Finished Manhunt the other day.
PostPosted:Mon Mar 15, 2004 4:15 pm
<div style='font: 9pt ; text-align: left; '><i>Bottom line:</i> Intriguing concept, good presentation, middling execution (no pun intended)
<i>Overview:</i> You've probably heard of it already. The latest controversial game from Rockstar, but this time with vividly depicted executions and enough blood and gore to fill a swimming pool.
<i>The Setup:</i> The player takes the role of James Earl Cash, a death row inmate who gets "executed" in the opening cinema, only to wake up a few hours later to hear the voice of a man calling himself the Director coming over the intercom. He tells Cash to put on an earpiece, and once he does, tells him that he is the star of his latest snuff film. He is sent out into a city swarming with thugs whose only instructions are to kill him, and told that his only chance of survival is to kill the hunters searching for him - but to make sure it looks good for the cameras.
<i>The Good:</i> The presentation is excellent. The game looks appropriately grainy, the cutscenes have numerous artifacts spliced in them that make it look like a hastily slapped-together camera rig is shooting the action, the music is appropriately either creepy or frenetic, and the voice acting, while not uniformly excellent, is still pretty good (luckily, the Director is the voice you hear most often throughout the game and his actor does an excellent job). The plot concept is a nifty one, and the various executions are shocking enough the first time you see them.
<i>The Bad:</i> However, much like the summon animations in any Final Fantasy game past VII, the executions get repetitive really quickly, considering that there are only three of them per melee weapon and you're encouraged to go for the "gruesome" version as often as you can.
Not to mention the stealth-based gameplay also gets old really quickly; hide in shadows, make noise to split apart hunters, follow one who isolates himself, execute, repeat ad nauseam. The hand-to-hand combat system is simplistic and clunky, and while I liked the "lean up to corners and fire around them" system, it's only used to good effect in a few places, and everywhere else you're allowed a gun as a weapon, you're so hopelessly outnumbered for the most part that the only thing that allows you to take out a sufficient number of enemies without getting reamed is the incredible stupidity of the hunters.
Sure, the AI does some cool things like call for help when they find a body of a hunter you've already killed, or run away calling for help when you've beat them to near death in a melee fight, but what kind of morons continue to send one guy at a time running up a staircase where their prey is waiting at the top, peering over the railing and shooting at least seven guys in a row in the back of the head?
On top of that, the game is waaaaaaay too long for gameplay that repetitive. There are 20 "scenes" to play through, each one more torturous than the last, and when I got to the parts where one mistake meant guys chasing after me armed with assault rifles I wanted to put my head through the wall.
And finally, while the plot had a very promising beginning, there were a couple of massive plot holes as the game neared conclusion and the ending was horribly disappointing.
<i>Recommendation:</i> Rent it or borrow it. The experience of playing through the first few levels was very cool, and it did take a while before I wanted it to be over. Play it until you get bored, then make up your own conclusions about how the game ends, as opposed to the so-obvious-I-didn't-even-think-it-would-end-that-way actual ending.
<i>-57</i></div>
<i>Overview:</i> You've probably heard of it already. The latest controversial game from Rockstar, but this time with vividly depicted executions and enough blood and gore to fill a swimming pool.
<i>The Setup:</i> The player takes the role of James Earl Cash, a death row inmate who gets "executed" in the opening cinema, only to wake up a few hours later to hear the voice of a man calling himself the Director coming over the intercom. He tells Cash to put on an earpiece, and once he does, tells him that he is the star of his latest snuff film. He is sent out into a city swarming with thugs whose only instructions are to kill him, and told that his only chance of survival is to kill the hunters searching for him - but to make sure it looks good for the cameras.
<i>The Good:</i> The presentation is excellent. The game looks appropriately grainy, the cutscenes have numerous artifacts spliced in them that make it look like a hastily slapped-together camera rig is shooting the action, the music is appropriately either creepy or frenetic, and the voice acting, while not uniformly excellent, is still pretty good (luckily, the Director is the voice you hear most often throughout the game and his actor does an excellent job). The plot concept is a nifty one, and the various executions are shocking enough the first time you see them.
<i>The Bad:</i> However, much like the summon animations in any Final Fantasy game past VII, the executions get repetitive really quickly, considering that there are only three of them per melee weapon and you're encouraged to go for the "gruesome" version as often as you can.
Not to mention the stealth-based gameplay also gets old really quickly; hide in shadows, make noise to split apart hunters, follow one who isolates himself, execute, repeat ad nauseam. The hand-to-hand combat system is simplistic and clunky, and while I liked the "lean up to corners and fire around them" system, it's only used to good effect in a few places, and everywhere else you're allowed a gun as a weapon, you're so hopelessly outnumbered for the most part that the only thing that allows you to take out a sufficient number of enemies without getting reamed is the incredible stupidity of the hunters.
Sure, the AI does some cool things like call for help when they find a body of a hunter you've already killed, or run away calling for help when you've beat them to near death in a melee fight, but what kind of morons continue to send one guy at a time running up a staircase where their prey is waiting at the top, peering over the railing and shooting at least seven guys in a row in the back of the head?
On top of that, the game is waaaaaaay too long for gameplay that repetitive. There are 20 "scenes" to play through, each one more torturous than the last, and when I got to the parts where one mistake meant guys chasing after me armed with assault rifles I wanted to put my head through the wall.
And finally, while the plot had a very promising beginning, there were a couple of massive plot holes as the game neared conclusion and the ending was horribly disappointing.
<i>Recommendation:</i> Rent it or borrow it. The experience of playing through the first few levels was very cool, and it did take a while before I wanted it to be over. Play it until you get bored, then make up your own conclusions about how the game ends, as opposed to the so-obvious-I-didn't-even-think-it-would-end-that-way actual ending.
<i>-57</i></div>