I've been playing quite a bit of this since I got it the other night... and I'm impressed. I think it does some awesome things, but seems to beat them to death in the interest of making the game longer.
I love running around the city on the rooftops/streets, avoiding guards, fighting 10 of them at once... but that's all I'm doing. What they have is gold... but making me do it repetitively ad nausea I can see will already get on my nerves later on. It's made worse that the dialog / view point buildings are all the same! I can't stand that I have to save, wat, 60+ peasants and they have a choice of 5 different things to say to me? The problem is they went to such great lengths to go into detail on everything else that things like lazy dialog in some places is very noticable.
The story itself, or the "twist" that starts 10 minutes into the game, I find rather interesting. It's quite a unique turn on a conventional narrative and I find myself waiting for the next scene where I get to get out of the machine. Reliving history through genetic memories? Very unique. I hope they don't ruin it later, but it looks great. Attention to detail in some places is just amazing. I've noticed it in combat at times... like I'll kill one guy brutally, and one of the other guys still alive will be visibly disgusted or sick from witnessing it and I can kill him easier. Or trying to talk to someone after you saved them and you're straining to hear them over the screams of the dying men you just cut down.
So in short-- this game would be perfect if they etiher a) made it shorter or b) give me more variety. I'd much rather prefer the 2nd.
I love running around the city on the rooftops/streets, avoiding guards, fighting 10 of them at once... but that's all I'm doing. What they have is gold... but making me do it repetitively ad nausea I can see will already get on my nerves later on. It's made worse that the dialog / view point buildings are all the same! I can't stand that I have to save, wat, 60+ peasants and they have a choice of 5 different things to say to me? The problem is they went to such great lengths to go into detail on everything else that things like lazy dialog in some places is very noticable.
The story itself, or the "twist" that starts 10 minutes into the game, I find rather interesting. It's quite a unique turn on a conventional narrative and I find myself waiting for the next scene where I get to get out of the machine. Reliving history through genetic memories? Very unique. I hope they don't ruin it later, but it looks great. Attention to detail in some places is just amazing. I've noticed it in combat at times... like I'll kill one guy brutally, and one of the other guys still alive will be visibly disgusted or sick from witnessing it and I can kill him easier. Or trying to talk to someone after you saved them and you're straining to hear them over the screams of the dying men you just cut down.
So in short-- this game would be perfect if they etiher a) made it shorter or b) give me more variety. I'd much rather prefer the 2nd.