TFA wrote:2003's Beyond Good & Evil garnered strong critical reception and found a loyal fanbase made up of core gamers, but it didn't exactly light up the sales charts.
Ubisoft chief exec Yves Guillemot told Next-Gen at its Ubidays event in Paris that this time around, the company will try to leave little to chance.
“We saw with Beyond Good & Evil that so many customers were extremely happy with the game,” said Guillemot. “We had a different audience at that time. We had more core gamers than casual gamers than we have today.
Translation: Jade will have boobs.
TFA wrote:"We think the game was probably a little too difficult for the general gamers at that time. We’re going to make it more accessible and make sure that it’s really done for the new generation that’s come into videogames.”
Actually, that was what some of the core gamer's bitched about: It was too easy. It wasn't difficult at all. How can you make it easier?