I was there on that fateful day, were you?
I think I might hate you now. Polum, Porum, Kain, Rydia, Edge, Edward, and Tellah all have compelling storylines. Just because Cecil is a douche like all FF main characters doesn't mean you should write off the whole game. Also, Yang and his wife are amazing.RentCavalier wrote:I'll prolly pick this game up, since Phoenix Wright has me bored with it ATM, but I'm going on record to say this:
Fuck FFIV. People have been holding this fucking game up on a golden pedastol for decades now and doesn't fucking deserve it. The first iteration was unbalanced and insidiously difficult, with cumbersome inventory systems and a lot of "hit or miss" characters. Golbez never really came across as a compelling villain, especially since he literally just shows up in the plot, Cecil's journey from being a dark character to a light one is tacky and superfluous, and there's no long-term reprecussions for his past actions later in the game. As soon as he becomes a Paladin, everybody basically forgives him. Additionally, you spend almost half the game LOSING, and you never get a permenant party until the end, which limits the amount of customization and character building you can do. Most of the characters are pretty 2-dimensional, and there isn't anything in the game that's particularly transcendent.
Now, a number of those problems have been fixed with better translations/script rewrites, the GBA fixed the character issue by bringing them all back at the end, and since this DS version seems to flesh out the story a lot more, as well as add better technical presentation, I'm likely going to be more than satisfied with it.
However, I think people have this bizarre impression that Pre-FFVI Final Fantasy games are these glorious masterpieces, FFIV being everyone's favorite. Frankly, though, its the exact same shit as all the others before it. Sure, it had more characters and more dialogue and more...plot...but ultimately it was just another story of a creature of infinite darkness destroying crystals and trying to explode the world. I don't feel it really deserves much of the praise it gets.
Cough!!Zeus wrote:FF4 was a huge landmark RPG title here when it came out on the SNES. It was the first one to have true characters instead of generic ones,
The PSX ports of the SNES titles are almost unplayable due to load times. Trust me, the encounters were MUCH less painful on the SNES and GBA versions.RentCavalier wrote:It wasn't so much that the game itself was DIFFICULT--there were a number of VERY excruciating boss fights here and there, but my major gripe is that you have almost no control over your party layout, and most of the extra characters suck (Edward). My major gripe is the fucking RETARDED encounter system.
Random encounters in that game followed some twisty moon logic that made them unbearably common, and that alone made the game itself much much harder. Also, Palom and Porom are not engaging characters. The best ones of the bunch were Yang, Tellah, and maybe Rydia. Rosa was always fairly meh, and Kain vs Cecil got very old very fast.
And for the record, I first played FFIV on the Playstation, in FF Chronicles, so if that version was summarily fucked up in technical terms, maybe my perception is skewed by a lousy port.
And, while I liked Edge, he was a fairly lousy Ninja. He's more of a black mage with good physical stats than an actual Ninja. Shadow was a ninja. Stealth people, its all about stealth.
Ok, this makes a little more sense. As much as we hate to admit it on this board, we get nostalgic about re-releases of our favorite games as kids.RentCavalier wrote: And for the record, I first played FFIV on the Playstation, in FF Chronicles,
Yes, I played PS too before FF2 came out. But I figured "that people actually played" would be implicit in that. It don't matter how much you innovate if you don't have much of an audience. Sega fans played it, but that was only a small fraction of the marketDutch wrote:Cough!!Zeus wrote:FF4 was a huge landmark RPG title here when it came out on the SNES. It was the first one to have true characters instead of generic ones,
None the less, the landmark title that you described was not FF4. Phantasy Star was also popular enough. When it came out here it was easily more popular than Final Fantasy or Dragon Warrior, even despite the Master System not having a large userbase.Zeus wrote:Yes, I played PS too before FF2 came out. But I figured "that people actually played" would be implicit in that. It don't matter how much you innovate if you don't have much of an audience. Sega fans played it, but that was only a small fraction of the marketDutch wrote:Cough!!Zeus wrote:FF4 was a huge landmark RPG title here when it came out on the SNES. It was the first one to have true characters instead of generic ones,
For something to be a landmark, it has to have influence. To have influence, you have to have a large enough fanbase to have significant reach. As great as PS1 was (I still call it the best 8-bit RPG I ever played), not enough people cared for it to be a landmark title. It had a rabid fanbase, yes - I was one of them - but that doesn't mean it was influencal or a landmark titleDutch wrote:None the less, the landmark title that you described was not FF4. Phantasy Star was also popular enough. When it came out here it was easily more popular than Final Fantasy or Dragon Warrior, even despite the Master System not having a large userbase.Zeus wrote:Yes, I played PS too before FF2 came out. But I figured "that people actually played" would be implicit in that. It don't matter how much you innovate if you don't have much of an audience. Sega fans played it, but that was only a small fraction of the marketDutch wrote: Cough!!
Phantasy Star 2 and 3 were also before Final Fantasy 4, and they were certainly popular enough. A lot of the reason why people looked forward to Phantasy Star 2 was because either they played the first one or knew its reputation. But to say Phantasy Star was not influential isn't right, Final Fantasy 2j, FF4, and Dragon Quest 4 were made as direct responses to that series.Zeus wrote:For something to be a landmark, it has to have influence. To have influence, you have to have a large enough fanbase to have significant reach. As great as PS1 was (I still call it the best 8-bit RPG I ever played), not enough people cared for it to be a landmark title. It had a rabid fanbase, yes - I was one of them - but that doesn't mean it was influencal or a landmark titleDutch wrote:None the less, the landmark title that you described was not FF4. Phantasy Star was also popular enough. When it came out here it was easily more popular than Final Fantasy or Dragon Warrior, even despite the Master System not having a large userbase.Zeus wrote: Yes, I played PS too before FF2 came out. But I figured "that people actually played" would be implicit in that. It don't matter how much you innovate if you don't have much of an audience. Sega fans played it, but that was only a small fraction of the market
two of the biggest reasons why i think FFIV is awesome.RentCavalier wrote:Additionally, you spend almost half the game LOSING, and you never get a permenant party until the end, which limits the amount of customization and character building you can do.