Zeus wrote:Dutch wrote:Zeus wrote:I'm curious about this multiple development team thing. Seems kinda of, well, inefficient and unnecessary unless they were all working under one roof. Is that what he was given?
Not inefficient or unnecessary at all, directors often contract outside parties to work on titles. Chrono Trigger and Ocarina of Time are excellent examples.
I was referring to the fact that it would be silly if the team wasn't in the same building. CT was done with an all-star cast as one team, this appears to be more Gamearts helping out with it.
Large development projects, like Brawl, are rarely developed all in one building. In fact, very often they are developed across multiple countries; I can say this for certain when speaking about EA, Ubisoft and THQ. There are applications available, such as Svn, which make developing between different locations about as easy as it would be if everyone was in the same building. It is also much more efficient than relocating entire teams just for a single project.