kali o. wrote:First, I mentioned mainstream, but as usual, Seeker got the context/usage incorrect.
Second, any loser that uses the word hardcore should be ignored for the rest of this thread. What the hell does Hardcore mean? What Nintendo games are "hardcore"? Does it mean the same as nostalgia factor (kinda like Alien vs Predator movies are for the HARDCORE fan!)? Non-waggle wand controls? I'm confused - and so is anyone that uses that stupid fucking term without solidly defining it first.
So define it, or stop using it.
I have many times define what I think is the difference between "hardcore" and "casual", but since no one other than Kup seems to remember any previous posts/conversations, I'll point it out again.
Essentially, like Kup said, it's basically a time commitment thing. A "hardcore" gamer is one who spends a significant portion of their free time and, often, a significant portion of their luxury money on gaming of some sort. Thus, by extension, a "hardcore" game is one which requires/demands a significant time commitment. I don't think anyone would argue against an MMO, RPG, or an FPS being a "hardcore" title in their current forms.
Generally, games which are do not have any "hardcore" time requirements are classified as "casual". WiiSports, Solitaire, crossword games, WiiFit, etc., are perfect examples of defining "casual" games. But because it's used as a catch-all phrase, kinda like the movie genre "drama", it will also include games which do not ~require~ large time commitments but from which the player will feel compelled to or become addicted to and play "hardcore" type hours. A perfect game would be The Sims. You don't NEED to play it a lot to play it but it don't hurt if you do.
BTW, I actually agree with you on the terms "hardcore" and "casual". I don't really like them and think they can cause confusion since they're not universally defined. If you notice, I always put them in quotations in an attempt to use a very broad definition.
The two terms seem to also be more opposites and people try to group into one or the other but they don't really segment the market properly (ie. is The Sims a "hardcore" or "casual" game? It's probably a bit of both, we need a new term for it). There has been some attempt to extend the number of categories to try and capture the difference in the market but nothing's caught on. For instance, I'm what is now considered to be a hardcore gamer, but if you're trying to analyze demographics, I'm nothing like an MMO player.
Ultimately, we'll need more terms to capture the differences in the demographics so that the business analytics can start having more meaning.