SineSwiper wrote:Multiplayer games have a pretty good handle on piracy.
But that's because you HAVE to connect to something to play which is the perfect opportunity for validation. The issue arises in single player games where there's no need or reason for the game to connect to something else. What they tried to do here was make single player games validate like multiplayer games do and obviously no one's happy with that.
Consoles have the same problem-- technically you could mod the crap out of your Xbox and play all sorts of pirated games on it... the only catch is you have to Keep it offline. Microsoft doesn't care because not many people will bother to go to that link, and most of their games shine in multiplayer. A PC can be built to get around those issues to a degree, like Don mentions you could build and use a clone multiplayer environment instead.
There's no easy answer to protecting from piracy... I think the best solution so far has been what companies like Stardock (Sins of a Solar Empire, Galactic Civilization II) do-- not a damn thing. Make it worth the person's while TO get validated or receive updates, but don't bother with things like Securom to hurt your actual customers.