SineSwiper wrote:Kupek wrote:Except in Super Mario 64 and Zelda: Ocarina of Time. Walking near ledges and such made use of precise control.
It's a rariety that's used 1% of the time. That 1% is not worth building an analog controller for, while alienating the use for the 99%.
Besides, it's not like the other analog controllers don't have that type of precise control. Honestly, you really don't need it that precise. It's like increasing the 8-bits-per-element RGB scale to 16-bit; nobody is going to tell the difference, so it really doesn't matter.
Pick up Mario 64. You'll notice that you have about 5 speeds of movement. Pick up Ass Bandicoot or Bore Raider and you'll notice you have about 3 (regardless of my opinion of the games).
Simply put, it's the best in terms of precision. This is not open to personal opinion, it's a mechanical thing. You don't like the feel? Fine, that's your opinion. But in terms of mechanical structure, it was the most precise one ever released for the home consoles.
Personally, I think it's the best, even compared to the GCs. I just don't like the stubby feel of the analog pads. That stick provided me with much more control than any of the newer controllers, including the GC. It's my fav controller of all time. But at the end of the day, it's just a controller. You get used to it regardless of what it is. Even the gay layout of the GC buttons I got used to and it's not an issue. Aside from maybe the Jaguar controller, there hasn't been a single controller that you can't get used to in a short period of time, as long as you IQ is greater than that of a jar of mayonaisse. It's just a matter of getting used to it. Even with the Xbox sasquatch controller (I have smaller hands for a man who's 6'2") I got used to it and played Project Gotham for hours. It was only after I stopped that I realized my hands hurt.
Just try and you can get used to any controller, none are really that bad (Jaguar controller aside; that thing was incredibly bad)