http://kotaku.com/5010214/nintendo-wii- ... -18-months
Wii - 50 million (not including pack ins or downloadable software)
PS2 - 42 million
X360 - 28 million
PS3 - 20 million
Hardware
Wii - 9.5 million
PS2 - 8.5 million
X360 - 5.2 million
PS3 - 4.2 million
So, in fact, not only has the hardware numbers of the Wii surpassed the PS2 at this time, but also the software attachment rate (PS2 had 4.94 and Wii has 5.26 on top of the pack ins). So I would say it is a fairly safe conclusion that. These numbers are slightly lower than the Xbox 360 at 5.38, but higher than the PS3 at 4.76. These numbers become quite in favour of the Wii if packins are included, particularly since Wii Sports was its major system seller.
So, there you have the answer, the Wii is indeed healthy for the gaming industry. If indeed most of the people buying it are casual gamers, they are buying more software than "hardcore" gamers are. They are also buying a millions of traditional big franchises including Zelda, Mario, Resident Evil, and Smash; so that market is not being hurt. That's the answer 18 months later.
Wii - 50 million (not including pack ins or downloadable software)
PS2 - 42 million
X360 - 28 million
PS3 - 20 million
Hardware
Wii - 9.5 million
PS2 - 8.5 million
X360 - 5.2 million
PS3 - 4.2 million
So, in fact, not only has the hardware numbers of the Wii surpassed the PS2 at this time, but also the software attachment rate (PS2 had 4.94 and Wii has 5.26 on top of the pack ins). So I would say it is a fairly safe conclusion that. These numbers are slightly lower than the Xbox 360 at 5.38, but higher than the PS3 at 4.76. These numbers become quite in favour of the Wii if packins are included, particularly since Wii Sports was its major system seller.
So, there you have the answer, the Wii is indeed healthy for the gaming industry. If indeed most of the people buying it are casual gamers, they are buying more software than "hardcore" gamers are. They are also buying a millions of traditional big franchises including Zelda, Mario, Resident Evil, and Smash; so that market is not being hurt. That's the answer 18 months later.
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