Zeus wrote:Black Lotus wrote:I really wish I could enjoy Metroid like others do.
One of the few series' in which every single game released has been very good or excellent IMO.
How is it you love Symphony but not Super Metroid? Symphony is essentially Castlevania done Metroid-style. They actually call that type of game Metroidvania very often (it's in articles all the time) 'cause they share so many of the same gameplay elements.
You certainly don't need to introduce me to the term Metroidvania. I probably read, and listen to, more about videogames than anybody here, not that I'm proud of it.
I'm not sure why I couldn't ever get into Metroid, but I'll try and explain. When Metroid was released for the NES, my brother got it and played it to completion. I can remember watching it, Justin Bailey code and all, but never interested enough to play it myself.
I bought a copy of Super Metroid when I bought my second SNES, long after I had my Playstation. Perhaps because of all the praise behind it, and because it was the case of me being late to the party, I did not especially enjoy the hour I played of it. It's still sitting in my closet.
I bought Prime when it was released for the GC and it just bored me. I thought to lock-on combat was lame, especially after playing FPS (yeah, I know, it's a FP Adventure) where you could use the right stick to aim, not the dumb hold-the-trigger-to-aim mechanic from Goldeneye which just seemed archaic and pointless at that point. Also, scanning=lame. My roomate ended up finishing it, and Prime 2 afterwards.
As for Symphony: while it does borrow the Super Metroid formula heavily, it's a beast of its own. It was the RPG elements of leveling up, multiple weapons/armor, tons of different enemies, not to mention the incredible music, which first captivated me. That game delivered in every department. Even if I were to go back to Super Metroid now, there's no way I could squeeze as much enjoyment out of it as I did SotN.