The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Megaman 9 confirmed for Wiiware...

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.

 #124116  by RentCavalier
 Wed Jul 16, 2008 1:38 pm
Zeus wrote:
Kupek wrote:So the existence of a perfect run of MM1 means that a sequel in the same style is unnecessary? I don't follow that logic.
"Logic" isn't a part of the equation here

I just found out that they're not allowing charging or sliding in this game. I find that to be a bit of a step back, they added more to the gameplay, particularly charging.
No charging? Then fuck that shit, I'm not buying this game.

 #124138  by SineSwiper
 Wed Jul 16, 2008 6:39 pm
Wow...what a stupid idea. You guys are fucking tools if you buy this game! Let me re-create Pong and resell it.

 #124139  by Don
 Wed Jul 16, 2008 6:54 pm
bovine wrote:There is going to be no improvements to megaman 6 at all?
It's going to be more devolved than MM6 in the name of old school. The interview says the moveset will be limited to moving, jumping, and shooting, e.g. as far as Megaman 2.

 #124140  by Zeus
 Wed Jul 16, 2008 7:21 pm
SineSwiper wrote:Wow...what a stupid idea. You guys are fucking tools if you buy this game! Let me re-create Pong and resell it.
If I get 5 hours of play out of it, it's worth my $10. I wish it were more, but it's still something I'd want to play and beat

 #124144  by Don
 Wed Jul 16, 2008 7:33 pm
Zeus wrote:
SineSwiper wrote:Wow...what a stupid idea. You guys are fucking tools if you buy this game! Let me re-create Pong and resell it.
If I get 5 hours of play out of it, it's worth my $10. I wish it were more, but it's still something I'd want to play and beat
Everyone should know I absolutely have no problem with this kind of model, but I'm skeptical on a game that seems to make no effort to disguise itself as sending $10 to Capcom.

Even Shining Force EXA pretended it had something new, and you'd be hard pressed to find a more recycled game than that (all but 2 maps are completely recycled, all music recyled, all models recycled except 3). Sure it's just Sega saying we need another $50 from Shining Force fans, but when you run into a Jet Lotus or a Hell Valkyrie, you can tell they put a lot of heart into a pitch to get your $50.

 #124148  by Zeus
 Wed Jul 16, 2008 8:56 pm
I don't like the fact that they're essentially devolving the series with this game, but for the price, it's worth my money

 #124153  by SineSwiper
 Wed Jul 16, 2008 10:09 pm
So, you boycott Live, but buy this? Wow...

 #124157  by RentCavalier
 Wed Jul 16, 2008 10:21 pm
Ten bucks isn't really that cheap for a crappy game. If they put the original NES Mega Man or even Mega Man 2, the most they'd charge is 5 bucks. The 10 dollars is only because this one is "new", which is bullshit because there's nothing "new" about it!

This isn't returning to the basics--this is cockslapping gamers, except that the cock they are using is wrapped up in a shiny rubber coating called NOSTALGIA.

 #124161  by Don
 Wed Jul 16, 2008 11:49 pm
I saw this game called Owata, the story of life, it seems like a web-based game that runs exactly like the Megaman engine with the same moveset of Megaman 1 & 2 (shoot, jump, move), and it's free. And besides the fact that the characters are in ASCII (which is probaly done on purpose), it actually runs pretty smoothly. They got a Megaman (or rather Owata) clone fight that is actually better done than any Megaman clone fights I've seen. The Airman remake looks exactly the same as the real thing minus the graphics.

 #124164  by Don
 Thu Jul 17, 2008 1:51 am
Here's a video of the hacked version of MMZ3 http://www.youtube.com/watch?v=pw1tdF-D ... re=related

Look at what fans can do with current technology with basically just random hacks, and Capcom can't even match this?

 #124170  by Zeus
 Thu Jul 17, 2008 8:45 am
SineSwiper wrote:So, you boycott Live, but buy this? Wow...
Yes. For my $60 or so a year, I won't get 30 hours of play. Even when I had all those free 48 hour ones, I only used about 4 of them in an 8 month span. I actually had 4 more that I just didn't use

Besides, it's not like I'm getting a game or something tangible with Live. I'm paying to play a portion of a game I already paid full price for. If Capcom had said "here's your MM collection from 1 to 8 for $60....but wait, you need to pay us $10 more to play the Dr. Wily levels" then I would be ranting and raving about their fleecing. But in this case, I'm getting a previously unreleased game.

 #124171  by Zeus
 Thu Jul 17, 2008 8:46 am
RentCavalier wrote:Ten bucks isn't really that cheap for a crappy game. If they put the original NES Mega Man or even Mega Man 2, the most they'd charge is 5 bucks. The 10 dollars is only because this one is "new", which is bullshit because there's nothing "new" about it!

This isn't returning to the basics--this is cockslapping gamers, except that the cock they are using is wrapped up in a shiny rubber coating called NOSTALGIA.
New level design, enemy design, bosses, music.....just because they're recycling graphics don't mean they don't have to design 90% of the game

 #124172  by Zeus
 Thu Jul 17, 2008 8:48 am
Don wrote:Here's a video of the hacked version of MMZ3 http://www.youtube.com/watch?v=pw1tdF-D ... re=related

Look at what fans can do with current technology with basically just random hacks, and Capcom can't even match this?
It's a business choice, not a reflection of ability. Again, I'd MUCH rather they do MM7-level graphics, but if the gameplay in this game is good and it's long enough, it's worth it. It's not like going back to play MM2 makes you say "fuck, I didn't enjoy myself at all".

 #124186  by Don
 Thu Jul 17, 2008 11:34 am
Right now it's looking like 3-4 amateurs that, if they had access to where to actually swap the game's sprites, can make a game as good as MMZ3 in terms of the boss fights. Notice how enemy Omega Zero has air dash in the hacked version, which changes the fight significantly. He also heals up when he does his Giga Crush ala MMZX. All this is done while having minimal access to actually modify the game.

 #124206  by Zeus
 Thu Jul 17, 2008 1:27 pm
Black Lotus wrote:Check out the box art.

http://www.1up.com/do/blogEntry?bId=880 ... Id=5379721
That's awesome

Don, sure any amateur can do better, but that doesn't really come into the equation. You're getting a MM2-level game, brand new design, music, bosses, etc., that you're being asked to pay $10 for. Is it worth it to you? To me, yes since I expect to get 5-8 hours out of it. Do I wish there was more? Damned right I do. But that don't mean that this one won't be worth the coin they're asking. If they were asking $20 like the Penny Arcade game? No fucking way. But they're not, they're asking $10

 #124210  by RentCavalier
 Thu Jul 17, 2008 1:45 pm
Dutch wrote:
Black Lotus wrote:Check out the box art.

http://www.1up.com/do/blogEntry?bId=880 ... Id=5379721
I'm not sure if I should make a sarcastic comment and spoil it, or tell everyone they HAVE to click that link.
Well that's just plain retarded.

Do you hear that wet, fleshy sound? It's the sound of gamers being smacked visciously by the huge cock of Capcom.

 #124230  by Julius Seeker
 Thu Jul 17, 2008 6:38 pm
My guess, judging by the Box Art, is that this game takes place somewhere between Mega Man and Mega Man 2. Mega Man had the #4 worst box art of all time according to this site

What is really sad is that of the games listed there, I own 1, 2, 3, 5, and 8 =P

 #124240  by Andrew, Killer Bee
 Thu Jul 17, 2008 7:47 pm
RentCavalier wrote:Well that's just plain retarded.
No, it's not; you just don't appreciate the (awesome) reference to something that existed before you were born. It's okay, I understand that must happen a lot for you.

 #124241  by Julius Seeker
 Thu Jul 17, 2008 7:53 pm
I love old game box art, especially when it is hillarious to us today:

Image

 #124247  by RentCavalier
 Thu Jul 17, 2008 8:44 pm
Andrew, Killer Bee wrote:
RentCavalier wrote:Well that's just plain retarded.
No, it's not; you just don't appreciate the (awesome) reference to something that existed before you were born. It's okay, I understand that must happen a lot for you.
What, so its referring to the HORRIBLE box art that was one for the original mega man games? That's awesome? Get off my back old man, its not my fault your generation sucked.

 #124255  by Don
 Thu Jul 17, 2008 9:57 pm
It was retarded back then and it's retarded now. Some things are timeless.

 #124266  by Blotus
 Thu Jul 17, 2008 11:10 pm
RentCavalier wrote:What, so its referring to the HORRIBLE box art that was one for the original mega man games? That's awesome? Get off my back old man, its not my fault your generation sucked.
Go play some fucking Yu-Gi-Oh.

 #126874  by Julius Seeker
 Sun Sep 21, 2008 12:30 pm
8.6 on IGN

The game is written to have many strong points, but they also stated that the graphics were a major weakness, also noting that the graphics score doesn't apply to hardcore fans who love the decision.

 #126882  by Don
 Sun Sep 21, 2008 7:20 pm
No one's ever going to give a bad review to the Megaman franchise. It'd be like taking candy from a baby, so you always get some generic stuff like 'this is totally awesome if you're totally into Megaman!' which is a way of saying there's nothing for someone who isn't already a Megaman fan and it's only for people who have a habit of donating to Capcom.

 #126884  by SineSwiper
 Sun Sep 21, 2008 10:28 pm
Don wrote:No one's ever going to give a bad review to the Megaman franchise. It'd be like taking candy from a baby, so you always get some generic stuff like 'this is totally awesome if you're totally into Megaman!' which is a way of saying there's nothing for someone who isn't already a Megaman fan and it's only for people who have a habit of donating to Capcom.
I was going to say something similar, but I have nothing to add that Don didn't already point out.

 #126893  by Zeus
 Mon Sep 22, 2008 9:11 am
Don wrote:No one's ever going to give a bad review to the Megaman franchise. It'd be like taking candy from a baby, so you always get some generic stuff like 'this is totally awesome if you're totally into Megaman!' which is a way of saying there's nothing for someone who isn't already a Megaman fan and it's only for people who have a habit of donating to Capcom.
So you're not going to download it?

 #126901  by Don
 Mon Sep 22, 2008 12:07 pm
The last Megaman game I bought/played was MMX8 and I don't see that changing anytime soon. And as bad as MMX8 was, they actually tried to bring a Megaman game within about 2 years of today's standards as opposed to 20 so I'm willing to give them my $50 for that, but not when they didn't even try.

 #126904  by Zeus
 Mon Sep 22, 2008 1:00 pm
That's what the Zero, Battle Network, and ZX games were. This is a different animal.

 #126905  by Zeus
 Mon Sep 22, 2008 1:05 pm
Back to the nickel-and-diming, Capcom is already got a Protoman patch coming where you can play as Protoman....if you pay $2

http://www.1up.com/do/newsStory?cId=3170056

Fuckers should just have included it in the original download

 #126910  by Eric
 Mon Sep 22, 2008 4:40 pm
Parish wrote:In short, Mega Man 9 is the best Mega Man game ever.
If you say it enough times it's bound to be true right?

 #126911  by Don
 Mon Sep 22, 2008 4:58 pm
Aside from the usual talk about how MM2 is the greatest thing since sliced bread (now replaced by MM9 apparently), the only thing I got out of review was that after 20 years Capcom actually figured out how to make a game that is challenging without making you want to break your controller/disc/cartridge. If that's all that was accomplished after 20 years of know-how, maybe Inafune and his supports should realize it's they are the ones who are at fault, not the gaming world. Newsflash to the non Megaman-playing populace of the world, but Legends 2 is actually a pretty bad game which is why no one bought it. It magnified everything dumb Legends 1 ever did and took away everything good Legends ever did, so yeah even Megaman diehards aren't too excited by the prospect of fighting another boss that takes 30 minutes of continous shooting and can deplete your entire lifebar in one shot.

From looking at the various video clips it looks like the bosses are set up in a standard shootout fashion (you hit boss, boss hits you, and one of you will die first, usually you) as opposed to the newer 'if anything hits you you die' model, and since you can buy energy capsules this means the game obviously cannot be too hard, while still allowing the truly hardcore to try to one up each other with their super skills. I think I came up with a similar idea for the side scrolling shooter genre in about 2 days (infinite lives for unlockable, unlockable feats now changed to bragging rights) so if this is the only thing MM9 figured out after 20 years, then I'm not exactly impressed.

 #126912  by Zeus
 Mon Sep 22, 2008 10:15 pm
You know, Don, I figured as a Mega Man fan you'd just be happy to have another game in the series. It's not like you're dropping $60 on this game, paying next-gen prices for a first-gen game. It's $10 and it's a Nintendo Mega Man you've never played before. Other than a couple of new series', the games have been nothing drastically new for 20 years (well, very little new). You're either a Mega Man fan or not. Other than the Battle Network games, the Mega Man games long ago became one for the fans, the ones who wanted more of the same.

Simply put, if you liked the NES Mega Mans, you'll like this one. It's a pretty solid version that plays EXACTLY like Mega Man 2. You're not dropping $10 on another Mega Man 6, you're getting a new game that's to the quality of Mega Man 2. That's what every review is saying. If you don't want to play a good NES Mega Man, don't bother. But under no circumstances did they ever pretend it was anything different. They charged the high end of what you would expect for what is essentially a NES game because they figured the fans of the series, who have been the only ones buying them for the last 10 years, would like it and would pay that much for a new one (still not nearly as good a deal as BC:Re-Armed, though). It sure as fuck ain't gonna turn anyone nor was it intended to.

And FYI, it's not like you're swimming with bolts (money) in the game. You can sit there forever to collect tons of bolts to build up your energy tanks but you have to put the effort forth. The whole game isn't made super easy 'cause you can buy stuff. You can make it so if you're willing to waste a couple of hours sitting there collecting bolts but most of us aren't insane.

And I don't get this "30 minutes of continuous shooting" remark. I have NEVER fought a MM boss for more than 2 or 3 minutes. This ain't Legends, that was one of the failed MM experiments. This is old-school MM. Do you find the NES ones hard or something? It's really about the level of MM1 or MM4 (not as hard as MM3 without the cheating). Not insane but tough enough to make you work at it. But you beat MMZero 2 which is the hardest MM game ever made. This shouldn't be an issue for you

 #126913  by Zeus
 Mon Sep 22, 2008 10:23 pm
Kupek wrote:Parish's take is opposite of everyone here: http://www.gamespite.net/toastywiki/ind ... s/MegaMan9

(Note: this one is about Mega Man.)
What's with the hatred towards Mega Man 7? It was a great game

I don't know if it's the best one ever (only played 2 levels so far) but the two levels I played were pretty decently designed. So far it's a pretty solid MM game

 #126914  by Don
 Mon Sep 22, 2008 10:43 pm
The remark was to Parish's review since he seems to always take the time to remind people that we apparently failed the great Inafune by not buying his Legends 2, which has one of the most ridiculous last boss even by Megaman standards. Sera's patterns isn't hard, it's just that she can literally one hit kill you through a Kevlar Omega armor (75% damage reduced), and has enough life to withstand 30 minutes of constant shooting.

Being able to buy energy tanks, and having a game design that doesn't seem to rely on everyone always having 4 energy tanks means the game cannot be very hard. This is not a bad thing. This is a good thing, because most of the recent Megamans seem to expect you to start with 4 energy tanks and 20 heart upgrades and armor upgrades, so a point where you get a boss like Omega in Zero 3 who can basically kill you in one hit in your starting stats because it thinks you have 8 times the lifebar you're supposed to have. So this means you could either get good at this game and beat it without energy tanks, or you can just suck up the time to buy energy tanks. This creates an environment that is challenging but not frustrating. So I think this is a good idea. But if the 'best Megaman game over' only has this to show for after 20 years, I'm not exactly impressed. The designer of this game should have figured this out about 19 years ago.

 #126922  by SineSwiper
 Tue Sep 23, 2008 9:13 am
Eric wrote:
Parish wrote:In short, Mega Man 9 is the best Mega Man game ever.
If you say it enough times it's bound to be true right?
Christ, what the fuck is wrong with people? It's like praising every Mario or Zelda game as a 5-star shrine to gaming. There ARE some bad Mario games and there are certainly plenty of bad Zelda games.

Why can people look at the obvious? CAPCOM IS TRYING TO RIP YOU OFF! They are profiting off of this nostalgia bullshit, just like those Namco 20-year-old game packs are trying to get you to buy the same games you can play on emulator for $50.

 #126925  by Julius Seeker
 Tue Sep 23, 2008 9:24 am
I personally don't see how Capcom did anything wrong here. They're charging only 10 dollars for the game, not 60-80. The demand for the title is also higher than any Mega Man game I can remember since the NES days.

 #126932  by Zeus
 Tue Sep 23, 2008 10:32 am
Don - you have to remember where a lot of the praise is coming from. It's coming from people who thought that MM2 was the pinnacle of the series and likely those who never really gave any of the MM games a real chance since the NES days. As great as MM2 was for its time, it's not the best one. But most people have ignored the Zero series or even the X games as they "tired" of MM. So when they say "best MM ever" they mean against only the NES games mostly 'cause that's all they've played. Like you, I've been playing all the other ones along the years, seeing the evolution into the Zero series. And I'm telling you, if you liked the NES MM games and want a pretty good one you've never played before, MM9 is it.

Sine - how can you pay Microshaft for Live to play significant portions of games you've already paid full price for and sit there and say Capcom is ripping people off? Do you think $5 for an emulated MM2 (or any other NES game) is a ripoff? If you think that's a fair price (I assume you do since you have zero issues paying $10 - $15 for an Arcade game) then to get a brand new, good game in a series you like like for $10 ain't no ripoff. It's the max I'd be willing to pay but it's not like we're being asked to pay $50 for it. That would make it a huge ripoff. Who gives a flyin' fuck if it's got MM2 graphics and gameplay mechanics? It's still fun as fuck if you like that sort of gameplay (ain't that the entire point of a game?). If that's your entire reasons for calling it a "rip-off" it ain't good enough. Sure it ain't as good a deal as BC:Re-Armed but that don't mean it's a ripoff. Of all the companies making remakes or new games on WiiWare or Live, Capcom has actually provided better value than the rest. As much as I loved Pac-Man CE, it sure as fuck don't have the gameplay or "value" of MM9 for the same price.

Seek - I agree with everything you said except the demand thing. The Battle Network series has BY FAR been the most popular Mega Man series. When the 3rd, 4th, and 5th ones were coming out for the GBA, they were in HUGE demand, far more than any other MM game, even the "big" ones like MMX4.

 #126949  by Julius Seeker
 Tue Sep 23, 2008 11:23 am
I know the Battle Network series sold the most worldwide, but I don't recall much hype or demand over them here in North America compared to the original Mega Man titles.

 #126950  by Zeus
 Tue Sep 23, 2008 11:27 am
Dutch wrote:I know the Battle Network series sold the most worldwide, but I don't recall much hype or demand over them here in North America compared to the original Mega Man titles.
Major difference between hype/demand from industry people than what the masses want. A bit of a different animal too considering the drastic change in the userbase size and demographic

 #126960  by Julius Seeker
 Tue Sep 23, 2008 11:56 am
It will be interesting to see the sales, I am willing to bet they'll be among the highest for a download game to date. I will also note that there is a difference between a game that is made like an NES title because of poor developer support, and a game that is deliberately made that way to please fans. In this case, Mega Man 9's style appears to please a large number of people. I don't think anyone critisizing the game would have bought it were it any different.

 #126961  by Kupek
 Tue Sep 23, 2008 11:57 am
SineSwiper wrote:Why can people look at the obvious? CAPCOM IS TRYING TO RIP YOU OFF! They are profiting off of this nostalgia bullshit, just like those Namco 20-year-old game packs are trying to get you to buy the same games you can play on emulator for $50.
Except that it's $10 and is, in fact, a new game.

 #126962  by Don
 Tue Sep 23, 2008 12:04 pm
Zeus, I don't think you quite understand the mentality of the cult behind Megaman 2. There is a very substantial portion of the Megaman fanbase that really do believe Megaman 2 is the best Megaman game ever, and Parish is definitely one of them. They don't mean 'best Megaman on the NES', it really means 'best Megaman ever' and I find that label to be quite insulting for a series that has 20 years of history and way too many games. If you look at the review there's a significant portion of the review dedicated to why random other Megaman sucks or why we failed Inafune (Legends 2).

The fact that MM9 itself might be a perfectly okay game for the NES era isn't really that important. I'd also argue a perfectly okay game for the NES is no longer worth $10 but that's a different issue. The issue here is that Inafune is doing a disservice to his fans by catering to the guys who are stuck 20 years ago and refusing any semblance of progress. True no one went out and bought ZX or ZXA, but that's because people got tired of a gimmick based on a gimmick based on a gimmick. If you cared at all about the story of the Megaman universe, I think ZX is when people's patience ran out with the whole 'OMG something really important is going to happen, buy the next game!' trick they've been pulling since X1. The failure of the Megaman series lies in its creators, not the fans. Even Megaman diehards don't buy stuff that totally sucks and looks like it took less effort to make then a generic FPS clone.

 #126965  by Julius Seeker
 Tue Sep 23, 2008 12:39 pm
Ultimately the buyer will decide whether the price of the game is worth it or not. We'll see what Capcom says about sales, and then we'll see what the buyers decided. I feel 10 dollars is a fair price considering the fact that the game is said to be excellent. I will say that if the graphics were just an update of the last game, I probably wouldn't have even looked at the game.

 #126968  by Zeus
 Tue Sep 23, 2008 1:04 pm
Don, the fanbase has proven over and over again to Capcom that they only want the "traditional" Mega Man games. They've tried many offshoots, reinventions, new genres, etc., but other than Battle Network, the only thing that has sold is the traditional platformer and Legends 1. It's not a disservice to the fans, it's actually giving them what they want. No one cares about Mega Man anymore other than the fans of the old-school platformers so why not give them what they want?

 #126989  by SineSwiper
 Tue Sep 23, 2008 11:34 pm
Kupek wrote:Except that it's $10 and is, in fact, a new game.
Really? A new game?

 #126992  by Zeus
 Tue Sep 23, 2008 11:50 pm
SineSwiper wrote:
Kupek wrote:Except that it's $10 and is, in fact, a new game.
Really? A new game?
So.......because it has the same basic plot and ending and have the same basic setup it's not a new game?

No one has EVER denied the fact that Mega Man sequels generally are just more of the same with small evolutionary changes with each iteration (aside from a more major change for each new series). The game is based on level and boss design, who gives a flyin' fuck about the story or the fact that they have the same basic setup (BTW, they tried to change that and people got PISSED). Yet we seem to always come back to it saying how they're not even trying or how they're a rip-off since they're just more levels. It seems that those who aren't Mega Man fans just don't get it.

This is exactly why the games only sell to the fans of the series. Some people want more of the same. I for one am perfectly happy with a game that uses old technology and gameplay mechanics but is designed well and is fun as fuck. One of my fav SNES games was actually SMB Lost Levels. It was actually quite refreshing and amazingly fun to play VERY hard levels of the game that got me to beg for a NES for Xmas in 1987. That's also why the first downloadable game I ever got was SMB2 (Jap version). I love revolution as much as anyone else but there ain't nothin' wrong with a great version of something I've already played before.

And there are lots of people like me. Capcom is quite good at catering to these people with multiple series', particularly Street Fighter. And that's actually the entire point of MM9. After all the different ways they tried to "expand" MM and change it and try to do new things for the 'Cube, PS2, and GBA, they found out that the fans who still buy MM games just wanted more of the same. So they gave them exactly what they wanted.

At the end of the day if you don't like that "more of the same and well designed" approach, you won't like it. That's perfectly fine. Just don't mistaken your preference for lack of value, particularly when we're talking about $10 download

 #126999  by SineSwiper
 Wed Sep 24, 2008 8:34 am
At least Castlevania tries to change up the story and gameplay quite a bit with each version. Mega Man just gets really stale.