Megaman Zero 3, the end of the Megaman series? It's certainly worthy...
PostPosted:Wed Apr 21, 2004 5:05 pm
<div style='font: 12pt ; text-align: left; '>Took 3 games but they finally got out of the abyss that is the X series. Not an easy feat, really, to get out of the mess of 'X must kill Zero to save the world' nonsense they put in in X3. There isn't anything official on whether this is the last game, but what else is there to do? They actually fixed all that is wrong with X series. The world is finally at peace, or at least as close to peace as you can ever expect it to be. All the sources of evil seem to be really gone for good, and I mean really gone, not 'well Sigma died, again' kind of world peace.
This game's difficulty jumps all over the place. Most of the game is relatively easy, at least compare to the other Zero games, but Omega's (and thank goodness for a Megaman game that doesn't take players for idiots and actually make it obvious who's the head boss) final form is just brutal. You can pretty much die right after the WARNING message wears off without ever knowing what hit you and then you've to go through the first 2 forms again (for a total of 6 lifebars before you even get to the final boss!) I don't think you can even survive his EX move without having 2 lifebars (though it's not very hard to avoid). If you ever played the versus Shin Akuma fights on the Street Fighter series, that's pretty much how you fight Omega.
I'd say that Ciel and Dark Elf are a bit underdeveloped as a character (Dark Elf has one line in the two games she appeared!), but I guess character development isn't exactly something Megaman series is known for. As suspected, Ciel is too smart for her own good, and she seemed to be in on every conspiracy that has ever existed. Other than that, no real complaints about this game. MMZ3, for me, will hold the title of the best Megaman game ever, even better than MMX4, unless in the unlikely event that MMZ4 somehow concludes everything without getting Ciel killed (her genius is way too dangerous for this world, if the game let's her keep on working on System Ciel I'm sure eventually the whole world would just get destroyed).</div>
This game's difficulty jumps all over the place. Most of the game is relatively easy, at least compare to the other Zero games, but Omega's (and thank goodness for a Megaman game that doesn't take players for idiots and actually make it obvious who's the head boss) final form is just brutal. You can pretty much die right after the WARNING message wears off without ever knowing what hit you and then you've to go through the first 2 forms again (for a total of 6 lifebars before you even get to the final boss!) I don't think you can even survive his EX move without having 2 lifebars (though it's not very hard to avoid). If you ever played the versus Shin Akuma fights on the Street Fighter series, that's pretty much how you fight Omega.
I'd say that Ciel and Dark Elf are a bit underdeveloped as a character (Dark Elf has one line in the two games she appeared!), but I guess character development isn't exactly something Megaman series is known for. As suspected, Ciel is too smart for her own good, and she seemed to be in on every conspiracy that has ever existed. Other than that, no real complaints about this game. MMZ3, for me, will hold the title of the best Megaman game ever, even better than MMX4, unless in the unlikely event that MMZ4 somehow concludes everything without getting Ciel killed (her genius is way too dangerous for this world, if the game let's her keep on working on System Ciel I'm sure eventually the whole world would just get destroyed).</div>