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MGS4

PostPosted:Fri Sep 16, 2005 6:39 pm
by Eric

PostPosted:Fri Sep 16, 2005 9:16 pm
by Nev
Looks interesting. Is it just me, or is Hideo Kojima a bit full of himself though?

PostPosted:Fri Sep 16, 2005 9:59 pm
by Zeus
How?

PostPosted:Sat Sep 17, 2005 12:18 am
by Nev
Well, the most concrete sign of it to me would've been the MGS3 opening sequence. I think his name scrolled by about five times, with five different credits...

PostPosted:Sat Sep 17, 2005 10:07 am
by Zeus
Would you rather they put one credit saying: Created, Produced, Written, and Directed by Hideo Kojima all at once? Is there really a difference? It's just level of involvment, it happens all the time in movies. Check out Speilberg's or Cameron's films, they're usually on at least 3 credits.

PostPosted:Sat Sep 17, 2005 11:46 am
by Torgo
The trailer is worth watching, if only for seeing Raiden getting owned by Snake.

PostPosted:Sat Sep 17, 2005 3:33 pm
by Nev
Zeus wrote:Would you rather they put one credit saying: Created, Produced, Written, and Directed by Hideo Kojima all at once? Is there really a difference? It's just level of involvment, it happens all the time in movies. Check out Speilberg's or Cameron's films, they're usually on at least 3 credits.
In the full credits, sure. The opening sequence to MGS3 isn't the full credits, though, and it just struck me as a bit arrogant to want your name plastered all over very limited sequence of chosen credits for the opening sequence four or five times.

Also, it just seems a bit arrogant to me to do the whole "FPS? FPS? Hey guys...I'm going to tantalize you now...is it an FPS? Wink wink." thing that the article talks about in the trailer. I can't pin down why, exactly, but I have a feeling that it has to do with my feeling that the very best games usually end up in more than one particularly well-defined genre anyway.

To be fair, though, it could just be sour grapes that he's a famous, wealthy, popular game designer worldwide, and I'm toiling in obscurity in an apartment in a neighborhood full of crack addicts. Hmmm...

Could be, could be...

(goes back to work harder than before and tries to make wine out of some of those sour grapes)

PostPosted:Sat Sep 17, 2005 5:11 pm
by Eric
Torgo wrote:The trailer is worth watching, if only for seeing Raiden getting owned by Snake.
This is a new one. @_@

PostPosted:Sat Sep 17, 2005 9:20 pm
by Tortolia
Hideo Kojima's always been full of himself, but the man delivers.

PostPosted:Sun Sep 18, 2005 2:58 am
by SineSwiper
I want more Zone of the Enders!

PostPosted:Sun Sep 18, 2005 4:50 pm
by Zeus
SineSwiper wrote:I want more Zone of the Enders!
It seems that you're the only one who wants it :-)

PostPosted:Sun Sep 18, 2005 6:40 pm
by SineSwiper
I doubt it, though it is a seriously underrated game.

PostPosted:Sun Sep 18, 2005 7:52 pm
by Eric
Zeus wrote:
SineSwiper wrote:I want more Zone of the Enders!
It seems that you're the only one who wants it :-)
I wouldn't mind another ZOE, I enjoyed the 2nd one.

PostPosted:Sun Sep 18, 2005 8:22 pm
by Zeus
SineSwiper wrote:I doubt it, though it is a seriously underrated game.
Well, it is an exaggeration, but the first one sold mainly because of the MGS2 demo (Tobal No. 1 anyone?) and the second one DIED in sales. You can usually tell these things by how long it takes the stores to drop the prices. Without and exaggeration, ZOE2 dropped $10 up here in about a week and a half. That's how poorly it sold. That's fast, even for Capcom and Sega, which are notorious for dropping prices (Konami waits as long as possible, as does Namco; Tecmo just doesn't pay attention at all and keeps their prices high forever).

PostPosted:Sun Sep 18, 2005 8:54 pm
by SineSwiper
I blame poor advertising. Like zero. You can't sell games without advertizing (or much anything else). Same reason why Futurama failed.

PostPosted:Mon Sep 19, 2005 8:44 am
by Eric
Holy fucking shit, that trailer was real-time gameplay.

http://www.1up.com/do/newsStory?cId=3143916

PostPosted:Thu Sep 22, 2005 7:17 am
by Nev
My god, that's pretty. I hadn't watched the trailer yet. Kojima can be as full of himself as he wants and more if the whole game looks like that.

I'm starting to wonder about this plan I have of starting a console development house later in life - I'm wondering if anyone who didn't start doing some game-creation-related task at birth, and never stop, even has a chance now.

PostPosted:Thu Sep 22, 2005 9:27 am
by Zeus
MGS3 looked like an Xbox-quality game during the cutscenes, so it's not surprising what his team can do with much more powerful hardware

PostPosted:Thu Sep 22, 2005 1:59 pm
by Imakeholesinu
I'd be full of myself too if every game I created was gold. Unlike that Romero piece of shit.

And why does streaming media BLOW FUCKING ASS???

PostPosted:Thu Sep 22, 2005 2:02 pm
by Zeus
Barret wrote:I'd be full of myself too if every game I created was gold. Unlike that Romero piece of shit.

And why does streaming media BLOW FUCKING ASS???
I like Quicktime streaming, never had an issue with it. It's Real Player and Winblows Media Player that suck

PostPosted:Thu Sep 22, 2005 2:06 pm
by Imakeholesinu
All streaming media I use just sucks. It doesn't matter if I'm at home or if I'm at school, all streaming media sucks. Just make it an .avi file and let people download it instead of clogging up the server with multiple requests and choppy video feeds.

You are correct, quicktime does do an excellent job of streaming video though, especially on apple's website for all the movie traliers.

PostPosted:Thu Sep 22, 2005 5:24 pm
by Eric
Zeus wrote:MGS3 looked like an Xbox-quality game during the cutscenes, so it's not surprising what his team can do with much more powerful hardware
But that was actual gameplay!

PostPosted:Thu Sep 22, 2005 5:39 pm
by Nev
He means that the MGS3 cutscenes were rendered in the game's own graphics engine, not prerendered.

Also, we don't know that the trailer is actual gameplay. We just "know" it's realtime-rendered (there are always tricks they could be using, but I'll believe them for now). The cutscenes in 3 looked much better than the gameplay, but it was all using the same engine.