I will hit 69 tonight and in the next day or so I should hit 70. Pretty pumped up, as this is my first char, and will obviously be my first and probally only 70. Looking forward to doing all the end of game content.
Blizzard didn't invent MMO's, Kupek... what you described is the basis for every Massive Multiplayer Game; they don't end. Hell I remember Asheron's Call had NO level cap. It just became insanely hard to level at one point, but you could theoretically go on forever. They just keep adding content.Kupek wrote:Blizzard are fucking geniuses. They perfected the game you never beat. And you continually pay for the privilege of not beating it.
If you ever feel a strange sense of ennui when you log in, congratulations! You managed to beat a game with no end.
He didn't say they did, and he is correct that they perfected the formula. WOW is a paragon of the genre.Tessian wrote:Blizzard didn't invent MMO's, Kupek...
RPG and skill do not mix. Thott in Afterlife said something that can be paraphrased as something like "I am the best player in a MMORPG because I have the best gear in the world. I have the best gear because I play more than anyone else in this world." MMORPGs tries to put all kinds of weird loops to pretend your skill matters, but unless you're borderlining mentally retarded, in the end the best player in any MMORPG is the guy with the best gear, which is almost always the guy with the most time. RPGs are too deterministic and it's trivial to come up with an optimal solution for every conceiveable situation, and after that all you have to is memorize what to do in each situation. If you want something that's skill based, FPS is the way to go.SineSwiper wrote:I think that's why I never seem to spend over a month with them. I never get "hooked" on any MMO, and doing the same shit over and over again just causes me to drop out. When it comes down to it, a level or a weapon is just a number, and I don't play games to see numbers go up.
That, and I can never seem to get into a guild or group where I'm always at a similar level with other friendly people. Either they level up too fast, or the guild is a joke with people who aren't friendly at all.
FF11 was the only one I played that seem to care about some level of skill in the combat (Renkeis), but Tessian, your experience has been that it's a pretty grindy MMO. Guild Wars wasn't really grindy at all, but I just lost interest before I got into the good mass PvP battles.
I find WoW to be more boring than painful. The fact the game is setup so if you blink you might lose half of your DPS while killing trivial stuff probably contributes to the fatigue as well. There are plenty of games that take longer to do anything than WoW, but most of them do not demand as much attention as they do in WoW. This is not because WoW is hard, but that the game is built around hammering a button every global cooldown.Eric wrote:The WoW grind? You...you think the grind is leveling?....in WoW?
So...casual....hate....unending.
Perfected you say? How is it perfect?Kupek wrote:Blizzard are fucking geniuses. They perfected the game you never beat. And you continually pay for the privilege of not beating it.
If you ever feel a strange sense of ennui when you log in, congratulations! You managed to beat a game with no end.
I beg to differ. There aren't a lot of skill-based MMOs, but they are out there. My dad has been hooked on Jumpgate for a while. A level 20 character can take out a maxxed out character if he's more skillful than the latter.Don Wang wrote:RPG and skill do not mix. Thott in Afterlife said something that can be paraphrased as something like "I am the best player in a MMORPG because I have the best gear in the world. I have the best gear because I play more than anyone else in this world." MMORPGs tries to put all kinds of weird loops to pretend your skill matters, but unless you're borderlining mentally retarded, in the end the best player in any MMORPG is the guy with the best gear, which is almost always the guy with the most time.
There are obviously MMORPG that tries to make it more like a MMOFPS or whatever in terms of skill's impact, but generally these games are not very successful. Skill is something most people do not have. Time is something everyone potentially can have a lot of. No matter how much you practice at a FPS you'll probably be as good as the guys who compete professionally because a lot of the talent is innate. On the other hand if you just quit your job you could get very good at a MMORPG.SineSwiper wrote:
Jumpgate is a MMO space sim. It has a story to it and you collect gear just like an MMORPG, so I would still call it an MMORPG. And it's skill-based. Hell, I heard that Conan was going in the same direction. There's others out there, but they are admittedly hard to find.
Yup, the first guy to hit it was a war mage named Tim the EnchanterTessian wrote:Seriously? I coulda sworn there was no level cap... oh wellM'k'n'zy wrote: Oh and for the record, Asheron's Call had a level cap of 128 and it took 2 years of retail for the first person to make it.