The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Three new Survival and Horror games coming to Wii

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #124699  by Julius Seeker
 Thu Jul 31, 2008 9:36 am
These could end up being interesting. The first one is a zombie game from Capcom that seems to involve swarms of zombies, it utilizes the Resident Evil 4 engine, which worked extremely well on Wii, the game is called Dead Rising. The second is one called Cursed Mountain from European PC developer Deep Silver; not much is known about this one so far. The third is a game from Nintendo called Fatal Frame 4 (a series which they acquired from Tecmo) which seems to be very highly based around the elements that the Japanese love to put into their horror movies; it has a female lead for starters.

 #124700  by Mully
 Thu Jul 31, 2008 9:51 am
Dead Rising was out on Xbox 360 right at launch. It's pretty huge game. The Wii version will be less "robust" i.e. less zombies on the screen at one time, graphics, things like that.

Definitely going to get it tho.

 #124701  by Shellie
 Thu Jul 31, 2008 9:51 am
Have you not heard of Dead Rising? It was one of the first 360 games I believe. Hard as hell, but fun. You run around a mall using whatever you can find to kill swarms of zombies.

 #124702  by Julius Seeker
 Thu Jul 31, 2008 10:03 am
I guess I must have missed that one.

Anyway, a bit of an update, Goichi Suda (Suda 51, he did No More Heroes previously) is heading up Fatal Frame 4.

 #124703  by RentCavalier
 Thu Jul 31, 2008 1:05 pm
Dutch wrote:I guess I must have missed that one.

Anyway, a bit of an update, Goichi Suda (Suda 51, he did No More Heroes previously) is heading up Fatal Frame 4.
You missed Dead Rising? Do you ONLY pay attention to Nintendo systems/games?

Dead Rising is amazing. The 360 version actually has a REALLY good story.

 #124704  by bovine
 Thu Jul 31, 2008 1:27 pm
RentCavalier wrote:
Dutch wrote:I guess I must have missed that one.

Anyway, a bit of an update, Goichi Suda (Suda 51, he did No More Heroes previously) is heading up Fatal Frame 4.
You missed Dead Rising? Do you ONLY pay attention to Nintendo systems/games?

Dead Rising is amazing. The 360 version actually has a REALLY good story.
and what did you find good about the story of this game?

 #124705  by Lox
 Thu Jul 31, 2008 1:31 pm
I really liked the zombies. There was something very zombie-like about them. Maybe it was just the zombieishness of their zombiehood, but I was a big fan of the zombies. Also, I liked the zombies.



Also, I've never played the game before.

 #124706  by Zeus
 Thu Jul 31, 2008 1:41 pm
I have to second the amazement that you missed Dead Rising. It was all OVER the place around the launch 'cause it was one of the few games that was good (along with Oblivion and Lost Planet) 'til Gears came out a year later.

I am lookin' forward to Fatal Frame 4. The series is great. Have you played any of the others, Seek?

 #124713  by Zeus
 Thu Jul 31, 2008 3:29 pm
kali o. wrote:Dead Rising

Early 360 game:

http://www.xbox.com/NR/rdonlyres/3BC158 ... ing003.jpg


Mid-gen Wii game:

http://wii.ign.com/dor/objects/14267382 ... 49728.html

.....LOL.

Sorry, but come on...great game, but it'll be butchered in the port.
Like RE4 was?

I'm more concerned 'cause like RE0, it ain't comin' here. And look at the reviews RE0 for Wii's gotten

 #124716  by Eric
 Thu Jul 31, 2008 5:08 pm
Zeus wrote:
kali o. wrote:Dead Rising

Early 360 game:

http://www.xbox.com/NR/rdonlyres/3BC158 ... ing003.jpg


Mid-gen Wii game:

http://wii.ign.com/dor/objects/14267382 ... 49728.html

.....LOL.

Sorry, but come on...great game, but it'll be butchered in the port.
Like RE4 was?

I'm more concerned 'cause like RE0, it ain't comin' here. And look at the reviews RE0 for Wii's gotten
Apples/Oranges. The gap in power between the Gamecube and PS2, isn't as bad as the Wii to the X-Box 360.

 #124719  by kali o.
 Thu Jul 31, 2008 5:56 pm
Zeus wrote:
Like RE4 was?

I'm more concerned 'cause like RE0, it ain't comin' here. And look at the reviews RE0 for Wii's gotten
I wish you were kidding, but you aren't. If you really want to equate ports from last gen to the Wii with this scenario....be my guest. Look at the screenshots again and do it with a straight face.

 #124721  by M'k'n'zy
 Thu Jul 31, 2008 6:27 pm
I am sure it will lose a lot in the graphics department for the Wii version, but graphics have never been a concern to me, just a bonus. They are nice to have, but not necessary for a game to be good. And from what I am aware, Dead Rising Wii IS confirmed for US release
 #124727  by SineSwiper
 Thu Jul 31, 2008 7:49 pm
Dutch wrote:The first one is a zombie game from Capcom that seems to involve swarms of zombies, it utilizes the Resident Evil 4 engine, which worked extremely well on Wii, the game is called Dead Rising.
The 360 is releasing a platform game from Konami that seems to involve swarms of cars, it utilizes the sidescroller engine, which worked extremely well on the 360, the game is called Frogger.

The fact that you didn't even know about Dead Rising just shows how out of touch you are with anything that doesn't involve Nintendo.
 #124728  by Andrew, Killer Bee
 Thu Jul 31, 2008 8:01 pm
SineSwiper wrote:The 360 is releasing a platform game from Konami that seems to involve swarms of cars, it utilizes the sidescroller engine, which worked extremely well on the 360, the game is called Frogger.
Hahaha!

Seriously, Seek. Who are you writing this stuff for? Your first post in this thread reads like copywriting from an EB games catalogue.

 #124731  by kali o.
 Thu Jul 31, 2008 9:56 pm
M'k'n'zy wrote:I am sure it will lose a lot in the graphics department for the Wii version, but graphics have never been a concern to me, just a bonus. They are nice to have, but not necessary for a game to be good. And from what I am aware, Dead Rising Wii IS confirmed for US release
1) Some games are all about mood/atmosphere. Dead Rising might not be a traditional survival horror game, but a great deal of what made it good comes directly from audio and graphics (even beyond eye candy, such as the amount of zombies on screen).

"Graphics" open up new types of gameplay - if it wasn't for improvements, we'd still be playing nothing but 2-d games...I just don't get the "gameplay over graphics" crowd/arguement - it makes zero sense...

2) I heard it isn't confirmed outside of Japan yet, but I didn't really pay that much attention.

 #124734  by M'k'n'zy
 Thu Jul 31, 2008 10:35 pm
kali o. wrote:
M'k'n'zy wrote:I am sure it will lose a lot in the graphics department for the Wii version, but graphics have never been a concern to me, just a bonus. They are nice to have, but not necessary for a game to be good. And from what I am aware, Dead Rising Wii IS confirmed for US release
1) Some games are all about mood/atmosphere. Dead Rising might not be a traditional survival horror game, but a great deal of what made it good comes directly from audio and graphics (even beyond eye candy, such as the amount of zombies on screen).

"Graphics" open up new types of gameplay - if it wasn't for improvements, we'd still be playing nothing but 2-d games...I just don't get the "gameplay over graphics" crowd/arguement - it makes zero sense...

2) I heard it isn't confirmed outside of Japan yet, but I didn't really pay that much attention.
I am pretty sure that I read that it was comming out in the states, I will look for the source, and honestly, 3D or 2D doesnt matter to me a lick. The game can have the best graphics in the world, if the gameplay sucks, the game sucks. On the other hand, a game can have superb gameplay mechanics, and even if the graphics aren't cutting edge, its still a great game. Yeah graphics are nice, and I do enjoy them, but they don't make or break a game for me, how much fun I am having with it does. There have been plenty of games that I have enjoyed greatly that had shitty graphics, even by the standards of the day. I am probally alone thinking of this game, but the Blaster Master that came out in the latter days of the PS1 are a prime example of this. The gameplay was solid, controls were tight, camera was above average, graphics sucked. I still had a ton of fun with the game. Another example would be the game Victorious Boxers for the PS2. The graphics wern't anything special, but it laid the groundwork for what became the modern boxing game.

 #124736  by kali o.
 Fri Aug 01, 2008 12:40 am
M'k'n'zy wrote: I am pretty sure that I read that it was comming out in the states, I will look for the source, and honestly, 3D or 2D doesnt matter to me a lick. The game can have the best graphics in the world, if the gameplay sucks, the game sucks. On the other hand, a game can have superb gameplay mechanics, and even if the graphics aren't cutting edge, its still a great game. Yeah graphics are nice, and I do enjoy them, but they don't make or break a game for me, how much fun I am having with it does. There have been plenty of games that I have enjoyed greatly that had shitty graphics, even by the standards of the day. I am probally alone thinking of this game, but the Blaster Master that came out in the latter days of the PS1 are a prime example of this. The gameplay was solid, controls were tight, camera was above average, graphics sucked. I still had a ton of fun with the game. Another example would be the game Victorious Boxers for the PS2. The graphics wern't anything special, but it laid the groundwork for what became the modern boxing game.
Strange that it doesn't matter to you...because the initial point (which you seemed to miss) was that types of gameplay only become possible with improved graphics...so it should matter.

The physics engine (knocking over crowds of zombies in various ways), the specs (the amount of zombies in play directly effects many of the advanced techniques in the game), etc. You lose great gameplay when you remove "graphics".

And then above that, we go back to mood/atmosphere. Sorry, but blaster master probably didn't immerse you within a certain setting - something like Dead Rising does. You take that part out of the game and you've just lost a good portion of the experience.

The "gameplay over graphics" is a stupid arguement - it's the whole package that matters (and yes, you can have both). And how do you define "gameplay". Is it just the controls? A measurement of response time in ms? Maybe it's the camera? The writing? Hit detection? What? Gameplay to me is the whole friggin package - maybe I'm alone in thinking that.

Its just dumb that I only really started hearing this stupid arguement since the Wii released...like the fanboys felt the need to drum up vague terms and arguements to defend the stupid thing (just like the term Hardcore seems to get thrown around a lot this gen now - all the Wii's fucking fault! Argh!)

 #124737  by M'k'n'zy
 Fri Aug 01, 2008 12:53 am
Umm..I have felt this way for years, sience before the PS2 era even, so saying that I am saying this just because I am a fan of the Wii as a system is moderatly insulting.

Also the physics engine has nothing to do with graphics, just the models. The graphics are what get put over the models to make them look pretty. You can take the same model, put a less pretty covering over it so a system with less processing power can handle the load, and you get the same great gameplay, just with lower graphics.

You seem to consider graphics to be part of the actual engine of the game, its just the surface covering. Yeah you can have a wall that looks ultra realistic, or you can have one that looks more or less plain. Either way its still a wall. What does it really matter what a zombie looks like. Its still a zombie trying to eat your brains. You put a little less detail into the graphics and you get the same great gameplay on weaker hardware. Graphics are window dressing, used to make it look pretty.

 #124739  by kali o.
 Fri Aug 01, 2008 2:09 am
M'k'n'zy wrote:Umm..I have felt this way for years, sience before the PS2 era even, so saying that I am saying this just because I am a fan of the Wii as a system is moderatly insulting.
-You can feel free to infer whatever you like, my observations were on the use of the stupid arguement itself in general, not you or this specific thread. I doubt you'd be offbase in anything you choose to infer...but I still didn't say anything specific to you.

-You are making an interesting leap...the Wii version will ONLY need to sacrifice in specific graphic processes eh? Well, hell, I ain't a programmer - so whatever you say. As far as I know, a port to the Wii will require a serious overhaul and physics are at least as much a resource drain as graphics (nevermind AI)... If you don't think that'll negatively effect the game experience...we will see.

Either way, I don't think you quite understand what I meant - not surprising since you've obviously never played DR. The amount of zombies and the amount of objects (all tied in with the physics engine) directly effects gameplay in Dead Rising. Whether you are walking on their heads, tossing a zombie to clear a path (or better yet, tossing an escort), throwing a propane tank into a crowd of em, taking high quality photos of heads flying, moving into the extremely dark and creepy night phase, etc - there are so many factors that made the game great that are tied DIRECTLY to the amount of zombies presented onscreen and the visual (and audio) presentation (ie: GRAPHICS). You lose a lot of what made the game fun (and if that isn't part of your vaguely defined gameplay, what is?).

-It's not just "window" dressing. The graphics, the audio, the online, the game engines, etc...these determine the quality of the package the experience is delivered. They ARE all part of the game... How the fuck can you seperate them?

I don't know how the hell you happen to define "gameplay" (other than it apparently it has zero to do with quality presentation) -- but to be honest, I don't really care. If you are all happy playing Burger World because of some great untangible gameplay, more power to you. Me? I expect the best quality out of the games I play.

No amount of typing or exchange is going to convince me the "gameplay over graphics" arguement isn't retarded. But I can at least restrain myself from repeatedly telling you how stupid I think it is, so I'm done.

 #124745  by RentCavalier
 Fri Aug 01, 2008 5:02 am
bovine wrote:
RentCavalier wrote:
Dutch wrote:I guess I must have missed that one.

Anyway, a bit of an update, Goichi Suda (Suda 51, he did No More Heroes previously) is heading up Fatal Frame 4.
You missed Dead Rising? Do you ONLY pay attention to Nintendo systems/games?

Dead Rising is amazing. The 360 version actually has a REALLY good story.
and what did you find good about the story of this game?
The social commentary. It actually has a plotline VERY reminiscient of a George Romero film--its scathingly critical of the American Lifestyle, using the same themes of Consumerism that Dawn of the Dead had, but throwing in more recent, headline grabbing elements, like terrorism and job outsourcing.

There's a great line, near the end (MAJOR DEAD RISING SPOILERS):

The main bad guy is dying slowly, in a meat locker. Main hero Frank is standing over his body, and as the bad guy is talking, the camera pans around to look at the hanging racks of meat.

"Hey...aren't zombies great? They just eat...and eat...and eat...and grow in number. Just like you red, white and blue Americans."

(END SPOILERS)

That point, right after the entire major climactic build-up of the plot and story, really hits home. There's an ASTONISHINGLY well-crafted amount of social commentary in the game too, which makes it all the finer as a tribute to Romero's craft.

 #124746  by Zeus
 Fri Aug 01, 2008 8:53 am
M'k'n'zy wrote:I am sure it will lose a lot in the graphics department for the Wii version, but graphics have never been a concern to me, just a bonus. They are nice to have, but not necessary for a game to be good. And from what I am aware, Dead Rising Wii IS confirmed for US release
Exactly. The Wii can handle the physics, it just won't be as pretty. It was a good lookin' game but not great. You're probably not gonna lose anything game-wise other than graphically and likely some volume (I'd say no more than 10% if they downgrade the graphics a bit) so who cares?

It is confirmed? I may have missed that one during E3

 #124759  by M'k'n'zy
 Fri Aug 01, 2008 10:05 am
Kali, you are right in that its obvious that we aren't gonna agree, nor are we going to convince each other of our own opinion, so there is no point in debating. We're two diffrent types of gamers, with two diffrent viewpoints. Nothing wrong with that.

Here is the US confirmation link.

http://www.gamespot.com/wii/action/dead ... es;title;2

 #124761  by Zeus
 Fri Aug 01, 2008 11:48 am
Fatal Frame 4 has been released in Japan. More proof of Nintendo (they published) catering to the new "non-hardcore" gamer (sorry if you're soaked to the bone in sarcasm :-)

http://wii.ign.com/articles/895/895630p1.html

I hope they fix the stupid control setup as it sounds like it's another great entry to what is easily the most underrated survival horror series out there. The Xbox and PS2 versions were excellent....and fucking creepy.

 #124786  by Flip
 Fri Aug 01, 2008 10:54 pm
No way is the Wii version going to sacrifice the surface detail only in this game. There arent going to be just less pixels and less anti-aliasing in the Wii version. I cant believe you guys are totally missing Kali's point that graphics effect not only gameplay but the experience of the game altogether.

Lets say, for sake of argument since you wont see Kali's easy to follow opinion, that it IS just going to be a lower quality visual version. Dont you think a horror game, in which the mood and reality matter most, would also suffer the most from a downgraded version? Lets go extreme and put DR on the Atari, who is going to be scared of 30 blocks of brown coming at them? On the 360 you have reality, faces with emotion, and moving like a zombie should in a dark lit, broken light environment ready to tear your head off. I dont think the Wii can mimic this with what it has under the hood. Some games the Wii simply cant do, which is why we dont see games released for all three systems at times. Some developers dont want a shitty version of their game out there.

I also have to chime in that the Wii has the worst gameplay ever. Getting that damn controller to do what you want it to do is a joke at times. Especially when some guy can do exactly what they want it to do by not doing it how it was meant! Simple example, i know a guy who can bowl a 230+ game on Wii Sports by standing in one spot and using FINGERS only. The rest of us do a real bowling march and get slaughtered.

EDIT: after a little thinking... survival/horror games did hold well even on the PS1 (when it was graphically possible to instill fear) so i'm sure the Wii version will be good, but comparatively speaking, it wont touch the 360 version.

 #124794  by Lox
 Sat Aug 02, 2008 9:00 am
I agree with kali and Flip and I am a big fan of the Wii. From what I heard, the Wii version won't even have the same sheer number of zombies moving at once. If anything is going to affect gameplay, that will.

Also, I think the game could be done very well with the Wii controls. I've never played DR on the 360 (though I want to), but I will say that the Godfather on the Wii was done perfectly control-wise. I loved the way the Wiimote represented the right hand and the nunchuk represented the left hand. I'd pick the game on the Wii over the other systems any day because of that.
 #124799  by Blotus
 Sat Aug 02, 2008 11:40 am
SineSwiper wrote:The 360 is releasing a platform game from Konami that seems to involve swarms of cars, it utilizes the sidescroller engine, which worked extremely well on the 360, the game is called Frogger.
Post of the Year nomination.

 #124801  by Tessian
 Sat Aug 02, 2008 12:33 pm
I really don't see what's so hard to understand... No-- graphics don't make a game, but what made Dead Rising such a fun game was that you were in a mall PACKED WITH ZOMBIES! You jump up on top of a zombie's shoulders and what do you see? Nothing but zombies as far as the eye can see. The graphics were damn good too, but Wii simply can't handle NEARLY that amount of Zombie per Sq Foot (ZqF). It will take a large amount of downgraded graphics, fewer objects on the screen, a smaller mall, and a shorter story to pull this off on the Wii.

Also I hate to admit it but I agree with Rent; the story was pretty good if you paid close attention. And the game wasn't that hard to play-- all it took for me was to come to the realization that you DON'T save everyone on your first playthrough so don't bother.

 #124812  by Lox
 Sun Aug 03, 2008 1:25 pm
Tessian wrote:I really don't see what's so hard to understand... No-- graphics don't make a game, but what made Dead Rising such a fun game was that you were in a mall PACKED WITH ZOMBIES! You jump up on top of a zombie's shoulders and what do you see? Nothing but zombies as far as the eye can see. The graphics were damn good too, but Wii simply can't handle NEARLY that amount of Zombie per Sq Foot (ZqF). It will take a large amount of downgraded graphics, fewer objects on the screen, a smaller mall, and a shorter story to pull this off on the Wii.

Also I hate to admit it but I agree with Rent; the story was pretty good if you paid close attention. And the game wasn't that hard to play-- all it took for me was to come to the realization that you DON'T save everyone on your first playthrough so don't bother.
Man, I need to get this game!

 #124815  by RentCavalier
 Sun Aug 03, 2008 2:49 pm
Tessian wrote: Also I hate to admit it but I agree with Rent; the story was pretty good if you paid close attention. And the game wasn't that hard to play-- all it took for me was to come to the realization that you DON'T save everyone on your first playthrough so don't bother.
Oh yeah, well you're an idi....wait, you agree with me?

...

SOMEBODY AGREES WITH ME!?

<_<_>
I think a pig just flew past my window.

 #124825  by Eric
 Sun Aug 03, 2008 8:01 pm
RentCavalier wrote:
Tessian wrote: Also I hate to admit it but I agree with Rent; the story was pretty good if you paid close attention. And the game wasn't that hard to play-- all it took for me was to come to the realization that you DON'T save everyone on your first playthrough so don't bother.
Oh yeah, well you're an idi....wait, you agree with me?

...

SOMEBODY AGREES WITH ME!?

<_<_>
I think a pig just flew past my window.
When you post long enough it's bound to happen eventually. I quietly agreed with you about RE's plot, but I said nothing. :P

 #124827  by Tessian
 Sun Aug 03, 2008 11:17 pm
Lox wrote: Man, I need to get this game!
Pretty sure you can pick it up for about $20-30 these days.


And Rent-- even a broken clock that's left in the dumpster behind a low quality chinese restaurant in a bad section of town after a hobo relieved himself on it is still right twice a day ;)

 #124829  by RentCavalier
 Mon Aug 04, 2008 5:29 am
Eric wrote:
RentCavalier wrote:
Tessian wrote: Also I hate to admit it but I agree with Rent; the story was pretty good if you paid close attention. And the game wasn't that hard to play-- all it took for me was to come to the realization that you DON'T save everyone on your first playthrough so don't bother.
Oh yeah, well you're an idi....wait, you agree with me?

...

SOMEBODY AGREES WITH ME!?

<_<_>
I think a pig just flew past my window.
When you post long enough it's bound to happen eventually. I quietly agreed with you about RE's plot, but I said nothing. :P
We need to become best friends.
 #124850  by Julius Seeker
 Mon Aug 04, 2008 6:20 pm
SineSwiper wrote:
Dutch wrote:The first one is a zombie game from Capcom that seems to involve swarms of zombies, it utilizes the Resident Evil 4 engine, which worked extremely well on Wii, the game is called Dead Rising.
The 360 is releasing a platform game from Konami that seems to involve swarms of cars, it utilizes the sidescroller engine, which worked extremely well on the 360, the game is called Frogger.

The fact that you didn't even know about Dead Rising just shows how out of touch you are with anything that doesn't involve Nintendo.
Frogger's a classic. Dead Rising isn't. I also am not much of a Capcom fan and I don't own an Xbox 360. There's not really any reason I should have heard or cared about it beforehand.

 #124854  by Don
 Mon Aug 04, 2008 7:19 pm
The ability to display a large number of enemies on screen is a very important part of the gameplay experience. Go look at the Diablo 3 trailer, and you'll notice it employs a very similar mechanism to Shining Force Neo. Even though a given area may have 200 enemies, you only see about 30ish at once. As soon as you kill one another one magically teleports in/parachutes from nowhere/runs in from offscreen/etc. Why do they do this instead of just having 200 enemies surround you from the start? Because the system cannot handle it. If they could've put 200 enemies on screen at the same time, they would've done it at start. Numbers is power, and numbers is graphics. There's something just inherently cool about dodging 200 fireballs coming your way in Shining Force Neo, or fighting through an endless horde of enemies in Diablo 2. It's what gives meaning to a gameplay that otherwise is defined as 'hit X or left click really fast'.

Dynasty Warriors series pretty much has nothing besides hack & slash through hundreds of guys, and this is good enough for one of the more successful gaming franchises in modern gaming. When you look at an epic stage in Dynasty Warrior like say the Battle of He Fei as Wei in DW3 (I think), all you're doing is pushing X nonstop for say, an hour. Why is that battle better than others? Because in He Fei is never seems like the enemies come to an end. You're always fighting 200 soldiers, tons of archers, and multliple enemy generals at the same time. Yes the game's difficulty is beyond trivial and all you have to do is hit X really fast to beat everything, but even with a trivial difficulty, fighting thousand of guys for an hour wears you down. Even as easy as the game is, after your 10th wave of 200 guys you begin to wonder if you still got enough endurance and lifebar left to tough out the next wave of 200 guys even if it's doing exactly the same thing as before.
 #124856  by Andrew, Killer Bee
 Mon Aug 04, 2008 7:27 pm
Dutch wrote:There's not really any reason I should have heard or cared about it beforehand.
That you are willfully out of touch with anything that doesn't involve Nintendo doesn't change the fact that you are, in fact, out of touch. Kupek doesn't own a 360, but I'm sure he was at least aware of Dead Rising's existance.

 #124861  by Zeus
 Mon Aug 04, 2008 8:12 pm
Dead Rising for 360 was rereleased but for $40 not $30
 #124864  by Don
 Mon Aug 04, 2008 8:30 pm
Andrew, Killer Bee wrote:
Dutch wrote:There's not really any reason I should have heard or cared about it beforehand.
That you are willfully out of touch with anything that doesn't involve Nintendo doesn't change the fact that you are, in fact, out of touch. Kupek doesn't own a 360, but I'm sure he was at least aware of Dead Rising's existance.
I don't have any of the next gen consoles and even I heard of this game.
 #124866  by Blotus
 Mon Aug 04, 2008 8:40 pm
Don wrote:
Andrew, Killer Bee wrote:
Dutch wrote:There's not really any reason I should have heard or cared about it beforehand.
That you are willfully out of touch with anything that doesn't involve Nintendo doesn't change the fact that you are, in fact, out of touch. Kupek doesn't own a 360, but I'm sure he was at least aware of Dead Rising's existance.
I don't have any of the next gen consoles and even I heard of this game.
Xbot.
 #124870  by Julius Seeker
 Mon Aug 04, 2008 10:00 pm
Andrew, Killer Bee wrote:
Dutch wrote:There's not really any reason I should have heard or cared about it beforehand.
That you are willfully out of touch with anything that doesn't involve Nintendo doesn't change the fact that you are, in fact, out of touch. Kupek doesn't own a 360, but I'm sure he was at least aware of Dead Rising's existance.
I don't really care. If it is a good game, I will look into it if I buy an Xbox 360.

 #124871  by Kupek
 Mon Aug 04, 2008 10:00 pm
I don't own any of the next gen consoles, and not only have I heard about Dead Rising, I know enough to know you're not supposed to try to save everyone the first playthrough. And I hear it has zombies.

 #124892  by SineSwiper
 Tue Aug 05, 2008 9:44 am
Seeker buying a 360? That's rich! It's a shame, too, since Too Human is coming out soon.

 #124894  by Mully
 Tue Aug 05, 2008 9:50 am
I only have the Wii, and I've played this on the 360 and it rocks. Fair enough graphics MAY be downplayed to accommodate for 50+ zombies on the screen at once but if you haven't played Resident Evil 4 on the Wii you have no idea how much that will IMPROVE DR:

Resident Evil 4 on the Gamecube: Aiming is done by pressing the aim button and the game uses an "best target" (closest) using a "red laser sight" from your gun, then you can cycle through targets using the shoulder buttons. You can also aim down the sight, but this you down drastically.

Dead Rising on 360: Pretty much the same. When shooting or throwing, your guy takes best target, I believe you can also aim down the sight and also cycle through target just like Resident Evil 4.

Resident Evil 4 Wii Edition: Exact same game, but they fixed how you aim. They dropped the "red laser sight" and "best target," heck you can't even cylce through locked targets... Instead, they gave you a red reticule wherever your Wiimote is pointed. Gameplay was then multiplied by 100! You are only as good and as fast as you can aim the wiimote at any enemy. If you wanted to just drop a zombie in front of you then hack away with your knife, aim at the knees and one simple bullet later, face-plant. Want to shoot a knife or gun out of your enemy's hand and use it on them? Point the wiimote at their hand(s) and shoot.

Dead Rising on Wii: It uses the Resident Evil 4 Wii engine. They reworked the whole game to improve gameplay. While there in there, they will improve the graphics as well; meaning they will do everything they can to preserve the game to try to get the same experience from the 360 version. The number of zombies was a huge factor in the game, they're not going to want to cut that out.



Resident Evil 4 was one of the top games on Gamecube. It is also one of the top games on the Wii as well with as simple upgrade of GAMEPLAY. In the big argument of Gameplay VS Graphics, there is no real winner. The world needs both. They are yin and yang.

 #124896  by SineSwiper
 Tue Aug 05, 2008 10:09 am
Mully wrote:Resident Evil 4 Wii Edition: Exact same game, but they fixed how you aim. They dropped the "red laser sight" and "best target," heck you can't even cylce through locked targets... Instead, they gave you a red reticule wherever your Wiimote is pointed. Gameplay was then multiplied by 100! You are only as good and as fast as you can aim the wiimote at any enemy. If you wanted to just drop a zombie in front of you then hack away with your knife, aim at the knees and one simple bullet later, face-plant. Want to shoot a knife or gun out of your enemy's hand and use it on them? Point the wiimote at their hand(s) and shoot.
But, have you tried a knife fight on that thing? That boss fight was a serious pain in the ass. That, and besides the controls for the gun, the complex button combinations just don't feel natural. The Wii remote is really designed for simpler (read: casual) games.

 #124897  by Lox
 Tue Aug 05, 2008 10:23 am
The latest I read on kotaku was that they are aiming for 100 zombies at once max. How does that compare to the 360 for those that have played it?

The control scheme is probably the one thing that could be improved with the Wiimote. Saying it's good for casual games only is bull really. See my mention of The Godfather above. I've played The Godfather on multiple systems including the PC and it never felt so natural as on the Wii. It can be done...if it's done right.

 #124898  by Mully
 Tue Aug 05, 2008 11:42 am
SineSwiper wrote: But, have you tried a knife fight on that thing? That boss fight was a serious pain in the ass.
Mully wrote: If you wanted to just drop a zombie in front of you then hack away with your knife, aim at the knees and one simple bullet later, face-plant.
So, yes. Did you just use the C button or did you swipe with the Wiimote? The knife was indispensable at some points in the game. The game simply stopped giving you bullets so you had to either preserve some or knife it all...I chose the knife.

 #124900  by Julius Seeker
 Tue Aug 05, 2008 12:30 pm
Lox wrote:The latest I read on kotaku was that they are aiming for 100 zombies at once max. How does that compare to the 360 for those that have played it?

The control scheme is probably the one thing that could be improved with the Wiimote. Saying it's good for casual games only is bull really. See my mention of The Godfather above. I've played The Godfather on multiple systems including the PC and it never felt so natural as on the Wii. It can be done...if it's done right.
Third person adventure titles like RE4, Scarface, and Godfather were all greatly improved using the Wii remote. It really makes for a much smoother and better feeling play experience. Scarface on the Wii is perhaps the most under-rated game on the system.

 #124904  by Zeus
 Tue Aug 05, 2008 1:02 pm
SineSwiper wrote:The Wii remote is really designed for simpler (read: casual) games.
*shakes his head* Sine'll never learn

 #124908  by Mully
 Tue Aug 05, 2008 1:10 pm
Zeus wrote:
SineSwiper wrote:The Wii remote is really designed for simpler (read: casual) games.
*shakes his head* Sine'll never learn
Yeah, and I'm NOT a Nintendo fanboy, I'd rather have a 360.