I was a bit worried about E3 a few years ago when so many companies pulled out of it, but this year's E3 has been pretty nice. Lots of big announcements, great looking games. Booth Babes(Ahem). Happy to see it didn't die out like I thought it would.
Whether it's the current E3 or not, what the industry needs is more of what used to be E3, fully open to the publicRentCavalier wrote:That outlook is short-sighted. E3 had stopped becoming a trade show and had started to become a literal show--a show where the bigger lights and the best sounds guaranteed your game was noticed, with smaller, poorer developers swallowed up by the surge of booth babes, booze and blinking bright lights.
E3 should be smaller, and it has become smaller--making a big show out of it may have been fun for those of us who could visit, but you talk about consumer interaction...there IS no consumer interaction. Its for game journalists anyway, and we, the consumers, never got to play the gmaes at E3 anyway, the journalists did. The show was superfluous, unneccessary, and it was hurting the smaller game developers. I'm, frankly, glad they dumbed it down. If it starts returning to the decadence of yesteryear, I'm not sure what that's going to mean for the industry on whole, but I can bet you it won't be all that great.
Sony not only has failed to wow us, but they've out right lied about things. First the rumble feature was a thing of the past and childish (back when they couldn't work out royalties with the patent owner) and now it's all "Look we have rumble!! Buy new controllers!." SIXAXIS, as far as I've seen, is a total failure-- Lair proved that. Home is still nothing but "please wait for us, it'll be great we promise!" and they've switched between so many versions of their consoles already it's ridiculous. They're the only console to date that has been REMOVING features in new hardware.RentCavalier wrote:All this optimism about Sony seems to be pretty ill-placed. Penny Arcade makes a valid point--We're STILL waiting for Sony to wow us, but how much time do they have? Almost all of their games are also on the 360, and additionally, they have only ONE exclusive (MGS4) that's really great--and that's hardly enough to warrant the system. Blu-Ray doesn't seem to be catching on that fast, and we just keep waiting and waiting...but what are we waiting for?
And you don't care? You still want to purchase their products when they treat their customers like that? Say what you will about Microsoft, but at least they treat their customers much better than this.Zeus wrote:They've always been like thatTessian wrote:Sony seems to have the attitude "You should buy the PS3 because we're Sony. Listen to every word we say and forget anything contradictory from the past" -- fuck you Sony
Monster Hunter moved to Wii. I was expecting something from both Sony and Nintendo on future handheld systems, but you're right, they're probably selling too well to consider announcements on successors yet.Black Lotus wrote:Why would they need to announce a new PSP when it's the biggest-selling platform this year so far in Japan? If Capcom can crank out a couple more Monster Hunter games, that thing can have legs for at least a couple more years.
In Japan, anyway.
How, by forcing them to pay to play half of the game they paid full price for?Tessian wrote:And you don't care? You still want to purchase their products when they treat their customers like that? Say what you will about Microsoft, but at least they treat their customers much better than this.Zeus wrote:They've always been like thatTessian wrote:Sony seems to have the attitude "You should buy the PS3 because we're Sony. Listen to every word we say and forget anything contradictory from the past" -- fuck you Sony
They think the PSP is just hitting its stride now. There's no way they'd risk cannabilizing the successDutch wrote:Monster Hunter moved to Wii. I was expecting something from both Sony and Nintendo on future handheld systems, but you're right, they're probably selling too well to consider announcements on successors yet.Black Lotus wrote:Why would they need to announce a new PSP when it's the biggest-selling platform this year so far in Japan? If Capcom can crank out a couple more Monster Hunter games, that thing can have legs for at least a couple more years.
In Japan, anyway.
So you not only look up gay anime, but you seem to enjoy roleplaying gay versions of Phoenix Wright characters as well.Black Lotus wrote:Edgeworth sent it to me and instructed me to post it here, so you'd know he's already taken.Dutch wrote:So Black Lotus, I didn't realize you enjoyed looking up gay anime, even despite your name.
It's because people like BL like to look at them. Or perhaps BL drew that one.RentCavalier wrote:Why is it that the most hardcore fans of anime spend their time taking their favorite characters and making them sodomize each other?
I think, from a psychological standpoint, this is a phenomenon that warrants research.
Yaoi, or boy on boy love is designed for female audiences, so that they can look at pretty boys fall in love, and not be jealous of the girl in the relationship...err because there is no girl.RentCavalier wrote:Why is it that the most hardcore fans of anime spend their time taking their favorite characters and making them sodomize each other?
I think, from a psychological standpoint, this is a phenomenon that warrants research.
See, I call those women "pathetic escapists" who get so swept up into their fantasy worlds that they can't cope in the real world.Eric wrote:Yaoi, or boy on boy love is designed for female audiences, so that they can look at pretty boys fall in love, and not be jealous of the girl in the relationship...err because there is no girl.RentCavalier wrote:Why is it that the most hardcore fans of anime spend their time taking their favorite characters and making them sodomize each other?
I think, from a psychological standpoint, this is a phenomenon that warrants research.
At least that's how it's been explained to me.
you would knowRentCavalier wrote:See, I call those women "pathetic escapists" who get so swept up into their fantasy worlds that they can't cope in the real world.Eric wrote:Yaoi, or boy on boy love is designed for female audiences, so that they can look at pretty boys fall in love, and not be jealous of the girl in the relationship...err because there is no girl.RentCavalier wrote:Why is it that the most hardcore fans of anime spend their time taking their favorite characters and making them sodomize each other?
I think, from a psychological standpoint, this is a phenomenon that warrants research.
At least that's how it's been explained to me.
And trust me, I know--the last three women I dated in high school were anime geeks, and those chicks got ISSUES.
Probably.Chris wrote:you would knowRentCavalier wrote:See, I call those women "pathetic escapists" who get so swept up into their fantasy worlds that they can't cope in the real world.Eric wrote: Yaoi, or boy on boy love is designed for female audiences, so that they can look at pretty boys fall in love, and not be jealous of the girl in the relationship...err because there is no girl.
At least that's how it's been explained to me.
And trust me, I know--the last three women I dated in high school were anime geeks, and those chicks got ISSUES.
I think this year hammered that point home. We'll see if GC has bigger announcements than E3.Zeus wrote:To bring this thread back to it's original reason for existence:
Pachter believes that E3 is dying a slow death and has become "irrelevant", which is an extension of what I was saying
http://www.edge-online.com/news/pachter ... n%E2%80%9D
You would think that people would be ready enough for E3 on their Q3/Q4 stuff at the beginning of Q3. After all, if you aren't beta by July, you really aren't launching by November-December.Dutch wrote:Overall, E3 is just situated at a poor time of year. The best time to have a trade show like that is between late August and sometime in November. That way games are in very presentable form for the Holiday season schedule.
Oh?Kupek wrote:Different kind of demos, Sine.
Zeus wrote:For non super-hyped sequels, you need a demo to get out there, it needs to be a part of the development process. MGS4 didn't need a demo, they just needed to say "Kojima's making this" and people would buy PS3s for it. But games like Too Human, Dead Space, Left 4 Dead, etc., benefit greatly from people getting their hands on a demo since they're not known quantities. I'm not talking about media types, I'm talking about me and you. Too Human's Live demo is great for those of us who connect our systems to the net, but you have to look for it and over half of the 360 owners ain't connected (don't believe the 12M+ Live subscribers; that accounts for anyone who has at any time had a Live account, Silver or Gold, active or not, and there are tons of multiple accounts per system; I'm talking about how many systems are currently connected). That ain't good enough, which is why I keep saying they need a traveling roadshow
Actually he's right... your above example was an example of a demo for a hughely anticipated game was bundled with a game to make that game sell well. Zeus is talking about demos as a way of increasing sales of the demoed game, not another game.SineSwiper wrote:Oh?Kupek wrote:Different kind of demos, Sine.
What I'm saying is the tradeshow demos should become the playable demos since the tradeshows should be open to the publicKupek wrote:Creating a demo to show the press at a tradeshow is different from creating a playable demo for potential customers. Playable demos are on the critical path of development, tradeshow demos are not.
When I was in undergrad the local Anime club had a girl as the president, and she was way scarier than your usual Anime nerds, including the guy who was trying to overthrow the government but ended up settling to become a lawyer.RentCavalier wrote:See, I call those women "pathetic escapists" who get so swept up into their fantasy worlds that they can't cope in the real world.Eric wrote:Yaoi, or boy on boy love is designed for female audiences, so that they can look at pretty boys fall in love, and not be jealous of the girl in the relationship...err because there is no girl.RentCavalier wrote:Why is it that the most hardcore fans of anime spend their time taking their favorite characters and making them sodomize each other?
I think, from a psychological standpoint, this is a phenomenon that warrants research.
At least that's how it's been explained to me.
And trust me, I know--the last three women I dated in high school were anime geeks, and those chicks got ISSUES.
Which is exactly why the traveling roadshow idea works so well. You have, say, 4 major ones a year in different parts of the country. For ease, we'll choose New York, LA, San Fransisco, and Dallas. That's where they "announce" stuff, where the major shows are held. Demos are created with one level or whatever for playability, kinda like a download level one. In between these "major" ones, they go to smaller cities or to other big places (like, say, Chicago) to strut their stuff. They can even time it so they hit a lot of the big cities (likely in August or September along the east coast for instance) when they're ready to show off the big Xmas titles.Kupek wrote:Tradeshow demos often aren't a close enough representation of the finished product to put in the hands of consumers.