Zeus wrote:My bud who worked at Ubisoft (now A2M) as a designer told me that it's better to design for the PS3 and port to the 360 as the PS3 needs ground-up development due to the unique architecture. Kupek I'm sure could go into the details but it's not something I said out of my ass.
Oh yeah, no doubt it's different. I just don't know that it's more powerful — at least in the ways that we care about in games. If it is more powerful, that's not been evidenced by any games that I can think of; and you could present a lot of games as evidence to the contrary.
Zeus wrote:I think with MGS4, it was developed to use the full capabilities of the PS3 from the ground up. If you do that, it won't be a simple port.
Agreed, but even if they had to build the 360 game from the ground up it would still be much, much cheaper than developing just about any new game from scratch (The design is complete and all resources exist, for example). And again, I'd be very surprised if sales of MGS4 on the 360 didn't surpass those on the PS3.
That said, I wouldn't be surprised if it didn't come out on the 360, even if it would make Konami a heap of money. Given their next-gen output I'm not sure they have the resources to produce even a next-gen port if the team that created MGS4 is working on something else.