The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Viewtiful Joe is sweet.

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #38868  by Lox
 Tue Jun 29, 2004 1:35 pm
<div style='font: bold 9pt ; text-align: left; '>Viewtiful Joe is sweet.</div>

 #38870  by Julius Seeker
 Tue Jun 29, 2004 1:59 pm
<div style='font: 12pt ; text-align: left; '>Speaking of older games, I'm replaying Wild Arms 2 at the moment. I'm sorry, but I do not see how Wild Arms "fans" can say the first one is better. The first one is good; but the second one is just a much more solid game experience with a more interesting plot.</div>

 #38874  by Don(bah)
 Tue Jun 29, 2004 7:49 pm
<div style='font: ; text-align: left; '>Err, a parallel universe manifesting itself as a comet threatening to destroy all life is a good plot? Or how about you stop a nuke by beating on it harder so it wouldn't blow up?</div>
 #38877  by Julius Seeker
 Tue Jun 29, 2004 9:53 pm
<div style='font: 12pt ; text-align: left; '>I don't think the plot is something amazing if that is what you are asking, but I do find it more interesting than the first game's plot. All around Gameplay also seems like it has a lot more substance to it.

Also, if you took a baseball bat to a nuke, you'll probably loose all your hair, your strength, and die soon after, but you will ruin the weapon mechanism. It's been a couple of years since I have studied inorganic chemistry now, but what is a larger plot mistake (this exists in Xenogears as well) is that the Nuke would actually still be active, weapons grade material degrades over the years to a point where it is absolutely useless; In Xenogears the Nuke is at least 4000 years old, so it would have been about 3950 years since the Nuke actually worked.</div>
 #38884  by Don(bah)
 Wed Jun 30, 2004 2:38 am
<div style='font: ; text-align: left; '>FF7 was just a magic powered Meteor that was going to crush everything, that's fine, and it was a Meteor, not a Comet. Comets are more or less harmless compared to Meteors. Kuniper Core was going to destroy the entire univese by just kind of cruising around in comet form which makes no sense whatsoever.

Granted, plot in RPG is overrated, but Wild Arms 2 sounds like bad science fanfiction. Wild Arms 1 isn't anything special but at least it wasn't stupid. As for the gameplay itself, it's more or less the same thing. Fairly standard RPG battle system with some gimmicks like the abilities you assign that's supposed to be for variety but ultimately is not because there are only a few logical assignments (kind of like FF9). Also, so far as characters are concerned, Wild Arms 2 character are a bit shallow. The fact that you only use 3 out of 6 members is an automatic problem on development, and Rudy/Jack/Cecilia are actually reasonably good characters that you stick with throughout. My party was Ashley/Tim/umbrella girl so it often made me wonder who the other guys are when their obligatory character development come up, and Tim/umbrella girl don't have a very strong story but at least one of them has to be in your party at all times since you've to have someone who can heal.</div>

 #38888  by Gentz
 Wed Jun 30, 2004 11:21 am
<div style='font: 11pt arial; text-align: left; '>Yes. Yes, it is. I was disappointed to see that Alastor sucks as a playable character though.</div>
 #38891  by Julius Seeker
 Wed Jun 30, 2004 3:48 pm
<div style='font: 12pt ; text-align: left; '>But as I said, it is like Xenogears, the Nuke shouldn't work anyways, the weapons grade material would have chemically broken down long ago. RPG's aren't supposed to be real, that is why characters can easily survive, and fairly unharmed, getting blasted with cannons, or run through by swords.

Meteors and Comets are essentially the exact same thing, the only difference is that meteors orbit planets and comets orbit stars; comets are often much larger than meteors, if a comet crashed into the Earth, it could end all life on the planet, in fact people are suggesting that the moon was actually formed because a comet crashed into the Earth and blew a large portion of it into orbit. Besides, using the powers of a Comet to destroy the universe makes at least as much sense than blasting yourself with a meteorite to become God. It's a fantasy game, it is not supposed to be physically accurate, there are no RPG's that come close to being believable. Besides, the plot in Wild Arms 2 is not about the comet, there is far more to it than that.

As for characters, I liked the characters from the first one, but I liked the characters from the second one much more; the game also had way better villains and non-playable characters. There was a much wider range of character interaction in part 2 than in part 1. As far as shallowness goes, the first ones characters were more shallow than the second. As for using only a certain selection of characters, there are tons of RPG's like that; in fact I think most to all of the best ones have the ability to select from a number of characters. There were people who went on about the story of the first one being "really emotional" and that they cared more about the characters in the first one better, to them I say "lay off the crack" there is absolutely nothing more special or interesting about the plot in the first one than the second; the plot of the first one is more closely related to the plot of late NES/early SNES and Genesis RPG's, the second one is more on par with most PSX RPG's. It is like when people say they like the plot and characters of Final Fantasy 2 much more than those of later games, objectively speaking, the plot and characters of Final Fantasy 2 absolutely suck compared to todays standards.

I think the problem with Wild Arms fans is similar to fans of other game series, Super Mario Brothers for example, they wanted the game to be the same as the first, but it's not, even though it was a better game in every possible way (like Super Mario Brothers 2 from part 1, or Final Fantasy 2 from Final Fantasy 3, 7, 8, 9, 10, etc...), fans of the first will like the first one better. If someone plays the second Wild Arms game before they play the first one, they probably won't even like the first one; just like people who play any of the future Final Fantasy games before 2 won't like part 2.</div>

 #38894  by Derithian
 Wed Jun 30, 2004 10:55 pm
<div style='font: italic bold 14pt ; text-align: center; '>I kicked ass with him. Captain blue is fucking hilairious....</div>

 #38897  by Derithian
 Thu Jul 01, 2004 2:28 am
<div style='font: italic bold 14pt ; text-align: left; '>So that comet hit earth and knocked off a scherical chunk off of it......Was it like some cancerous growth or something?</div>
 #38898  by Don(bah)
 Thu Jul 01, 2004 4:57 am
<div style='font: ; text-align: left; '>There's a huge difference between Sephiroth calling a magic meteor to destroy a planet than an orbiting comet that's supposed to destroy the entire universe. Obviously the point was Kuniper Core was an intangible entity and that's why it can't be defeated by just throwing firepower at it (i.e. that's why the Dragons had to fled their universe) but a comet is still a poor choice to represent such a power. Something like Kingdom Heart's all encompassing 'darkness' would've made more sense. Or if they really wanted a science reference, a black hole would work. Speaking of which, why on earth was Lord Blazer imprisoned by the Event Horizon... I mean, why did'nt they just toss him down in the black hole in the first place?

Of course a RPG has to make sense. There are things you can ignore for the sake of gameplay, but this isn't a gameplay issue. The very premise of Wild Arms 2 is that a comet from a parallel universe is somehow going to consume this one and after a bunch of hocus pocus you can defeat it by having 3 guys kicking this core thingy and applying enough damage to it even though Filgaia has nukes and death stars orbiting the planet.

Vinsfield and Odessa are decent villians but the game was never really about them and it's not really explained, like why was Caina the only one who didn't die when you blew up the 4 towers, and you're supposed to find the answer in the official Wild Arms info book (because she's Vinsfield's squire, in a sense, so she has to stay with him to the end). But the hero side is weak just due to the nature of swapping characters, even if WA1's heroes aren't exactly the greatest thing since sliced bread. In the end I don't think the characters can save a ridiculous premise for plot.</div>

 #38901  by Gentz
 Thu Jul 01, 2004 11:32 am
<div style='font: 11pt arial; text-align: left; '>I only played one level with him, but it seems like it would be next to impossible to get through the game with him.</div>

 #38903  by Julius Seeker
 Fri Jul 02, 2004 1:10 pm
<div style='font: 12pt ; text-align: left; '>I have no clue, ask the discovery channel or something =P</div>
 #38904  by Julius Seeker
 Fri Jul 02, 2004 1:38 pm
<div style='font: 12pt ; text-align: left; '>But what happened in Final Fantasy 7 was some guy used some sort of mysterious magic power to call down a meteor which would strike the planet which would somehow give him the power to be god. That makes no sense at all. What about Final Fantasy 2 where people can breath on the moon with no problems? How about Final Fantasy 3 where everyone can fall from someplace high up in the atmosphere and survive fine? Or how about Terranigma where somehow your characer can breath in a world with no plants and oxygen? Or build a world from scratch for that matter? Or how about children being able to kill gods in mostly all Square and Enix RPG's? No RPG's make sense, they are fantasy. If you can't understand how a magical comet has the power to destroy a Universe, then you can't say that you understand how hitting yourself with a meteorite makes you god.</div>

 #38917  by Gentz
 Sun Jul 04, 2004 11:40 am
<div style='font: 11pt arial; text-align: left; '>I'm officially dubbing this the Most Ridiculous tOWS Conversation of the Year</div>

 #38918  by Julius Seeker
 Sun Jul 04, 2004 1:42 pm
<div style='font: 12pt ; text-align: left; '>It's actually something to think about in a broader perspective: Why some people can accept some physically impossible magic things and not others =P</div>

 #38928  by SineSwiper
 Mon Jul 05, 2004 2:02 am
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '><b>Link:</b> <a href="http://www.gamefaqs.com/console/psx/gam ... .html">Not a direct link to the FAQ, of course...</a>

Actually, the whole meteor = god story is fully explained in Falsehead's excellent Plot Analysis FAQ.</div>

 #38941  by Lox
 Tue Jul 06, 2004 9:19 am
<div style='font: bold 9pt ; text-align: left; '>I agree with that! :) I have friends who didn't like Van Helsing because when the VAMPIRE GIRL hit the human girl, she didn't get hurt enough. The VAMPIRE GIRL. VAMPIRE. *sigh*</div>

 #38943  by Kupek
 Tue Jul 06, 2004 10:56 am
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>There is such a thing as being internally consistent with the fictional rules you've set up. Doing that helps to maintain suspension of disbelief.</div>

 #38944  by Lox
 Tue Jul 06, 2004 11:43 am
<div style='font: bold 9pt ; text-align: left; '>I agree, but you also have to look at context and what did they expect from an obvious special effects fest as Van Helsing? :)</div>
 #38947  by Gentz
 Tue Jul 06, 2004 12:47 pm
<div style='font: 11pt arial; text-align: left; '>Here's a bonus quote from one of my friends on the subject because it was hilarious when he said it:

"I like Resident Evil because the zombies act just like they do in real life."</div>

 #38948  by Derithian
 Tue Jul 06, 2004 2:08 pm
<div style='font: 12pt ; text-align: left; '>That is the greatest quote I've seen in a while...</div>

 #38950  by Lox
 Tue Jul 06, 2004 11:02 pm
<div style='font: bold 9pt ; text-align: left; '>Haha...that made me actually laugh out loud.</div>

 #38951  by Don
 Tue Jul 06, 2004 11:34 pm
<div style='font: 12pt ; text-align: left; '>Yeah, it's like if I can say Zombies are misunderstood angelic beings that are trying to redeem the souls of the ones they devour their brain, but it's hardly consistent with anything you know about the fictional world, even though zombies aren't real</div>