast on you by a guard (lasts a few RL hours). With the Signet, three things happen.

1) Critters drop crystals. Crystals can be used in crafting, can be sold, or given to guards for brownie points
2) You get Conquest points for killing critters. Trade them in for loot.
3) Territory. Each week or however long it is, they go through the regions, and whichever kingdom had the most total Conquest points, that kingdom "takes it over". NPCs from that region sell loot in your home city, merchants and guards from your kingdom appear out in that region, and so forth - controlling territory is very useful.

So as of now, the competition is more on a strategic/resource level. They've said that PVP is basically ready to go, but they're going to hold off a bit, until next year - not sure if that'll be before or after the PS2 launch, or if they're letting us American nooblers level up some first.</div>

Customization just means everyone ends up with the 2 or 3 sets of abilities that are powerful

PostPosted:Fri Oct 31, 2003 7:34 am
by Don
<div style='font: 12pt ; text-align: left; '>Games are simply not complicated enough to be talking about customization. No matter how hard they try, it just doesn't work well in practice.</div>

PostPosted:Fri Oct 31, 2003 3:21 pm
by Derithian
<div style='font: italic bold 14pt ; text-align: center; '>yeah they are going to add a conquest PVP. So if 2 kingdoms are going after the same territory you can whoop on their pooper. Should be interesting</div>

PostPosted:Fri Oct 31, 2003 3:53 pm
by Tortolia
<div style='font: 9pt ; text-align: left; '>Let me put it this way, Don: At least you get to choose your subjob among a variety of choices that can be useful, rather than having the extent of it be which button you click on at character creation. That's a monumental fucking step forward.</div>

PostPosted:Fri Oct 31, 2003 5:57 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>I'd prefer the ability to waste random newbies : )</div>

PostPosted:Fri Oct 31, 2003 8:12 pm
by Don
<div style='font: 12pt ; text-align: left; '>I think they had that idea as far back as Ultima Online. It's not a monumental anything.</div>

PostPosted:Fri Oct 31, 2003 10:34 pm
by Tortolia
<div style='font: 9pt ; text-align: left; '>Being able to combine two CLASSES in a level based system is not comparable to picking and choosing skills in a skill-based system. Period. This argument is fucking stupid anyway.</div>

PostPosted:Sat Nov 01, 2003 8:28 am
by Oracle
<div style='font: bold 10pt ; text-align: left; '>FFXI brings something new to the table, I totally agree. I'm looking forward to being able to have a main/sub class as well as being able to level up any class I want and swapping them in and out with no penalty. IMO that IS a huge step.</div>

PostPosted:Sun Nov 02, 2003 12:12 am
by SineSwiper
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Which is what ruins most PvP games.</div>

PostPosted:Sun Nov 02, 2003 10:54 am
by Gentz
<div style='font: 11pt arial; text-align: left; '>Yeah, actually it's hard to have a system like that with such a large player base. I still prefer pk to be as free as possible though (minus cheating of course)</div>