The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Sony runs this business and rumble is so last-gen.

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.

 #105468  by Zeus
 Tue Feb 27, 2007 7:36 am
They are number one, they do know best after all.....

 #105472  by Julius Seeker
 Tue Feb 27, 2007 9:06 am
They are number 1 in their class I suppose. The class consisting of all systems which use Blu Ray and Cell processors =P

I think this is especially funny considering how their original controller design was making wide usage of rumble features throughout the controller. They were heavily marketing it as being the superior controller for this reason =P

Sony's original take on vibration features: "In the past it was a luxury, just like air conditioning in a car was, and is today now a standard feature"


Sony lost the console war, at E3, before they were even on the market:

http://www.youtube.com/watch?v=fE5NLf3ZDxo
http://www.youtube.com/watch?v=IH2w2l1JTs4

Completely fucked up =)

 #105477  by Julius Seeker
 Tue Feb 27, 2007 3:04 pm
Eric wrote:
Meh, I hardly hold those extremely bias Nintendo Fanboy videos in high regard. I'd rather critique Sony on the fuck-ups I actually see.
The videos hold fairly true to what everyone was thinking at E3 2006, when the games on the PS3 looked significantly worse than they did the year before, and when the PS3 turned out to have fewer capabilities than what they had promised at E3 2005, and also a higher price than what they had led us to believe in 2005. There was a significant drop in interest in the PS3 from before E3 to after E3, you can see this in the Famitsu and Gamefaqs polls, for example. I would say their E3 presentations were major fuck ups. Probably a major reason the PS3 flopped.

 #105479  by Nev
 Tue Feb 27, 2007 3:16 pm
I was at E3 2006, and I thought Sony actually did a good job...but that being said, I was probably the only person at the show who thought that in any way.

I didn't watch the videos Seeker posted, but whether or not they're made by Nintendo fanboys, the sentiment is accurate - nearly everyone at the show roundly crapped on them for having a shitty presentation, and as Seeker noted, it very probably was the turning point where the average level of emotional involvement on the PS3 went from "interest" to "derision".

As far as rumble goes...

I dunno, I feel like I need a motorized Sony executive bobblehead on my desk or something, with a button that I can push to hear him say stuff like "The PSP is the best console in its class!".

Or "Rumble on a controller is so last-gen." Or "I'll pay $1200 for any PS3 left on the shelf!" Or maybe "The PS3 is behind schedule...because Blu-Ray was late with their technology!"

I could go on and on. :)

 #105483  by Julius Seeker
 Tue Feb 27, 2007 4:19 pm
"It's Ridge Racer! Riiiiiiidge Racer!"

Well, in short: the first video compares the demoes of PS3 games in 2005 to the actual games in 2006. The demoes looked like Starwars Episode 3, they looked like they were in a whole different class then what the final versions of the games actually turned out to be. The 2005 videos were not actually running on the hardware though, they were all full motion video. The second video shows a few of the blatant contradictions in Sony's press conference in 2006.

Whether the people that made the video were Nintendo fans or not doesn't really matter since it is sort of what everyone was thinking.

PS3 sales have more or less died off now, is this an indication that perhaps the company didn't have a large hardcore fanbase?

 #105484  by Flip
 Tue Feb 27, 2007 4:52 pm
OMG, that was probably the most boring press conference i have ever seen. I would have rather been at an accounting conference, whose idea was it to send up that guy to speak?

That being said, i'll still want one when Assasins Creed and FF13 come out.

 #105492  by Julius Seeker
 Wed Feb 28, 2007 11:03 am
I am wondering if the PS3 could turn into the biggest collapse since Atari? If they only manage to sell 10-12 million units by 2011, that's almost a 90% decline.

 #105495  by Flip
 Wed Feb 28, 2007 12:01 pm
Hopefully it'll survive long enough for FF13... Whats funny is that the PS2 was expensive and had kickass processing for its time, too, yet did amazingly well. Granted, Nintendo's cube was still a classic gaming system then. Im unsure if the lack of interest in the PS3 is really due to the Wii (since the two are SO different), the terrible PS3 launch list, or simply at this point, all the bad media.

Meanwhile, the PSP is doing well, luckily. Not even close to the DS, but thats to be expected since they, too, are totally different from each other.

 #105496  by Zeus
 Wed Feb 28, 2007 1:20 pm
Flip wrote:I would have rather been at an accounting conference
C'mon, now, Flip, don't overexaggerate. I'd rather poke my eye out with a pencil than go to an accounting conference....

 #105497  by Zeus
 Wed Feb 28, 2007 1:23 pm
Flip wrote:Meanwhile, the PSP is doing well, luckily. Not even close to the DS, but thats to be expected since they, too, are totally different from each other.
PSP is doin' well, but it's slowing down quite a bit. I think it's on the decline right now which ain't good news for me. I wanna see more really good stuff for it.

All this talk about the PS3s demise is far too early. Let's see after this Xmas where they stand and how the sales are then we can get a much better read on this. I do agree they've lost tons of momentum that they built up and the PS2 is carrying them right now, but a price drop and FF13 and MGS4 and some actual releases (talk about being slow in releasing games, they're basically dormant there; VF5 and Sonic over the last couple of weeks have been basically the only things since launch) may change a lot of things.

 #105500  by Nev
 Wed Feb 28, 2007 1:25 pm
I think a lot of people are wondering whether or not the PS3 is going to be the biggest flame-out since Atari...

 #105501  by Zeus
 Wed Feb 28, 2007 1:28 pm
Nev wrote:I think a lot of people are wondering whether or not the PS3 is going to be the biggest flame-out since Atari...
One of the side-effects of having the internet. Lots of people's off-the-wall thoughts are being displayed for all to read and to be forwarded to everyone under the sun rather than just a columnist here or there mentioning it.

Sony's not dead and their big guns are still comin'. Considering they've ruled for about 10 years now, you ahve to at least give them SOME benefit of the doubt and see what happens after this upcoming Xmas

 #105503  by Julius Seeker
 Wed Feb 28, 2007 2:20 pm
Zeus wrote:
Nev wrote:I think a lot of people are wondering whether or not the PS3 is going to be the biggest flame-out since Atari...
One of the side-effects of having the internet. Lots of people's off-the-wall thoughts are being displayed for all to read and to be forwarded to everyone under the sun rather than just a columnist here or there mentioning it.

Sony's not dead and their big guns are still comin'. Considering they've ruled for about 10 years now, you ahve to at least give them SOME benefit of the doubt and see what happens after this upcoming Xmas
Their big guns are also going, most notable are Rockstar, EA, Square Enix, Namco, and Ubisoft moving their focus away from PS3. Though if Dreamcast and Gamecube are any indication, when those companies all leave, Capcom will move in strongly =P

 #105507  by Don
 Wed Feb 28, 2007 4:14 pm
I never thought Rumble was that useful because people tend to use it to just having the controller shake for no particular reason. I don't know if you'd call it 'last generation' just though...

 #105509  by Zeus
 Wed Feb 28, 2007 4:38 pm
Don Wang wrote:I never thought Rumble was that useful because people tend to use it to just having the controller shake for no particular reason. I don't know if you'd call it 'last generation' just though...
It's become more of an expected inclusion as opposed to something that enhanced the game. Its exclusion is a negative but it's inclusion is expected. It really is a no-win situation with rumble anymore.

 #105513  by Tessian
 Wed Feb 28, 2007 5:26 pm
Now I think the PS3 is a pile of shit and Sony's stupid like everyone else...but the one thing that guy didn't say in the article is this:

Wouldn't a rumble pack interfere with the motion sensitivity of the new controller? I'm just picturing the game trying to figure out how your controler is oriented while it's vibrating and moving on its own... or maybe rumbling really wouldn't affect it? Either way I wouldn't care too much about vibration...I'm sure if I turned it off on my 360 I'd forget about it within a month and save a lot of battery power.

 #105515  by Andrew, Killer Bee
 Wed Feb 28, 2007 5:50 pm
Tessian wrote:Wouldn't a rumble pack interfere with the motion sensitivity of the new controller?
The Wii remote rumbles without issue, and it depends far more on its motion sensitivity than the PS3 remote does.

 #105517  by Zeus
 Wed Feb 28, 2007 6:14 pm
Tessian wrote:Now I think the PS3 is a pile of shit and Sony's stupid like everyone else...but the one thing that guy didn't say in the article is this:

Wouldn't a rumble pack interfere with the motion sensitivity of the new controller? I'm just picturing the game trying to figure out how your controler is oriented while it's vibrating and moving on its own... or maybe rumbling really wouldn't affect it? Either way I wouldn't care too much about vibration...I'm sure if I turned it off on my 360 I'd forget about it within a month and save a lot of battery power.
The Wiimote has both a gyrosensor and a the LED sensor bar and it doesn't seem to affect it.

This was a cost issue, period. Sony was trying to save money wherever they could to offset the losses on the console. They're trying to increase their profit margin on the controller (and reduce the cost on the packed-in controller) by added quasi motion sensitivity to increase the perceived value of the controller so they could charge more and to elminate rumble which is a non value-added (in their minds) feature which doesn't allow them to increase the price but costs them money.

 #105518  by Flip
 Wed Feb 28, 2007 6:40 pm
Just to point out, i dont think the wiimote uses gyro technology at all. I thought i read someplace that there is a small chip with thousands of micro-hairs that detect the motion.

I'm probably wrong, though.

 #105525  by Andrew, Killer Bee
 Wed Feb 28, 2007 9:26 pm
Zeus wrote:...and to elminate rumble which is a non value-added (in their minds) feature which doesn't allow them to increase the price but costs them money.
I think Sony realises that rumble is serious value-add and the cost of the electronics that enable rumble would be trivial. It's excluded because they lost the Immersion lawsuit:

http://www.netjak.com/review.php/849
Flip wrote:I'm probably wrong, though.
I'm pretty sure that you're right.

 #105552  by Julius Seeker
 Thu Mar 01, 2007 8:31 pm
I'm not actually sure what sort of technology it uses. Though I am not sure if it really matters. All in all there don't seem to be any issues with the force feedback and the motion detection. The force feedback the way the Wii Remote uses it works very well too, I like how when you're snowboarding with SSX Blur that you can feel the texture of things. I also like how when you flip over from icon to icon in certain applications (such as in the channel selection) that you can actually feel the feedback of where the cursor is. It doesn't seem like it would be very important, but I find that it somehow adds to the overall experience.

This is something that I think should be a standard in games, Nintendo wasn't the first to use it (with star fox), but they were the first to put such features into a home console. The first game I remember playing with force feedback was Terminator 2 for Arcade, back when I was a kid. It really made the game for me. As Sony said before though, this is a fewature in game controllers now that should be expected as a standard, "like air conditioning in a car" (to steal a quote from Sony's Kaz Hirai).

 #105553  by Tessian
 Thu Mar 01, 2007 11:17 pm
I was unaware the Wiimote had rumble too...forget my theory then.

Silly me trying to come up with a rational explanation. Sony just needs to admit defeat or do something risky to fix this

 #105554  by kali o.
 Fri Mar 02, 2007 12:42 am
Flip wrote: Im unsure if the lack of interest in the PS3 is really due to the Wii (since the two are SO different), the terrible PS3 launch list, or simply at this point, all the bad media.
It's the price, nothing else. A few hundred dollars makes a difference, even if it's a justifiable cost.

Remember, the majority of the market doesn't buy consoles until they dip under the $200 range.

 #105557  by Zeus
 Fri Mar 02, 2007 11:41 am
kali o. wrote:
Flip wrote: Im unsure if the lack of interest in the PS3 is really due to the Wii (since the two are SO different), the terrible PS3 launch list, or simply at this point, all the bad media.
It's the price, nothing else. A few hundred dollars makes a difference, even if it's a justifiable cost.

Remember, the majority of the market doesn't buy consoles until they dip under the $200 range.
Yeah, that's the real magic point up here. I think the US equivalent is $150.

But I think it may be getting close to the $230-250 range for consoles and about $120-150 for handhelds. $100 ain't what it used to be

 #105558  by Zeus
 Fri Mar 02, 2007 11:54 am
Andrew, Killer Bee wrote:
Flip wrote:I'm probably wrong, though.
I'm pretty sure that you're right.
Yeah, he's right. It's an acceleration sensor that's also in the Nunchuck

http://techon.nikkeibp.co.jp/english/NE ... 20/124054/