Page 1 of 1
I'm about three hours into Fire Emblem Advance. Wow! this is about perfection when it comes to strategy RPG's, and as a strategy game it beats Advance Wars. Also some very nice art in the game. I highly recommend it for anyone here with a GBASP
PostPosted:Thu Nov 27, 2003 2:39 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>I'm about three hours into Fire Emblem Advance. Wow! this is about perfection when it comes to strategy RPG's, and as a strategy game it beats Advance Wars. Also some very nice art in the game. I highly recommend it for anyone here with a GBASP</div>
PostPosted:Thu Nov 27, 2003 3:34 pm
by Tortolia
<div style='font: 9pt ; text-align: left; '>Advance Wars isn't a strategy game, it's a glorified puzzle game.</div>
PostPosted:Thu Nov 27, 2003 8:22 pm
by Oracle
<div style='font: bold 10pt ; text-align: left; '>Moving units, attacking, creating more units, capturing property to get cashflow...... and no puzzles..... Strategy IMO</div>
PostPosted:Thu Nov 27, 2003 11:12 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>It was strategy-lite, all the way</div>
PostPosted:Fri Nov 28, 2003 11:36 pm
by Andrew, Killer Bee
<div style='font: 10pt georgia; text-align: left; '>Harsh! Justification?</div>
PostPosted:Sat Nov 29, 2003 4:18 am
by Eric
<div style='font: 11pt ; text-align: left; '>You don't suppose....*GASP* He didn't like the game?! :)</div>
A lot of the missions I played (particularly the ones with fog of war) were basically puzzles.
PostPosted:Sat Nov 29, 2003 8:48 am
by Tortolia
<div style='font: 9pt ; text-align: left; '>Move X unit one square too far, it gets blasted by the enemy forces, and it's either crippled or destroyed outright. So it's trial and error to figure out how far you can move without getting screwed.
Suppose you get two scout units to deal with the fog. Terrific. You push one out to scout in the fog, and they get completely slammed by artillery and rocket units because you either made the wrong choice of which squares to scout out, or you pushed them inadvertantly into artillery range.
That's not strategy, that's trial and error, and it's a puzzle.
I got the same vibe from playing it as I did with X-Wing and Tie Fighter (the mid 90s PC flight sims). Great games. Lots of fun. Nobody would ever classify them as puzzle games, because you were dogfighting and all that stuff. Lots of action.
But a lot of the missions were trial and error. Like a puzzle. You had to be at X spot at Y time to achieve Z goal in time, or you'd have to start over. There were literally missions where you had to play them a half dozen times so you knew where enemies would appear, because if you waited for them to appear and THEN reacted, it'd be too late. So you'd have to take care of one objective quickly, and start immediately heading towards the next one even before it popped up or there was no way you could make it in time.
Advance Wars gave me that exact same puzzle, trial-and-error vibe, which just annoys me. So I stopped playing it. If I want to deal with puzzles, I'll play an actual puzzle game.</div>
PostPosted:Sat Nov 29, 2003 9:47 pm
by Chub
<div style='font: ; text-align: left; '>Emblem looks great, good stragety and storyline, kind of like Tactics</div>
PostPosted:Sat Nov 29, 2003 10:48 pm
by Don
<div style='font: 12pt ; text-align: left; '>Fire Emblem isn't much of a strategy game, but at least it had stats so you actually have to think about what your units are</div>
PostPosted:Sun Nov 30, 2003 2:32 am
by Zeus
<div style='font: 9pt ; text-align: left; '>Basically strategy, man. That's what they all are like, just at much higher levels</div>
PostPosted:Sun Nov 30, 2003 8:54 am
by Tortolia
<div style='font: 9pt ; text-align: left; '>Fine, then I expect a higher level of strategy out of my strategy games.</div>
PostPosted:Mon Dec 01, 2003 1:33 am
by Gentz
<div style='font: 11pt arial; text-align: left; '>The AI may be a complete dumbass, but I really can't see how that makes it a "puzzle" game...</div>
PostPosted:Mon Dec 01, 2003 1:35 am
by Gentz
<div style='font: 11pt arial; text-align: left; '>I'd like to play it. It seems like the poor-man's Langrisser to me though.</div>
PostPosted:Mon Dec 01, 2003 1:49 am
by Torgo
<div style='font: 9pt Arial; text-align: left; '>The first was hella fun. I got bored rather quickly with the sequel, though.</div>
PostPosted:Mon Dec 01, 2003 5:07 am
by SineSwiper
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>When you start comparing it to FFTA, I might perk my ears up.</div>
PostPosted:Mon Dec 01, 2003 10:26 am
by Zeus
<div style='font: 9pt ; text-align: left; '>There are plenty of options. AW and FE are for those seeking a little bit of strategy but don't like the tediousness of heavy strategy games, like me :-)</div>
Err Langrisser was a good example of not a SRPG. A game where you can have 90% of your army being High Elves and win easily is not strategic. Playing like that in FE will get you destroyed
PostPosted:Tue Dec 02, 2003 6:18 pm
by Don
<div style='font: 12pt ; text-align: left; '>About the only tactical consideration in Langrisser is to put your unit inside the command radius since your units are absolutely worthless without the command radius effect. Put Elves on a commander with high attack and you can annihilate anything except other Elves or Phalanxes. Throw in a few grenadier/legion or just attack with your commander (almost all hero types are infantry anyway).</div>
PostPosted:Tue Dec 02, 2003 9:38 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Well, I will say that if you like FFT, you will very much likely like Fire Emblem.</div>