Page 1 of 1

I played a bit of Baten Kaitos earlier, this is probably the best RPG release of the year, if you have a Gamecube and like RPG's, then I highly recommend picking this one up.

PostPosted:Tue Nov 16, 2004 1:14 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>The cinematics really surprised me, I knew they were going to be good, but not THAT good. This is easily the best work Namco has done so far, and that's saying a lot considering they did Xenosaga. The plot seems really solid, and the battle system is amazingly solid, I didn't think it would be done this well; it's also a lot of fun compared to mostly everything else in recent years. The game reminds me a lot of Chrono Trigger, Final Fantasy 10, Xenosaga, and Skies of Arcadia so far.</div>

PostPosted:Tue Nov 16, 2004 1:42 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>I was told that the card system was kinda bland. I still might try it out though. You know it's done by the CT team, right?</div>

PostPosted:Tue Nov 16, 2004 1:49 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>Well, Monoliftsoft, so mostly, yes</div>

bland? He must not have played the game, I would say it is one of the most interesting and fun battle systems ever devised. Plus I like how the encounter system is based on Lunar, and not random.

PostPosted:Tue Nov 16, 2004 2:11 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Essentially you capture the essense of things throughout the world in cards, if you remember Secret of Evermore's magic system, it is in a way similar to that, except much more refined and much more user friendly; plus it has a lot more features surrounding it. The essense captured can change over time, and the effects also change (for example, it would be like finding a cure potion in Final Fantasy, over time it would go bad, and become poison, which you could then use in battle). The system isn't at all like a typical card battle system, it is more or less like the type of system that can be found in games like Final Fantasy Legend 2; the cards are more or less just their explanation for how players are able to carry around these essenses. I really can't think of how to explain it better at this point, I do recommend trying it out.</div>

PostPosted:Mon Nov 22, 2004 12:10 pm
by M'k'n'zy
<div style='font: 9pt "copperplate gothic light"; text-align: left; '>I agree, there are so many possible combinations for fusions, that it keeps you experimenting.</div>