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Fighting games - ongoing discussion!

PostPosted:Sun Feb 13, 2005 12:18 pm
by Nev
The below discussion made me want to try to start a thread that might persist and that would be an ongoing discussion into fighting game mechanics, genres, and series!

I suppose I need a few questions if I want this to persist (that's how I started the ERPG forum out, after all), so...

1. What is your favorite series/game, and if series, which game within the series?

2. What about it makes you like it so much?

3. What fighting games/series have you disliked or found difficult to play?

4. Are there any fighting games that are particularly memorable in a quirky or innovative kind of way?

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I don't really have the energy in the immediate moment to answer my own questions in depth (also a good way to start out this type of thing), though i probably will later.

in short, though:

1. Tekken, and Tekken Tag, though I used to like Virtua Fighter tremendously and only really stopped because it disappeared from my local arcades and friends' repertoires.
2. Very "direct", no-nonsense kind of feeling, imaginative character design, wide variety of represented styles, tag system!
3. Actually, early versions of Tekken (1/2)! - when they added the sidestep in 3, it was like a breath of fresh air to me.
4. Time Killers! Anyone remember this one? You could cut off your opponents' limbs. I loved that. The Holy Grail/Black Knight absurdity of trying to fight your opponent with both arms and one leg cut off was tremendous, i thought.

I'm ready to discuss. So let's GET IT ON!!!!!!!

PostPosted:Sun Feb 13, 2005 1:13 pm
by Tortolia
I've been playing a lot of DOAX and DOA3 with a buddy lately. Reasonably simple but a hell of a lot of fun.

PostPosted:Sun Feb 13, 2005 2:38 pm
by Gentz
Fighting games are my worst genre. I can't pull off the moves for some reason.

The one fighting game I'm good at is Powerstone, and that game rules.

PostPosted:Sun Feb 13, 2005 5:35 pm
by Manshoon
1. At this point I'd say Soul Calibur 2 is easily my favorite.

2. I like the weapons, the updated graphics, and how it has all the flashy moves and combos without sacrificing gameplay. That is to say, you can button-mash all you want and have a good time, but there's plenty of depth to it so it'll take some time to really master the game.

3. KOF series and other similar 2D games. *ducks*
Seriously though, I had a couple friends in college who would play the 2D stuff non-stop and I could never get into it. I'd much rather be playing the 3D games.

4. VF4 I imagine. There's so many different moves and counters and counter-counters in that game that you could spend years trying to master it.

PostPosted:Sun Feb 13, 2005 8:47 pm
by Torgo
I suck at fighting games too. Does Smash Brothers count?

PostPosted:Sun Feb 13, 2005 9:19 pm
by M'k'n'zy
1) Probally Guilty Gear. And my fave in the series is Guilty Gear XX. I am sorry but Isuka sucked.

2) The combat is very fast paced and penalizes you for not being aggressive. It forces you to go on the offence and try to get openings.

3) I have never been able ot get into DOA. I know a lot of people like it, but it just never felt right to me for some reason.

4) Naruto Gekito Ninja Taisen 3 for Gamecube. The controls are deceptivly simple, and they keep the feel of the show very well.

Re: Fighting games - ongoing discussion!

PostPosted:Mon Feb 14, 2005 4:28 am
by SineSwiper
Mental wrote:1. What is your favorite series/game, and if series, which game within the series?
Probably the Tekken series, but I've played at least some of all of the series in the arcade. I still like Tekken Tag, though I've slowed down a lot at playing fighting games because I don't have any decent arcades. (Nor do I have the time to go to the arcades for eight hours.)
Mental wrote:2. What about it makes you like it so much?
It was a tag team battle system done right. There were a lot of good characters, too. I still like stuff like MvC2, but the game seems too damn spazzy and epilepsic for me.
Mental wrote:3. What fighting games/series have you disliked or found difficult to play?
I was never good at MvC for the reasons above. Killer Instinct, though it looked cool, just required way too much memorization and really fucked up joystick motions. Maybe because I haven't practiced enough, but I still occasionally screw up a dragon motion on the right side.
Mental wrote:4. Are there any fighting games that are particularly memorable in a quirky or innovative kind of way?
With the exception of Mortal Kombat, I think all of the series brought some cool stuff to the table. Tekken/VF successfully brought in 3D series into the genre. MvC invented ways of doing tag teams. KI had its combo system. SF3 had its cool method of parrying.
Mental wrote:4. Time Killers! Anyone remember this one? You could cut off your opponents' limbs. I loved that. The Holy Grail/Black Knight absurdity of trying to fight your opponent with both arms and one leg cut off was tremendous, i thought.
My friend showed me that one at an old amusement park arcade. It was funny that you could actually kill somebody with one hit if you got a head decap right. "Fight....You Win!" Not to mention the cheesy announcer: "Time Killers! killers...killers...killers".

Speaking of which, anybody remember walking into an arcade and hearing this really loud "HaDOOOOOOOOOOooooken HaDOOOOOOOOOOooooken HaDOOOOOOOOOOooooken" coming from the old SF2 machine?