<div style='font: 12pt ; text-align: left; '>But as I said, it is like Xenogears, the Nuke shouldn't work anyways, the weapons grade material would have chemically broken down long ago. RPG's aren't supposed to be real, that is why characters can easily survive, and fairly unharmed, getting blasted with cannons, or run through by swords.
Meteors and Comets are essentially the exact same thing, the only difference is that meteors orbit planets and comets orbit stars; comets are often much larger than meteors, if a comet crashed into the Earth, it could end all life on the planet, in fact people are suggesting that the moon was actually formed because a comet crashed into the Earth and blew a large portion of it into orbit. Besides, using the powers of a Comet to destroy the universe makes at least as much sense than blasting yourself with a meteorite to become God. It's a fantasy game, it is not supposed to be physically accurate, there are no RPG's that come close to being believable. Besides, the plot in Wild Arms 2 is not about the comet, there is far more to it than that.
As for characters, I liked the characters from the first one, but I liked the characters from the second one much more; the game also had way better villains and non-playable characters. There was a much wider range of character interaction in part 2 than in part 1. As far as shallowness goes, the first ones characters were more shallow than the second. As for using only a certain selection of characters, there are tons of RPG's like that; in fact I think most to all of the best ones have the ability to select from a number of characters. There were people who went on about the story of the first one being "really emotional" and that they cared more about the characters in the first one better, to them I say "lay off the crack" there is absolutely nothing more special or interesting about the plot in the first one than the second; the plot of the first one is more closely related to the plot of late NES/early SNES and Genesis RPG's, the second one is more on par with most PSX RPG's. It is like when people say they like the plot and characters of Final Fantasy 2 much more than those of later games, objectively speaking, the plot and characters of Final Fantasy 2 absolutely suck compared to todays standards.
I think the problem with Wild Arms fans is similar to fans of other game series, Super Mario Brothers for example, they wanted the game to be the same as the first, but it's not, even though it was a better game in every possible way (like Super Mario Brothers 2 from part 1, or Final Fantasy 2 from Final Fantasy 3, 7, 8, 9, 10, etc...), fans of the first will like the first one better. If someone plays the second Wild Arms game before they play the first one, they probably won't even like the first one; just like people who play any of the future Final Fantasy games before 2 won't like part 2.</div>
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