Who's playing it? I found stats for Tessian and Blacklotus, and mine are here:
http://www.bungie.net/Stats/PlayerStats ... d%20Andrew
I've been playing FFA almost exclusively as I only really enjoy playing team games with friends. I did play the one VIP game last night because I wanted to check out Valhalla - it's lovely, and a worthy successor to Blood Gulch. Different enough that it doesn't freak me out, like Coag did.
Andrew's weapon reviews, real quick!
SMGs
Buffed. No longer feel like pop-guns. Recoil is manageable.
Spiker Pistols
Feel a lot like skinned SMGs with a stronger melee. Not quite sure yet what the point of these are.
Plasma Pistol
Nerfed. No longer able to run around with these perma-charged, thank Christ. Charged shot now has pretty sucky homing.
Assault Rifle
Nice (re)addition. Excellent short to mid-range, useless beyond that. Actually worth holding on to, unlike the SMG in Halo 2.
Shotgun
Pretty much exactly the same? Maybe a bit more useless at anything other than short range, but remains insane in close quarters.
Carbine
Far out, seriously buffed. I've got a feeling this might be the Halo 1 pistol of Halo 3. It's currently insane: super accurate to a really long distance, really powerful, but with a high enough fire rate that it's not useless at short range.
Battle Rifle
Nerfed hard - for me, anyway. Now requires way too much precision, and feels like it's a bit less powerful. Would choose the carbine over it in every situation now.
Sniper, Beam, Plasma Rifles
Untouched? All feel about as powerful as they did in Halo 2.
Brute Shot
Rate of fire increased, firepower maybe slightly decreased? It's more effective, whatever they've done with it, anyway.
Needler
Disappointingly, this looks exactly the same as it always has, but it's significantly more powerful. Needle tracking has been nerfed but the needles travel much faster, explode quicker, and for more damage. Excellent at mid-range, comparable to the carbine now IMO.
Rocket Launcher
As powerful as it always has been, with maybe a slight nerf to the splash damage radius?
Spartan Laser
I just cannot get the hang of this thing. This is one of those weapons that feels overpowered in everybody else's hands, heh.
http://www.bungie.net/Stats/PlayerStats ... d%20Andrew
I've been playing FFA almost exclusively as I only really enjoy playing team games with friends. I did play the one VIP game last night because I wanted to check out Valhalla - it's lovely, and a worthy successor to Blood Gulch. Different enough that it doesn't freak me out, like Coag did.
Andrew's weapon reviews, real quick!
SMGs
Buffed. No longer feel like pop-guns. Recoil is manageable.
Spiker Pistols
Feel a lot like skinned SMGs with a stronger melee. Not quite sure yet what the point of these are.
Plasma Pistol
Nerfed. No longer able to run around with these perma-charged, thank Christ. Charged shot now has pretty sucky homing.
Assault Rifle
Nice (re)addition. Excellent short to mid-range, useless beyond that. Actually worth holding on to, unlike the SMG in Halo 2.
Shotgun
Pretty much exactly the same? Maybe a bit more useless at anything other than short range, but remains insane in close quarters.
Carbine
Far out, seriously buffed. I've got a feeling this might be the Halo 1 pistol of Halo 3. It's currently insane: super accurate to a really long distance, really powerful, but with a high enough fire rate that it's not useless at short range.
Battle Rifle
Nerfed hard - for me, anyway. Now requires way too much precision, and feels like it's a bit less powerful. Would choose the carbine over it in every situation now.
Sniper, Beam, Plasma Rifles
Untouched? All feel about as powerful as they did in Halo 2.
Brute Shot
Rate of fire increased, firepower maybe slightly decreased? It's more effective, whatever they've done with it, anyway.
Needler
Disappointingly, this looks exactly the same as it always has, but it's significantly more powerful. Needle tracking has been nerfed but the needles travel much faster, explode quicker, and for more damage. Excellent at mid-range, comparable to the carbine now IMO.
Rocket Launcher
As powerful as it always has been, with maybe a slight nerf to the splash damage radius?
Spartan Laser
I just cannot get the hang of this thing. This is one of those weapons that feels overpowered in everybody else's hands, heh.