Zeus wrote:Von Karma wrote:http://en.wikipedia.org/wiki/List_of_be ... o_GameCube
Your lists are WAY out of date. But, they are irrelevant anyways (you showed no evidence to support your claim that the Twilight Princess graphics style had nothing to do with what the fans wanted), I want you to prove your statement:
Nintendo has never been known to do what the fans want.
because I think it's complete bullshit, and I gave examples as to why it was by showing three things (DS Lite, New Super Mario Brothers, and Zelda: Twilight Princess) that LOTS of fans have wanted.
I give up, explain to me how this link is suppose to disprove my links above.
My lists are historical data as collected based on the reported sales figure. They're as out of date as any historical textbook you ever read.
Wrong, sales charts do become out of date when more sales occur. Otherwise I could say the original Super Mario Brothers sold a total of 500,000 copies based on its first year of sales.
Zeus wrote:If you actually read what I write, you'll discover that what I'm saying is that it's profits that drive the company and NOTHING else.
Show me one video game company that this isn't true for then? They give the fans what they want, and then profit from it. How many videogame companies make games and then release them for free? Oh yeah, Nintendo has been known to do that on a few occaisions in the past, most notably two free Zelda compilations.
Zeus wrote:If it happens to give the fans what they want, it's by accident.
They seem to be quite successful considering everything has been by accident. You're full of shit.
Zeus wrote:Let me show you why the examples you gave were NOT based on fan desires:
1) DS Lite: Nintendo has always updated their hardware, particularly on the handhelds, whether or not the system was selling well. It had nothing to do with fans saying "goddamn, we need a brighter light, the stylus is too small, it's not overly attractive, and it's too heavy". It was selling like gangbusters, they couldn't care less what the fans said. They simply saw the potential in expanding the market with a redesign for non-gamers and knew from past experiences that there's a spike in sales when a system is redesigned (not to mention updating the hardware increases their profit margin as they can realize production efficiencies), so they did it. Even they didn't know it was going to do as well as it did, which is why they had to re-forecast their earnings for the fiscal year. Trust me, it had NOTHING to do with fans requesting it.
No, Nintendo's forcast was 20 million DS and DS Lite sales for this fiscal year, and that has not been changed. The DS was highly successful before the release of the DS Lite in March. Also, do you not think that they saw greater potential in expanding the market, by giving the fans what they wanted? What I am reading here is a lot of bullshit, and ignoring the fact that DS Lite was still something the fans wanted.
Zeus wrote:2) New Mario Bros: Umm, they're what, 10 years after the fact? People have been screaming for a 2D Mario since Yoshi's Island but Nintendo saw the series as a 3D series after Mario 64 and didn't want to have the series take a "step back" by releasing a non-Mario or Wario Land (ie. traditional Mario platformer) on the GBA. It was the great sales of the Mario Advances and in particular the insane sales of the Classic NES Mario Bros that made them say "oh look, there's more than a market than we thought". Add to it the fact that the DS can do 2 1/2D game now instead of straight 2D of the GBA and you FINALLY had an infallable reason to make another. But they were DEFINETELY so far after the cries of fans that it didn't even relate to the fact that fans wanted it.
Again, MORE bullshit, and still ignoring the fact that this game is still what the fans wanted.
Zeus wrote:3) Twilight: I think I've made my case above. The lack of sales forcing a re-design when the "re-design" is what fans wanted to begin with (remember the tech demo of Link vs Ganon that came out before Wind Waker was announced and looks shockingly like Twilight Princess? I think 2 million fanboys had instant ejaculations in a 48-hour span when that demo came out) and you have as much an admittance of being wrong as you're going to get out of the company.
No, you didn't make your case above. The game was in development before the release of Wind Waker. They first showed it not very long after Wind Waker's release, and it was already very far into development. Miyamoto and Aonuma have both said that the game was developed due to the reaction towards the Zelda trailer released before the Gamecube's release. Aonuma stated that he wanted a Zelda game to specifically appeal to the older Zelda fans.
Zeus wrote:A company can prove it does stuff for the fans when it releases stuff because they requested it, not because there's this huge market first. For instance, take Mother 3. Anyone who knows how to use a mouse could EASILY figure out that Earthbound has a pretty rabid, mild-sized following by the few people who've played it. It's your game, all they'd have to do is pay for the translation costs and the licencing fees to Nintendo Japan and NOA can actually give the fans what they want. Do they? Nope, no chance. No word on it at all. Give me one example of how Nintendo has done something along those lines, I challenge you.
Already done with three examples above, and bullshit is not evidence to the contrary. You used history textbooks above as an example of how your so-called evidence is not out of date. I will use historians as an example here; When the author of any source (primary or secondary) makes an attempt at mind reading, that information is ignored. Why is it ignored? Because it is purely biased bullshit; there is no way that someone can accurately know what someone else is thinking without having solid evidence to back those claims. It is a textbook rule for historians to ignore mind reading, and I am ignoring your mind reading, because you have done nothing but speculate.
Zeus wrote:Now, before you say "all companies only care about profits", think of the other companies that have done these things in the past. You had Working Designs licence an in-house series from Sony 'cause Sony refused to release it here regardless of the fan outcry for it (Arc the Lad). They lost their shirts 'cause they and Sony over-estimated the interest (might have had a lot to do with the fact they were about 4 years too late), but still, they tried. Capcom FINALLY listened to the fans here and released Mega Man and Bass when there was an outcry over the GBA release and no plans by them to ship it to the US. Steel Battalion was another example. People here cried for it a bit and, even with the history of bundled games (in this case, $200 US) not doing overly well in the US, they took a chance 'cause of a) the fans asked and b) maybe 'cause there's nothing like it here. These are not big money making items (Steel Battalion did OK for a huge bundle game, but it's no Guitar Hero), they're risks that are taken 'cause of a few loud people.
If they really were doing what the fans wanted, then why were they charging money? The fans would probably want those games for free. They were charging money to make money; just like Nintendo. What evidence do you have that Working Designs and Capcom did this purely for the fans? I would rather speculate that it was bad market research. Those companies have not released any free games from my memory, on the other hand, Nintendo has.
Zeus wrote:Nintendo ain't the only one. Sony ignored the fans with the Arc the Lad and Growlanser games, hence Working Designs, maybe the best company at giving the fans what they wanted, stepping up to the plate. Konami is god-awful at it, allowing games like the Suikoden games becoming super rare for no reason (speaking of which, I'd better pick up 5 before it's gone for good). They also haven't bothered bringing over some of their Bemani games (Guitar Freaks for instance) over here, even though they've done relatively well in the arcades, due to the risk of the bundled games as per above. Red Octane took their idea, did it better, and bam, they have the surprise hit of 2005 and 2006. Since its release, it hasn't stopped selling, it's had amazing legs, especially for an expensive game.
Why is it that Working Designs isn't doing this for profit while other companies are? They are selling their games for money, are they not? Why isn't it that Working Designs just has very poor market research guys? You wanna know who really did something for the fans? People like Zophar, he translated games and released them for FREE for download.
Zeus wrote:Nintendo backs into stuff 'cause they're too stubborn to listen (DS Lite, Mario on GBA and DS). They're stuff is just good enough that people want it and no so stubborn that when they have a mob of a million people knocking down their door, they're going to ignore them. But they have no idea how to read the market's desires.
Go to the Nintendo World store in New York sometime. Their selection of swag is pathetic. I was willing to spend $200-300 between my friend and I on cool swag and I had to FORCE myself to spend $60. They just had nothing. They've proven that over the years they just don't care, they do what they want. Their products are just good enough that they continue to make boatloads of money.
Again, you are mind reading, how do you know that Nintendo is too "stubborn" to listen to amillion fans? It is quite obvious they aren't, obviously, ot they would NOT have ever released the DS Lite, New Super Mario Brothers, or Zelda: Twilight Princess, or Metroid Prime, or Gameboy Advance SP, FREE online, FREE game releases, and a large number of other things. It is stupid to think that companies who release games which don't sell are doing what the fans wanted; and completely ignore that it could ALL just be due to poor market research.