<div style='font: 12pt ; text-align: left; '>Wouldn't it be cool if you can actually branch in a way that actually matters? For example, instead of going around and save village X from being killed by the local whatever you moved on because saving the world is more important? What if Aeris didn't die in FF7? In these days where bigger is better, it's rather surprising that multiple branches/endings hasn't been used extensively. When you've multiple branches you automatically can claim more replay value, whether the branches/endings are meaningful or not. And please make endings that are actually different but equal. In games that do have more than one ending, you usually have an ending, a better ending, and if there's more it's an even better ending. That's not variety. That just means before you beat the game you should consult a guide to see what you missed. The only game I can think of in recent memory is Front Mission 3 with the two scenarios, even though the branching point is completely meaningless.
Oh yeah, and why not have some bad endings, not like BoF3 where you watch an hour of dialogue and choose the wrong option and the game laughs at you for being stupid. I mean suppose you're defeated by the evil whatever why not show the consequences of what happened. Chrono Trigger had something like that. If you lose to Lavos you see Lavos blew up the world. If people don't care about these things, they can always reset.</div>
Oh yeah, and why not have some bad endings, not like BoF3 where you watch an hour of dialogue and choose the wrong option and the game laughs at you for being stupid. I mean suppose you're defeated by the evil whatever why not show the consequences of what happened. Chrono Trigger had something like that. If you lose to Lavos you see Lavos blew up the world. If people don't care about these things, they can always reset.</div>