Nope. RAM and CPU are the two biggest factors in the "speed of the system". Fuck the MHz, look at the teraflops. The PS3 is basically twice as fast as the XBox 360. FLOPS, or FLoating-point Operations Per Second, are a much better measurement of speed. And half of their RAM is running at the same fucking speed at the processor!! I'm never even heard of that on PC specs!The Seeker wrote:Still, they look to be about the same then. 512 MBs of RAM and 3.2 GHz processor.
Warhawk = PS1 3-D open-ended flight/shooter game. One of SingleTrac's Big Three in the early days of the PS1 (along with Twisted Metal and Jet Moto). Excellent for a PS1 game.The Seeker wrote:Warhawk? What is Warhawk?
FLOPS aren't a very good indication of realistic performance, either. They represent what the machine is capable of under ideal conditions. No game will achieve those numbers. Further, since these machines can now do parallel processing, programability is going to be a limitation.SineSwiper wrote:Nope. RAM and CPU are the two biggest factors in the "speed of the system". Fuck the MHz, look at the teraflops. The PS3 is basically twice as fast as the XBox 360. FLOPS, or FLoating-point Operations Per Second, are a much better measurement of speed. And half of their RAM is running at the same fucking speed at the processor!! I'm never even heard of that on PC specs!
Actually, the next generation titles will immediately look better than the majority of games out now - but not in the way you're probably thinking.The Seeker wrote:Either way, I very HIGHLY doubt that the next generation will look much better than Gamecube or Xbox's best looking titles.
I do not doubt for a second the capability is there; it is just no one has yet taken advantage of those capabilities. I do not think they will for a little while.the Gray wrote:As I own a Samsung 32" HD TV that supports 1080i, I think the PS3 and Xbox 360 will be VAST improvements over the current era's consoles visually. I'm even using top of the line Component cables now, which are much better than regular AV cables.
Well, I said it was much better than MHz, and probably good for a base-level of speed, but no, neither is a good representation of speed "under pressure". For that, you'd actually need a benchmarking program, but it's not like they are going to display how many Whetstones the systems can pump out.Kupek wrote:FLOPS aren't a very good indication of realistic performance, either. They represent what the machine is capable of under ideal conditions. No game will achieve those numbers. Further, since these machines can now do parallel processing, programability is going to be a limitation.
OMG you never played Warhawk? You missed out, this game was sooo freakin awesome.The Seeker wrote:All right, I'll trust you on this one Sine since I know jack shit about this sort of techno babble beyond drive speeds, ghzs, and amount of ram =P
Warhawk? What is Warhawk?