So i beat my replay of FF8 and have a few thoughts about it....
PostPosted:Tue May 04, 2004 3:25 pm
<div style='font: 12pt "Cooper Black"; text-align: left; '>First, i guess it wasnt really a replay, because as i've said earlier the first time i played through the game i rushed to the last castle only to find out that my guys were weak weak weak and i couldnt find a way to get out. This was back in '99 when the game came out, i got frustrated and never picked the game back up. Now, i've realized that you dont even need good lvls on your chars as you need good magic for the junctioning. My guys in my replay were string as shit the entire time because if i cam across an easy boss that had a good junctioning magic i would simply take 15-20 minutes to draw 300 of it out of them. I did this with Triple from Cereberus, Aura from Seifer, Full Life from Fujin (or maybe Rajin), Meteor from some boss in the castle, and Flare from one of the bosses in the final castle. For mid game i did it a few times for things like Thundaga and Life from some random battles.
That leads to my second point, while i found the junctioning system cool, it is a broken system. They should have some limit on the number draws you can take from someone at the very least. My guys never stopped to randomly fight and were all lvl 25-35 by the last castle but still had 9999 life and Squall had 200+ str which was made it more than easy enough to melt through the last castle.
Speaking of the last castle, i think that that level is rediculous. I hate using guides but I had to print it out for this one because i was tired of running around aimlessly. Killing bosses and unlocking your locked attributes is a good idea but you really do have to do it in a particular order or you can be caught by surprise and killed rather easily. Since SAVE is one of the abilities locked, it forces you to start over, which can be very annoying. In addition, without the Encounter-None ability i would have been tearing my own hair out. The amount of time they spend making you run around the castle i am suddenly not surprised that i was frustrated the first time through the game when i didnt have Encounter-none. The last castle alone took about 10% of my total play time, which i think is too much. When you finally get to the last lvl all you want to do is fight the last boss, not deal with 8 mini-bosses and various 'impossible to figure out without a guide' puzzles first. This would have been a great idea for a lvl in the middle of the game some place, IMO.
The boss fight was one of the cooler ones in any FF with the music, visuals, and boss/es look. It was an easy fight, but fun. I still do not like being introduced to the last boss at the end of the game, though. Yes, Ultimecia was spoken of during the game, but you dont actually see her and talk to her until the end, which doesnt make as big an impact as a Kefka or a Sephiroth. I like the boss lvl'ing along with you in the game which is one reason why i vote for KefKa being a great villain. He was crazy, and some people dont like that, but he was also a wuss in the beginning seeking ultimate power which is not really too far off from your own party being pansies at the start and growing to godliness.
All in all the ending was a treat, also weird, but fun to watch and pertinent to the story line. I understood the loop that Matron's SeeD and Garden idea came from Squall which would lead to a neverending cycle and that is kinda cool. The film during the credits was funny and better than the actual ending ending.
I'd have to say that FF8 still ranks behing FF6 and 10 as my favorite FF. Its a close race between it and FF7 for third. I did enjoy it, and was glad i played it over again. Now i'll have to fire up FF9 (the last FF i havent beat.... besided FFX-2 and FF11 which i dont think count) and probably CC after that.</div>
That leads to my second point, while i found the junctioning system cool, it is a broken system. They should have some limit on the number draws you can take from someone at the very least. My guys never stopped to randomly fight and were all lvl 25-35 by the last castle but still had 9999 life and Squall had 200+ str which was made it more than easy enough to melt through the last castle.
Speaking of the last castle, i think that that level is rediculous. I hate using guides but I had to print it out for this one because i was tired of running around aimlessly. Killing bosses and unlocking your locked attributes is a good idea but you really do have to do it in a particular order or you can be caught by surprise and killed rather easily. Since SAVE is one of the abilities locked, it forces you to start over, which can be very annoying. In addition, without the Encounter-None ability i would have been tearing my own hair out. The amount of time they spend making you run around the castle i am suddenly not surprised that i was frustrated the first time through the game when i didnt have Encounter-none. The last castle alone took about 10% of my total play time, which i think is too much. When you finally get to the last lvl all you want to do is fight the last boss, not deal with 8 mini-bosses and various 'impossible to figure out without a guide' puzzles first. This would have been a great idea for a lvl in the middle of the game some place, IMO.
The boss fight was one of the cooler ones in any FF with the music, visuals, and boss/es look. It was an easy fight, but fun. I still do not like being introduced to the last boss at the end of the game, though. Yes, Ultimecia was spoken of during the game, but you dont actually see her and talk to her until the end, which doesnt make as big an impact as a Kefka or a Sephiroth. I like the boss lvl'ing along with you in the game which is one reason why i vote for KefKa being a great villain. He was crazy, and some people dont like that, but he was also a wuss in the beginning seeking ultimate power which is not really too far off from your own party being pansies at the start and growing to godliness.
All in all the ending was a treat, also weird, but fun to watch and pertinent to the story line. I understood the loop that Matron's SeeD and Garden idea came from Squall which would lead to a neverending cycle and that is kinda cool. The film during the credits was funny and better than the actual ending ending.
I'd have to say that FF8 still ranks behing FF6 and 10 as my favorite FF. Its a close race between it and FF7 for third. I did enjoy it, and was glad i played it over again. Now i'll have to fire up FF9 (the last FF i havent beat.... besided FFX-2 and FF11 which i dont think count) and probably CC after that.</div>