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Shadow of Colossus

PostPosted:Thu Nov 03, 2005 10:24 pm
by Zeus
Just curious, is no one here interested in this game? As soon as it drops I'm picking it up right away. Looks like such a unique and great game. I mean, you only fight bosses in this one. 16 enormous, kick-ass bosses.

I was just surprised that no one talked about it at all

PostPosted:Thu Nov 03, 2005 11:32 pm
by Kupek
I'd like to play it but I have no time. Maybe during the holidays.

PostPosted:Thu Nov 03, 2005 11:48 pm
by Nev
Ditto. Andrew Vestal did go out of his way to recommend it to me recently, but until our game is done, I've just got no time.

PostPosted:Fri Nov 04, 2005 12:36 am
by SineSwiper
So, what do you do in the meantime? Not fight bosses?

PostPosted:Fri Nov 04, 2005 1:07 am
by Tortolia
Correct.

I've seen a friend of mine play it. Looks positively amazing. Seems pretty fun. I'll play it eventually.

PostPosted:Fri Nov 04, 2005 2:46 am
by SineSwiper
Again, so it's like an RPG, except with less battles, right? How is this good?

PostPosted:Fri Nov 04, 2005 8:12 am
by Tortolia
...it's not like an RPG at all.

PostPosted:Fri Nov 04, 2005 8:26 am
by Zeus
SineSwiper wrote:Again, so it's like an RPG, except with less battles, right? How is this good?
No, it's kinda like a pseudo-adventure game where you're lookin' for these 16 colossi to save your sister, that's all I know (can't remember what, I don 't read up too heavily on games I'm interested in; it's the FF7-effect). So, when you're exploring - which apparently isn't a huge part of the game - you're talking to people and going to places or something like that. You just don't fight to get to a boss battle. Now these bosses take a long time to fight, many longer than an hour. And these guys are HUGE, some more than 300 feet tall (which is why it takes so long to fight them).

I personally love the idea. The fights mean something and you're not wasting time with random battles that, at the end of the day, don't do anything other than build up your character. It's a short adventure time-wise, no reason to have levelling up and stuff like that. So a game like this that takes 10-15 hours is like a 25-30 hour normal adventure game where you spend half your time (at least) fighting level/random enemies.

And apparently it rules. Check out the Gamespot review. It got an 8.7 from them, which is great for them.

http://www.gamespot.com/ps2/adventure/w ... eview.html

IGN gave it 9.5 or something. It sounds great, but I'm going to wait on it 'til it's cheaper (same with God of War). Sony first-party titles always drop in price and are never short on supply; this is why I'm still waiting on Gran Turismo 4. Other games that will be more rare and never drop are more important IMO, such as the RE4 PS2 Special Edition, Guitar Hero, Dance Dance Mario, and Dance Dance Extreme 2

PostPosted:Fri Nov 04, 2005 1:35 pm
by Nev
I think it's got some similarities to ICO, actually, and it's by the same team.