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How does your class stack up in PvP in WoW?

PostPosted:Thu Mar 10, 2005 12:47 pm
by Don
Go to http://www.gankcentral.com/ClassCompare.aspx and find out!

I believe the stats are compiled whenever a level 60 dies to another level 60 and then getting the classes involved. Note that these are not duels, hence the name of the URL.

PostPosted:Thu Mar 10, 2005 11:15 pm
by Eric
Bah don't get me started on PvP when you're a Warrior.

PostPosted:Fri Mar 11, 2005 2:47 am
by Andrew, Killer Bee
Man, mages represent hard!

How much PVP is actually ganking? I play on a PVE server, so it's not actually possible to gank somebody unless they've manually flagged themselves or they've been naughty, so pretty much all of the PVP there is raiding.

PostPosted:Fri Mar 11, 2005 7:18 am
by Eric
Andrew, Killer Bee wrote:Man, mages represent hard!

How much PVP is actually ganking? I play on a PVE server, so it's not actually possible to gank somebody unless they've manually flagged themselves or they've been naughty, so pretty much all of the PVP there is raiding.
Depends on the Zone.

Stranglethorn Vale? Don't even dream about roaming around there innocently, you WILL get merced. Kill someone? Their guild will hunt you down, recruit your guild to fight back? You just started a freakin war. 40 players vs 40 players lol.

Southshore is also a place that's always under attack. Back and forth all day long, the area itself favors the alliance, but Tarren Mill is Zerg central, the guards spawn at an incredible rate.

If you're alliance your towns have the crappiest defence. Lakeshire, Darkshire, get omgwtfpwned all the time. Southshore's defence sucks too, I swear I see only 4 guards spawn while the Horde destroy the griffin master.

Ashenvale is a nightmare for both sides, bored 60s go there to total Auberdine or the Splintertree Post. Most people only actually do quests there at night. Giant War Zone.

Plaguelands are pretty peaceful. Most people are grinding to get to 60, or you'll find them going to Scholomance or Stratholme. Sometimes disputes break out, but it's hardly a warzone.

All Green Areas are relatively safe.

Crossroads it the only Horde Area alliance hit regularly because the other contested horde cities(Save Tarren Mill) don't draw any attention.

Horde Capital Cities have decent defence, save the Undercity, when they honor system comes out you'll see Alliance there all day everyday. The other 2 have alot of enterances but the guards spawn like mad when you enter so it's not a problem.

Alliance Capital Cities are slightly suspect. The Horde are in IronForge all day everyday just running around to annoy us, they jump in the ditch and then wait for alliance to follow them and proceed to pounce since the guards don't follow.

Stormwind is also suspect because there's canals everywhere and guards don't swim

Darnassus also has a similar problem with it's giant Lake.

Badlands, Azshara, Winterspring, Un'Goru, Tanaris, Thousand Needles, Felwood don't have much if any Ganking going on, because most players are level 40 by then and neither faction has any particular base of operations there.

PostPosted:Fri Mar 11, 2005 9:33 pm
by Andrew, Killer Bee
What's the horde/alliance ratio on your server like? There are about four alliace for every one horde member on mine (Proudmore), and the only alliance city that gets attacked regularly is Southshore (IF gets hit very occasionally by lone rogues having fun, but never in an organised fashion). I've only played a horde class to a low-level, but all of the towns (including the Den, what the fuck!) seemed to get hit regularly, and the Crossroads may as well have been an Alliance town.

PostPosted:Sat Mar 12, 2005 1:55 am
by Eric
My server is pretty even I believe, both sides always complain the other has more, but I truely believe it's even.

PostPosted:Sat Mar 12, 2005 8:35 am
by kali o.
I'll say this right now, those stats mean diddly. I guarantee any priest who faces a mage will win. The best a mage can do is run away. A mage simply can't win against a priest unless said priest is entirely retarded...and since these are 60 vs. 60's (I assume), I can't see these stats working.

I'll also say that mana dependant classes are doomed (damage wise) in PvP as the game progresses. As gear buffs up from raids, etc., us mana kids stay the same. This problem will become more pronounced as the months go by until they address the pathetic +spell damage gear vs. melee/range stuff.

PS - Everyone else get those test server emails? I assume most 60 players got them. I'm considering restarting my account just to check it out...wondering if its worth it.

PostPosted:Sat Mar 12, 2005 5:57 pm
by Don
These are stats compiled from actual fights, not how it goes in theory.

PostPosted:Sat Mar 12, 2005 11:46 pm
by Eric
Well the priests who lost vs Mages suck. As soon as the fight starts 2 things should happen, Power World shield goes up, and the mage should be polyporphing, The priest will get his DOT off before the mage finishes polymorphing, the priest takes the Mage nuke, puts up another shield, and heals, then proceeds to DOT the mage again.

Priest health 100% 80% mana. Mage health, droping, half mana.

Repeat. lol.

PostPosted:Sun Mar 13, 2005 12:50 am
by Andrew, Killer Bee
Are you sure you're not looking at this in terms of duels? How often do a single mage and a single priest come up against each other, both at full health and mana and both being aware of an impending fight?

PostPosted:Sun Mar 13, 2005 1:13 am
by Don
Exactly. These stat only keep track of the winner. Getting fireballed while sitting down and drinking is a perfectly valid way to start a fight and probably a lot more realistic than most of the scenarios people are talking about here.

PostPosted:Sun Mar 13, 2005 9:28 pm
by kali o.
Don Wang wrote:Exactly. These stat only keep track of the winner. Getting fireballed while sitting down and drinking is a perfectly valid way to start a fight and probably a lot more realistic than most of the scenarios people are talking about here.
No, duels or not, a mages damage output simply does not nearly match a priests heal output.

While the strange (GB, afks, engaged) always happens in PvP, it in no way justifies a 30% win rate against priests unless there is something fundementally flawed with the stats, like someone running the mod who only goes around ganking afk lowbies just to skew the stats (an inherent problem in small sample sizes). And I'd question how these stats are collected, not being limited to PvP servers....are you even sure its 60 vs 60?

PostPosted:Sun Mar 13, 2005 10:29 pm
by Eric
kali o. wrote:
Don Wang wrote:Exactly. These stat only keep track of the winner. Getting fireballed while sitting down and drinking is a perfectly valid way to start a fight and probably a lot more realistic than most of the scenarios people are talking about here.
No, duels or not, a mages damage output simply does not nearly match a priests heal output.

While the strange (GB, afks, engaged) always happens in PvP, it in no way justifies a 30% win rate against priests unless there is something fundementally flawed with the stats, like someone running the mod who only goes around ganking afk lowbies just to skew the stats (an inherent problem in small sample sizes). And I'd question how these stats are collected, not being limited to PvP servers....are you even sure its 60 vs 60?
Yeah pretty much, taking down a healer when you're not a healer is a difficult job, even if you catch them off guard. Priests are EXTREMELY hard to kill 1vs1. I mean do these stats include group PvP? If somebody was in a group and got the killing blow? There's way to many variables.

PostPosted:Tue Mar 15, 2005 5:01 pm
by Andrew, Killer Bee
The page just states that whenever a level 60 gets a kill another level 60, the tally goes up, so I would assume it does include group PVP. Maybe priests are getting softened up by other classes and the mage AOE is finishing them off?

There are a lot of variables, but the stats are interesting regardless.