GTA:SA topped Japanese sales charts when it was released over there early in the year. It sold something like 200K+ in its first week.Don Wang wrote:This is why a game like GTA will never do well in Japan...
There are a few issues at play here, IMO.SineSwiper wrote:Meanwhile, we in the States don't really care what type of game it is. We buy FPSs, RTSs, RPGs, sports, puzzles, and anything Japan will throw at us. If we can tolerate a game like Katamari Damacy, why the hell can't Japan try out some of our stuff?
1. Microsoft are a US company entering into a foreign market that is pretty resistant to foreign products. This is a big deal, but not quite a dealbreaker, I think.
2. Microsoft have mismanaged the Xbox brand spectacularly poorly in Japan. Their marketing has been appalling, and there have only been a handful of titles developed for the Japanese market.
3. On that - the hesitancy of Japanese gamers to buy Western games - there are another couple of issues.
One thing that is hard to realise when you're in a culture is just how culturally specific the media developed within your culture actually is. When you say, "for example, why do the Japanese HATE first-person shooters", as though it's bizarre of them to do so, you're ignoring how incredibly Western, and particularly Northern American, most FPSes actually are in their design and particularly aesthetics. They're missing a character you can look at, have incredibly byzantine control schemes (that we're all used to, so we don't appreciate how difficult they are. Halo 3's control scheme uses EVERY SINGLE BUTTON on the controller: all four face buttons, all four shoulder buttons and triggers, both sticks, as well as clicking both sticks, plus the d-pad and start and select buttons), and almost to a one look like every testosterone-charged 15 year-old boy's war fantasies come to life. FPSes are, I imagine, probably the equivalent in Japan as Japanese dating sims are over here. Maybe they're awesome but they're too damned foreign to work.
Uh, I can't remember what my original point was. Back to work!