Page 1 of 1

Now this is interesting.

PostPosted:Sat Nov 13, 2004 3:32 am
by Eric
<div style='font: 11pt ; text-align: left; '><b>Link:</b> <a href="http://www.gamespot.com/news/2004/11/11 ... 98.html</a>

Now this is interesting.</div>

PostPosted:Sat Nov 13, 2004 4:40 am
by SineSwiper
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Very. It could change the industries practice of overworking the staff and insane deadlines.</div>

PostPosted:Sat Nov 13, 2004 7:59 am
by Zeus
<div style='font: 9pt ; text-align: left; '>You mean we'd have to wait even longer for games? No, what will everyone do?!? How will they ever survive such an apocolypse!?!</div>

PostPosted:Sat Nov 13, 2004 1:55 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>I'll have to limit myself to 15 games a month! How will I LIVE??? : )</div>

PostPosted:Sat Nov 13, 2004 8:05 pm
by Torgo
<div style='font: 9pt Arial; text-align: left; '>That, or we'll get extremely buggy games on shcedule.</div>

PostPosted:Sat Nov 13, 2004 10:26 pm
by SineSwiper
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>Why do you think the games are buggy in the first place? I can write hundreds of lines of code without so much as a syntax error, and then when I do have an error, I know it's because I rushed on that part of code.</div>

PostPosted:Sat Nov 13, 2004 11:52 pm
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>In my experience, it's generally not that I rushed, it's just that my understanding of the problem was initially incomplete. I've been trying to track down a bug for the last three days, and I'm confident it's becase somewhere, I made an assumption that I'm not even aware of.</div>

PostPosted:Sun Nov 14, 2004 11:59 pm
by Andrew, Killer Bee
<div style='font: 12pt georgia; text-align: left; padding: 0% 5% 0% 5%; '>Ditto that. Also, sometimes software is just really difficult to get right. How much threaded software have you had to write, Sine?</div>

PostPosted:Mon Nov 15, 2004 12:03 am
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>My code, by the way, is a library for writing multithreaded code. :)</div>

Don't assume anything.  If there's a problem or idea that I may not understand or a new piece of code that I'm not sure that works, I'll generally write a small example program and run it first to see if it works.

PostPosted:Mon Nov 15, 2004 1:16 am
by SineSwiper
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>I'm not saying that anybody can write anything and have it be flawless, but you'll actually spend less time on a whole if you carefully code/plan the program, rather than take a long time debugging each problem. Unfortunately, it's accepted in the industry to code everything fast, and leave the bugs in there so that they can be debugged later.</div>

PostPosted:Mon Nov 15, 2004 1:17 am
by SineSwiper
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>This is true. Most bugs in games have nothing to do with complex ideas, though.</div>

PostPosted:Mon Nov 15, 2004 1:51 am
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>It's nice to say "don't assume anything" but in order to get anything done, you have to make many, many assumptions. Sometimes they're relevant, sometimes they're not. Sometimes you can't write a small example program; some behaviors only exhibit themselves in large environments under heavy strain.</div>