Finally got around to Suikoden 3.
PostPosted:Mon Feb 28, 2005 6:05 pm
I must say, I'm pretty impressed. Not as good a game as 2 (or 1), but entertaining enough. Some definate flaws, but worth my time.
I liked the Trinity System in theory, and generally in execution. I liked all three protagonists, Geddoe and Chris more than Hugo, but didn't mind him either. I also liked how their separate stories gave a lot more opportunity to play with different parties and characters, given the prior Suikoden games had you use maybe a dozen characters out of the 60-odd combat characters you'd recruit. Some fun characters this time, and it was hard not to like Geddoe's band of merry (drunken) mercs.
Seeing the returning faces was also nice, in that general Suikoden tradition, especially in seeing how some of them swapped from the "bad guys" to the "good guys", and vice versa (I knew I'd seen Lucia before, but couldn't place her until it was mentioned that she'd been an enemy in S2).
Combat was still fun, though I wasn't a huge fan of the combat pairings. It wasn't a problem for most of the game (it only became an issue late in the game when I wanted to put together a party with 4 semi/full casters and had a hard time balancing that, though as I chose Chris as my champion, I wasn't using her rune all that much anyway).
My only other major criticism was due to the Trinity system, and that was backtracking. I'm glad the encounter rate was relatively low, but having to run across the same few areas repeatedly until you can teleport in the late game did get a bit old, and dropped things a bit in my opinion.
Still, glad I picked it up used. I'll have to grab S4 when I get a chance, though I think I need to wait a bit before I do that - I'm not up for another hunt for the 108 stars quite yet.
Oh, and Branky? Owns.
I liked the Trinity System in theory, and generally in execution. I liked all three protagonists, Geddoe and Chris more than Hugo, but didn't mind him either. I also liked how their separate stories gave a lot more opportunity to play with different parties and characters, given the prior Suikoden games had you use maybe a dozen characters out of the 60-odd combat characters you'd recruit. Some fun characters this time, and it was hard not to like Geddoe's band of merry (drunken) mercs.
Seeing the returning faces was also nice, in that general Suikoden tradition, especially in seeing how some of them swapped from the "bad guys" to the "good guys", and vice versa (I knew I'd seen Lucia before, but couldn't place her until it was mentioned that she'd been an enemy in S2).
Combat was still fun, though I wasn't a huge fan of the combat pairings. It wasn't a problem for most of the game (it only became an issue late in the game when I wanted to put together a party with 4 semi/full casters and had a hard time balancing that, though as I chose Chris as my champion, I wasn't using her rune all that much anyway).
My only other major criticism was due to the Trinity system, and that was backtracking. I'm glad the encounter rate was relatively low, but having to run across the same few areas repeatedly until you can teleport in the late game did get a bit old, and dropped things a bit in my opinion.
Still, glad I picked it up used. I'll have to grab S4 when I get a chance, though I think I need to wait a bit before I do that - I'm not up for another hunt for the 108 stars quite yet.
Oh, and Branky? Owns.