Don Wang wrote:DS is not the Wii. It is easy to experiment and expand your market when you have no real competitor. With or without the so called 'non gamers' the DS wasn't going to lose to PSP. The Wii enjoys no such advantage to start with. Also, the DS isn't particularly designed for non gamer. If you never bought a hand held you're not going to say 'this thing has 2 screens it must be better than the old GBA with one screen'. The touch screen and the 2 screens works just as well for any regular hardcore game versus any 'non gamer' game so even if Brain Age totally flops it's not like they somehow lose out on any of their normal 'gamer' games. On the other hand some features of the Wii is really designed to be very different compared to normal (the controller mostly) to appeal to non gamers so it is important that this plan actually works not just at the start, but for the long run too.
Yeah, true. I mean, the DSs method of input/consumer interaction is very similar to all other handhelds before it........*pauses, stares at Don, lets him think about what he wrote for a minute*
The development of the Wii mirrored the DS (and GB ) in the following ways:
- input was changed to be simplified and interactive: stick on the DS (a copy of stuff like the Palm), motion sensing on the Wii; very easy when compares to the what, 17 buttons on the 360 controller?
- backwards compatability added for the first time in Nintendo console history
- going on the cheap with known technology to ensure that the system can be sold for a profit immediately and knowing that horsepower is not a main factor
- development of games and respective marketing to traditional non-gamers
Lots of people who don't own handhelds or haven't had a game system since the SNES have a DS. I see this every weekend in the stores I visit, non-gamers in gaming stores looking at non-gaming software for the DS. Heck, my wife asked me for one and she hasn't had anything since the GB Pocket.
I completely agree that the dual screen and touch screen works well for gamers and non-gamers. That's why that and the Wii are selling so damned well, they're appealing to everyone. Just because something appeals to non-gamers don't mean it doesn't appeal to gamers (such as Guitar Hero). The Wii does it by having games like Zelda (for many, this is enough reason to get a Wii) and Metroid for gamers (and Smash Bros) and games like Big Brain Academy or Wii Play/Sports for non-gamers. Of course, there's always games that both non-gamers and gamers have wet dreams over as well (Galaxy).
It's not like Nintendo has driven away it's core customer with the Wiimote, it's just attracting many other people, mostly non-gamers, with it. The people btiching are mostly the same people who didn't buy the GC and had no interest in the Wii to begin with.