Hey Flip, do you still want to sell your Magic cards?
PostPosted:Fri Apr 29, 2005 5:55 pm
Also, what sets is your collection primarily from?
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They may be "useless", but actually a lot of the "banned" cards you're talking about are quite valuable now. The old-school dual lands (Taiga, Scrubland, et cetera) are around $20 apiece...Cities of Brass from Arabians are probably around there too, since they've been reprinted. A lot of Legends are quite valuable and a lot of Magic players like old-school stuff. Most likely you have some stuff worth something to collectors.Zeus wrote:I have tons from 4th edition, some antiquities, legends, dark, arabian nights one, unlimited, and I got out as ice age came in. They worth anything nowadays? I know they became useless once Magic decided to reinvent itself and essentially ban all of the previous sets. That really pissed me off
All you have to do with those guys is pull out Sherahazad and Fork it a couple of times. They'd quite in frustration :-)Flip wrote:I played Type II when i did play because i could compete and do well in that format. There were like 2 guys in my area who would always win the Type I tournaments because they had all the Moxes, Black Lotuses, Timewalks, and all that other leet crap... sucked for players like me who didnt enter the game when it first began.
That's Shahrazad. And yes, that's pretty evil. Sounds like a job for counters, definately. (Surprised it's not a banned card, though.) There were plenty of good two-hit combos, but I've forgot most of them.Zeus wrote:All you have to do with those guys is pull out Sherahazad and Fork it a couple of times. They'd quite in frustration
Dude! I'm not positive, but I think Shahrazad was banned in every competitive format when I played Magic the <i>first</i> time, ten years ago.SineSwiper wrote:Proxy cards, too. As long as the card exists in Magic's database, you could go for a proxy card. I didn't play tourneys anyway, so I wasn't losing anything. I have seen plenty of bullshit decks, but that's why I loved playing multi-player games. People's two player decks weren't as effective with more than one. I still have my Mana Flare/X deck, though I'd been trying to balance somethings with it to counter counters. (Getting a 25-point fireball countered sucks.)
That's Shahrazad. And yes, that's pretty evil. Sounds like a job for counters, definately. (Surprised it's not a banned card, though.) There were plenty of good two-hit combos, but I've forgot most of them.Zeus wrote:All you have to do with those guys is pull out Sherahazad and Fork it a couple of times. They'd quite in frustration
Well, that's what the banned and restricted cards are supposed to offset. But, I don't think they keep up with them enough because they only care about Type II rules.Zeus wrote:Lose in the first hand or two? This is why Magic has gotten insane. Back in the day, a good commons deck (a Pestilence deck was quite popular) could beat anything, if put together properly. There was actual strategy involved and anyone could win at any time. Now it's all about who has the coin to get the best cards. Different game types just means different cards to go after
Black Lotus is banned. All Moxes are restricted. Time Walk is banned. Timetwister is banned. Therefore, none of those decks are even Type I legal.Mental wrote:With the so-called "power nine" (or ten, depending on if one includes Library of Alexandria) playable - Black Lotus, Moxes, Ancestral Recall, Timewalk, and Timetwister - as well as access to almost every powerful card since then, I've heard (though not seen) that most competitive decks are trying to win on the first or second turn.
Also, Zeus, this is not true. Back in the day, a player with the "power nine" or other powerful rare cards had a very serious advantage over someone without one. Rare and more expensive cards have been part of the game since the very beginning. And players can still put together decks full of commons that are moderately competitive. The overall concepts of "power" and scarcity haven't really changed that significantly since the beginning of Magic.Zeus wrote:Lose in the first hand or two? This is why Magic has gotten insane. Back in the day, a good commons deck (a Pestilence deck was quite popular) could beat anything, if put together properly. There was actual strategy involved and anyone could win at any time. Now it's all about who has the coin to get the best cards. Different game types just means different cards to go after
I disagree. Before they changed up the rules and started re-releasing the cards, I saw people get destroyed with commons decks. Yeah, if you had the Lotus, Timewalker, Moxes, and stuff like that, you were likely gonna win, but you still had to work for it against, say, a well-designed pestilence deck. Even someone with Forks and big creatures like the Shavon Dragon were amazing cards to have, but you still had to work at it. A commons/uncommon deck with a few rares still stood a chance. Nowadays, sure, you can be a little competitive, but there are SO many powerful cards in the uncommon/rare category that you just can't survive without a decent amount of them. So many require so little land to cast (this is talking a few years back now, after 4th and 5th and Ice Age) that it just shifted the balance of power and essentially forced you to go out and collect the cards to compete. That's when I got out.Mental wrote:Also, Zeus, this is not true. Back in the day, a player with the "power nine" or other powerful rare cards had a very serious advantage over someone without one. Rare and more expensive cards have been part of the game since the very beginning. And players can still put together decks full of commons that are moderately competitive. The overall concepts of "power" and scarcity haven't really changed that significantly since the beginning of Magic.Zeus wrote:Lose in the first hand or two? This is why Magic has gotten insane. Back in the day, a good commons deck (a Pestilence deck was quite popular) could beat anything, if put together properly. There was actual strategy involved and anyone could win at any time. Now it's all about who has the coin to get the best cards. Different game types just means different cards to go after
People *are* still playing it.SineSwiper wrote:Of only Magic hadn't gotten greedy with its last online PC game, people might actually be still playing it. (Buying virtual cards, are you fucking insane?!?) Hell, I would love to continue playing it, but I don't have the money nor the players who play it any more.