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Awesome Soul Calibur II sales, Tales of Symphonia, big 2004 line-up for Gamecube, Final Fantasy Crystal Chronicles, Final Fantasy 12 and Sakimoto, etc...

PostPosted:Sat Jan 24, 2004 12:18 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Well, I'll just start off by saying, sorry Zeus, you were way off on your prediction for Soul Calibur II sales, the Gamecube version of the game sold the best. The Gamecube version of Soul Calibur II was Namco's top selling title for 2003.

FinalFantasy Crystal Chronicles, I took that game for a spin, and my prediction on that game was actually quite off. It is quite a bit deeper than I orriginaly thought, the graphics are also WAY better than I previously pictured them.

Final Fantasy 12, the composer Uematsu will not be alone in composing the music for this title. Highly Acclaimed Ogre Battle composer Sakimoto will also be working on the title, I believe he was also the one to do Final Fantasy Tactics (considering FFT's music sounds just like remixed OB music).

Tales of Symphonia (For some strange reason I thought was called Tales of Symphony, for like a year), will be delayed from it's original June release date in order to make sure the translation is of top quality (similar to why Xenogears got its delay back in 98). Monolithsoft also will release Baten Kaitos (a title which is in the vein of their acclaimed title Xenogears, plotwise).

Many Gamecube sites are claiming that 2004 will be the biggest year for the system by far. With the release of more AAA titles than all other years combined, along with the Gamecube's low price, it can only be assumed that this year will be where the Gamecube reaches its peak: Geist, Metroid Prime 2, Legend of Zelda: 4 Swords, Resident Evil 4, the Wind Waker sequel, Final Fantasy Crystal Chronicles, Metal Gear Solid: Twin Snakes, and Starfox 2 among the titles being released this year. (Personally I'm most looking forward to Tales of Symphonia and the new super advanced Harvest Moon which can span a lifetime, simply because they'll be unique titles).</div>

PostPosted:Sat Jan 24, 2004 1:55 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>Actually, I was saying that the GC version was gonna sell the best 'cause of what happened in Japan.......and I read those articles, too</div>

PostPosted:Sat Jan 24, 2004 5:53 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Nah, I'm talking a while before that, when the game was first announced. You said "The PS2 version will probably sell twice as many copies as the other two systems combined".</div>

PostPosted:Sun Jan 25, 2004 1:29 am
by Zeus
<div style='font: 9pt ; text-align: left; '>Maybe when the game was first announced, yes. But who didn't think that?</div>

PostPosted:Sun Jan 25, 2004 1:58 am
by Eric
<div style='font: 11pt ; text-align: left; '>Well if it wasn't for the later announcement that each system would get it's own special playable character...</div>

PostPosted:Sun Jan 25, 2004 11:25 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>As I said back then, the Gamecube version was going to sell the best. The game was first announced for Gamecube and with Link as a playable character (the PS2 and Xbx version didn't have their's announced yet), it was easy enough to see where the most sales would be going with that sort of push =P</div>

PostPosted:Mon Jan 26, 2004 2:43 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>The first thing that was heard about Soul Calibur 2 was that it was going to feature Link, before they even announced what systems it would be on.</div>

PostPosted:Mon Jan 26, 2004 6:26 pm
by Ganath
<div style='font: 9pt ; text-align: left; '>Dude, you always say Nintendo's is or will be the best at anything. Like they say, throw enough monkeys at a typewriter, and you'll eventually get a word. :)</div>

PostPosted:Mon Jan 26, 2004 6:40 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Soul Calibur II was made by Namco rather than Nintendo. Namco decided to put Link in the game because they knew it would be a huge sales point, and that is also why their marketing program surrounded that version of the game, right from the very beginning.</div>