Well, i'm on disk 2 of my FF8 replay...
PostPosted:Tue Apr 13, 2004 10:09 am
<div style='font: 12pt "Cooper Black"; text-align: left; '>and have it saved right before the Cerberus fight in Galbadian garden. I got unlucky in my first attempt fighting him where Cerberus beserked Rinoa (my main caster/healer/dispeller), casted triple on himself, and then proceeded to blast my party to pieces. For fun, i logged onto gameFAQS, wanting to read tips on how to beat him. gameFAQS reccomends to dispel his triple, well duh, i knew that, but my caster got beserked. I decided I'll kick his ass next time when he doesnt get so lucky with a random beserk and i'll even give one of my fighters the item option in case he does it again, last time i had no way to get rid of that damn beserk. Anyways, that isnt the point. The point is that on gameFAQS i noticed the author wrote in his guide his character lvls before each major fight. For the Cerberus battle Squall was 60, Rinoa 56, Selphie 57 or somrthing close to that. Jesus, i thought, my guys are only lvl 25! I havent even used encounter-none one bit, whats the deal?!
This led me to thinking. Its not the random battles in RPG's that bother me, its more the 'sit and lvl' concept that every FF wants you do. This guide guy obviously sat around and lvl'd his guys all to hell every chance he got. Me, i like to keep moving on, to progress the stroy to see what happens next. I'd have to say, now, that this is the single most annoying thing in RPG's for me. You should be able to be strong enough just moving through the game as it is supposed to be played. I think FF10 let me do this fairly easily. I only remember having to sit and lvl once at the end. Atleast in that game lvling was fun because you got to progress yourself on the lvl circle thing. FF8 doesnt let you customize you lvl ups like this and with the magic junction system, why exactly do you need to lvl at all?
My lvl 25 guys are not wusses, however. I did spend 20 minutes or so drawing 200 magics of Thundaga to junction to my STR guys from some random monster once. I also visit that town where you pay to draw ultima frequently to stock up on those. Squall rapes random monsters with his str+20% and str+40% and thundaga junctioned. I dont think i'm below the curve, yet, but i suppose if i dont sit and lvl soon i'll fall behind and even random monstes will kill me... i hate lvling mindlessly. I've found that this is the reason why i cant play MMORPG's either. The 'community' factor doesnt make it fun enough to cancel out the boringness of lvl'ing.
FF 11 was the longest MMORPG i've played to date but now its on the shef after 3-4 months along with DAoC and E&B. Luckily i sold the other 2 for reasonable prices on E-bay. I'll probably hang onto FF 11 for a little while longer, but i wish i bought a new soundcard with that money instead :)</div>
This led me to thinking. Its not the random battles in RPG's that bother me, its more the 'sit and lvl' concept that every FF wants you do. This guide guy obviously sat around and lvl'd his guys all to hell every chance he got. Me, i like to keep moving on, to progress the stroy to see what happens next. I'd have to say, now, that this is the single most annoying thing in RPG's for me. You should be able to be strong enough just moving through the game as it is supposed to be played. I think FF10 let me do this fairly easily. I only remember having to sit and lvl once at the end. Atleast in that game lvling was fun because you got to progress yourself on the lvl circle thing. FF8 doesnt let you customize you lvl ups like this and with the magic junction system, why exactly do you need to lvl at all?
My lvl 25 guys are not wusses, however. I did spend 20 minutes or so drawing 200 magics of Thundaga to junction to my STR guys from some random monster once. I also visit that town where you pay to draw ultima frequently to stock up on those. Squall rapes random monsters with his str+20% and str+40% and thundaga junctioned. I dont think i'm below the curve, yet, but i suppose if i dont sit and lvl soon i'll fall behind and even random monstes will kill me... i hate lvling mindlessly. I've found that this is the reason why i cant play MMORPG's either. The 'community' factor doesnt make it fun enough to cancel out the boringness of lvl'ing.
FF 11 was the longest MMORPG i've played to date but now its on the shef after 3-4 months along with DAoC and E&B. Luckily i sold the other 2 for reasonable prices on E-bay. I'll probably hang onto FF 11 for a little while longer, but i wish i bought a new soundcard with that money instead :)</div>