The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Three new Survival and Horror games coming to Wii

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.

 #124916  by kali o.
 Tue Aug 05, 2008 2:16 pm
Lox wrote:The latest I read on kotaku was that they are aiming for 100 zombies at once max. How does that compare to the 360 for those that have played it?

The control scheme is probably the one thing that could be improved with the Wiimote. Saying it's good for casual games only is bull really. See my mention of The Godfather above. I've played The Godfather on multiple systems including the PC and it never felt so natural as on the Wii. It can be done...if it's done right.
The developers said the cap out on the 360 was around 800-850. So yes, aiming for ~15% of the enemies on screen is a real drop...

As for the controls, you'll really have to put the things that Mully (says he played it, but spews out totally incorrect info), Seeker (completely clueless) and even Zeus (which surprises me because I thought he played DR) out of your head - they have zero idea what they are talking about.

Dead Rising is NOT a shooter. The majority of the game is spent running/jumping. The combat, when you need to, is mostly melee. Late game, it's actually your non-weapon melee skills that prove to be the best offense. Probably the only time the game really uses a shooter like interface is when you are screwing around or boss fights (usually).

Now don't get me wrong, they could completely retool the Wii port to make it focus more on feasible shooter combat and take advantage of the Wiimote (which I personally don't think helps FPS gameplay, but whatever)...but RE:4 controls for Dead Rising as it exists on the 360? That's retarded.

 #124926  by Zeus
 Tue Aug 05, 2008 6:00 pm
I do own DR and it can easily be done with the Wiimote. RE4 isn't a shooter and it's a perfect example. It's mechanics are very similar to DR

 #124943  by SineSwiper
 Wed Aug 06, 2008 8:21 am
Zeus wrote:I do own DR and it can easily be done with the Wiimote. RE4 isn't a shooter and it's a perfect example. It's mechanics are very similar to DR
RE4 isn't a shooter? 95% of your kills are from shooting the gun. What Kali is saying is that Dead Rising is much less a shooter because you use melee a lot more often. Based on what little I played, I tend to agree.

 #124946  by Julius Seeker
 Wed Aug 06, 2008 8:37 am
SineSwiper wrote:
Zeus wrote:I do own DR and it can easily be done with the Wiimote. RE4 isn't a shooter and it's a perfect example. It's mechanics are very similar to DR
RE4 isn't a shooter?
Of course not, it's a survival and horror game.

 #124948  by SineSwiper
 Wed Aug 06, 2008 8:38 am
And how are you "surviving" in this survival/horror game?

 #124953  by Zeus
 Wed Aug 06, 2008 9:08 am
SineSwiper wrote:
Zeus wrote:I do own DR and it can easily be done with the Wiimote. RE4 isn't a shooter and it's a perfect example. It's mechanics are very similar to DR
RE4 isn't a shooter? 95% of your kills are from shooting the gun. What Kali is saying is that Dead Rising is much less a shooter because you use melee a lot more often. Based on what little I played, I tend to agree.
"Shooter" is a loaded word. You're basically saying "FPS" when you say "shooter" (I mean "top-down plane-based shooter" like Ikaruga, but I'm old; that's as old a term as "far out" now). If you mean "action game where you aim and shoot" then yes, RE4 is a shooter. But it's FAAAR closer to Max Payne than Halo. And so is Dead Rising. In fact, they play quite similar (they are both third-person action games after all) which is why I think the RE4 engine works so well for it.

What I was saying is, if RE4 turned out so well on the Wii, there's reason to believe that Dead Rising should be pretty solid, albiet with lesser graphics and probably slightly less volume. They can get 100 zombies on the screen at once according to what they're saying. That means that it'll likely play the same in close quarters but you may not have so many in the distance that you can see coming a mile away. So the bigger areas like the courtyard will probably have noticably less volume (still a lot, but the 360 version musta had well over 100 zombies out there) but the hallways within the mall won't be affected. Shouldn't affect it too much gameplay-wise, but will be plenty of fodder for you Nintendo haters to rag on them about.

 #124958  by Flip
 Wed Aug 06, 2008 9:25 am
I think FPS when i hear 'shooter'. Ikagura is a flight sim, lol.

RE4, to me, is just an adventure game that has a scary story.

 #124963  by Mully
 Wed Aug 06, 2008 9:42 am
Zeus wrote: What I was saying is, if RE4 turned out so well on the Wii, there's reason to believe that Dead Rising should be pretty solid, albiet with lesser graphics and probably slightly less volume. They can get 100 zombies on the screen at once according to what they're saying. That means that it'll likely play the same in close quarters but you may not have so many in the distance that you can see coming a mile away. So the bigger areas like the courtyard will probably have noticably less volume (still a lot, but the 360 version musta had well over 100 zombies out there) but the hallways within the mall won't be affected. Shouldn't affect it too much gameplay-wise, but will be plenty of fodder for you Nintendo haters to rag on them about.
Totally agree. Yeah, I've played DR to all you naysayers out there (kali o). The courtyard is a great example, sure there may be 800+ zombies out on the lawn, but you're only fighting about 20 at a time. I've even thought the parking garage may lack the number, but again, the amount of zombie in that area that are actually visible are reduced since it is sooo dark. Also Zeus said, "the hallways within the mall won't be affected" is totally true. Some hallways are either multi-leveled so you won't have to worry about the bottom/top level on the opposite level.

Do the math too. Die-hards are mentioning depth of field times the number of zombies. Who cares that you can't see that far down. 100 zombies on the screen at once means, if you kill one, another one is on the way.

 #124973  by kali o.
 Wed Aug 06, 2008 1:03 pm
Mully wrote: Totally agree. Yeah, I've played DR to all you naysayers out there (kali o). The courtyard is a great example, sure there may be 800+ zombies out on the lawn, but you're only fighting about 20 at a time. I've even thought the parking garage may lack the number, but again, the amount of zombie in that area that are actually visible are reduced since it is sooo dark. Also Zeus said, "the hallways within the mall won't be affected" is totally true. Some hallways are either multi-leveled so you won't have to worry about the bottom/top level on the opposite level.

Do the math too. Die-hards are mentioning depth of field times the number of zombies. Who cares that you can't see that far down. 100 zombies on the screen at once means, if you kill one, another one is on the way.
This goes back to the "you don't know what you are talking about" problem.

- There is far more than 800 zombies out in the courtyard. You know I just finished 72 hour mode again thanks to this topic, and from Movieland to just the CD/Toystore bridge halfway to the security room door (on just the right hand side mostly), I spent a little over 210 megabuster bullets clearing a path within my active field of vision.

- 20 at once eh? Funny, I get more than that on my version of the game...maybe you mean 20 max lurching towards you at once? Who knows... You do know EVERY zombie you can see is active right? Maybe they aren't tuned to you yet, but they are active. Doubt me? Go send a survivor running towards them. Or even easier, watch the convicts in the courtyard in the distance.

- Darkness doesn't effect the active zombies in play in the parking garage (I know, I've done the bombs on foot for kicks). However, whenever you get in a vehicle (even a bike), the game greatly increases the clustered zombie numbers (and how they spawn), so maybe that's whats confusing you.

As for the rest, when I say shooter, I mean gun combat - I didn't think it was particularily confusing but whatever. The majority of combat within DR is melee based (there is an included fighting engine as well that trumps all end game unless you are a book whore). It's been proven the Wiimote doesn't mesh with those mechanics very well. Like I said, if they retool DR to be more shooter....I mean "ranged combat" based, maybe new controls would make sense.

The developers said DR (360) gave around 800-850 zombies on screen, that was it's power limit. The developers say they are aiming for 100 on screen in DR (Wii). ~15% the total zombies (with downgrades) and a few of you are trying to tell me this will have no effect on the game...? Anything I can say in response would be 'not nice' at best.

 #124978  by RentCavalier
 Wed Aug 06, 2008 1:27 pm
Just zoom the camera in closer, 100 zombies doesn't seem that small.

Problem. Fucking. Solved.

What's next? B)

 #124984  by Julius Seeker
 Wed Aug 06, 2008 3:14 pm
kali o. wrote: The majority of combat within DR is melee based (there is an included fighting engine as well that trumps all end game unless you are a book whore). It's been proven the Wiimote doesn't mesh with those mechanics very well.
Where is this "proof" you are talking about?

 #124985  by kali o.
 Wed Aug 06, 2008 4:26 pm
Dutch wrote:
kali o. wrote: The majority of combat within DR is melee based (there is an included fighting engine as well that trumps all end game unless you are a book whore). It's been proven the Wiimote doesn't mesh with those mechanics very well.
Where is this "proof" you are talking about?
Ummm...go play a fighting game with the Wiimote... I realize you have precious little to choose from (wonder why...).

Don't worry Seek, I know everything in your mind requires a link. Everyone else that has played with the Wii will agree with me, and that's who I was addressing.

 #124986  by Kupek
 Wed Aug 06, 2008 4:46 pm
To be fair, just because previous games have failed to make a mechanic work doesn't mean others can't find a way to do it well.

 #124993  by bovine
 Wed Aug 06, 2008 7:58 pm
so it's going to play like RE4? Shit, I'ma buy it.

 #124995  by Julius Seeker
 Thu Aug 07, 2008 8:20 am
kali o. wrote:
Dutch wrote:
kali o. wrote: The majority of combat within DR is melee based (there is an included fighting engine as well that trumps all end game unless you are a book whore). It's been proven the Wiimote doesn't mesh with those mechanics very well.
Where is this "proof" you are talking about?
Ummm...go play a fighting game with the Wiimote... I realize you have precious little to choose from (wonder why...).

Don't worry Seek, I know everything in your mind requires a link. Everyone else that has played with the Wii will agree with me, and that's who I was addressing.
If you are going to declare something as proven, then yes, it does require the evidence to establish it as irrefutable. I don't see any of this proof. What I see is baseless conjecture fueled by the bias of an angry Microsoft fanboy who spends 9 out of 10 of his posts mindlessly bashing Ninendo; it would take a complete moron to believe anyone with half a brain would accept that as proof.

 #124997  by kali o.
 Thu Aug 07, 2008 9:48 am
Dutch wrote: If you are going to declare something as proven, then yes, it does require the evidence to establish it as irrefutable. I don't see any of this proof. What I see is baseless conjecture fueled by the bias of an angry Microsoft fanboy who spends 9 out of 10 of his posts mindlessly bashing Ninendo; it would take a complete moron to believe anyone with half a brain would accept that as proof.
Care to point out all the well controlled Wii-fighting games? Nah, didn't think so.

Fair enough points though - I'm hardly unbias...but then again, you've already clearly proved your bias in this very thread (as if that needed reinforcing, lol).

Everyone else knows the sideways Wiimote and GC controller both suck ass for fighters. If you seem to think otherwise, feel free to enlighten the rest of us with examples...

 #125000  by Julius Seeker
 Thu Aug 07, 2008 10:43 am
kali o. wrote:
Dutch wrote: If you are going to declare something as proven, then yes, it does require the evidence to establish it as irrefutable. I don't see any of this proof. What I see is baseless conjecture fueled by the bias of an angry Microsoft fanboy who spends 9 out of 10 of his posts mindlessly bashing Ninendo; it would take a complete moron to believe anyone with half a brain would accept that as proof.
Care to point out all the well controlled Wii-fighting games? Nah, didn't think so.

Fair enough points though - I'm hardly unbias...but then again, you've already clearly proved your bias in this very thread (as if that needed reinforcing, lol).

Everyone else knows the sideways Wiimote and GC controller both suck ass for fighters. If you seem to think otherwise, feel free to enlighten the rest of us with examples...
Super Smash Brothers Brawl is one of the highest rated and highest selling fighters of all time. With this point in mind, I am sure that even you can deduce that there is at least one fighter on the Wii that is at least "done well". However, considering Dead Rising is obviously not a fighter, all I managed to do was prove your irrelevant point wrong.

When you declare something proven, it is really expected that you actually DO post the proof as opposed to conjecture reeking of ignorance; because what else can you call "I have proof, but I am not telling you where I found it!" and "I have incorrectly stated that no fighter on the Wii has been done well, and this is my proof that it is impossible for games in a different genre to be done well."?

What point are you going to try to make next to prove your point? Pepsi has historically sold better than Coke on a worldwide scale?

 #125002  by kali o.
 Thu Aug 07, 2008 11:18 am
Dutch wrote: Super Smash Brothers Brawl is one of the highest rated and highest selling fighters of all time.
Hahahaha! *cough* Sorry.

Anyway tool...I'll ignore that you have no idea how DR plays (hell, you didn't even know it existed)...but you seemed to neglect to mention the fact that SSBB has a total of TWO attack buttons (see, unlike you, I can be aware of games on every system)...it is one of the most shallow games out there.

Could they dumb down Dead Rising to be a shallow as SSBB? Sure, I guess. Hell, they already have. The whole photo aspect is gone (Frank, a reporter, seems to have landed in Wilamette without his camera - hahahaha!). That's one button freed up. 4 or 5 buttons to go, and it'll be smooth sailing for the Wii version!

.....

SSBB as an example of complex fighting mechanics...? AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

 #125003  by RentCavalier
 Thu Aug 07, 2008 11:36 am
Calling SSBB shallow is quite unfair--there's actually a surprising amount of depth in both it and the gamecube version, and like any fighting game, taking the time to learn the game's mechanics, you can pull off some amazing things.

Also, you're both acting very ignorant. Ignorance is bad. Bad I say!

 #125004  by Zeus
 Thu Aug 07, 2008 11:51 am
kali o. wrote:
Dutch wrote: Super Smash Brothers Brawl is one of the highest rated and highest selling fighters of all time.
Hahahaha! *cough* Sorry.

Anyway tool...I'll ignore that you have no idea how DR plays (hell, you didn't even know it existed)...but you seemed to neglect to mention the fact that SSBB has a total of TWO attack buttons (see, unlike you, I can be aware of games on every system)...it is one of the most shallow games out there.

Could they dumb down Dead Rising to be a shallow as SSBB? Sure, I guess. Hell, they already have. The whole photo aspect is gone (Frank, a reporter, seems to have landed in Wilamette without his camera - hahahaha!). That's one button freed up. 4 or 5 buttons to go, and it'll be smooth sailing for the Wii version!

.....

SSBB as an example of complex fighting mechanics...? AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
Now, I'll never sit here and say that the Smash Bros series is as complex as, say, Virtua Fighter or Soul Calibur, the fighting systems in those games are maybe too complex. But by no means is Smash Bros shallow just 'cause it has two attack buttons. Those two buttons lead to a surprisingly decent number of moves. There is a big difference in the attacks based on what direction you hold and whether or not you tap or hold or multiple tap the buttons. And there's actually 4 or so dodges per character. How each of these works against the other characters' moves isn't random, it's timing and deciding what move to use. There is a hierarchy and listing of what works over what. You can look that up.

There's a reason the really good players will beat the snot out of the button mashers the majority of the time (there is some randomness to the game with the active levels and items; pure fighting game fans don't like it but I think it's a great idea). It's really the Starship Troopers of video games, it's a helluva lot deeper than it looks on the surface.

As for Dead Rising, there's really no reason to dumb down the game. Mechanically, it should have exactly the same control options on the Wii that it does on the 360. How you perform those moves will obviously be different, but the full compliment of moves should easily transfer.

They got rid of the camera? That's stupid and completely unnecessary

 #125005  by Flip
 Thu Aug 07, 2008 12:22 pm
Zeus wrote: It's really the Starship Troopers of video games, it's a helluva lot deeper than it looks on the surface.
Sorry to send this thread on yet another tangent, but ive heard you make mention of this multiple times. Do you mean the book or the movie? Any good sites where i can read about all the nuances you are talking about? I liked the movie and enjoy deep easter eggs or hidden messages, but i have to admit i cant think of any besides the obvious satire in ST the movie.

 #125009  by Zeus
 Thu Aug 07, 2008 12:57 pm
Flip wrote:
Zeus wrote: It's really the Starship Troopers of video games, it's a helluva lot deeper than it looks on the surface.
Sorry to send this thread on yet another tangent, but ive heard you make mention of this multiple times. Do you mean the book or the movie? Any good sites where i can read about all the nuances you are talking about? I liked the movie and enjoy deep easter eggs or hidden messages, but i have to admit i cant think of any besides the obvious satire in ST the movie.
The movie.

Umm, check out the wiki article to start. If not, try a Google search. I do remember the IGN DVD review a while ago talking about it, but if you want to discuss, we could start another thread in M&M and I can really expand what I mean.

It's not just me, though, there's a lot of people who think that film is far better than it looks initially and is one of the deepest sci-fi/action flicks around. Even the extras on the Special Edition DVD talk about it. The thing about the film is that it doesn't really make a statement or spell things out for you. It's how/why things are and what they represent. That's why it's so easy to miss it the first time (or first 6 or so times for me).

 #125013  by Julius Seeker
 Thu Aug 07, 2008 2:24 pm
kali o. wrote:
Dutch wrote: Super Smash Brothers Brawl is one of the highest rated and highest selling fighters of all time.
Hahahaha! *cough* Sorry.

Anyway tool...I'll ignore that you have no idea how DR plays (hell, you didn't even know it existed)...but you seemed to neglect to mention the fact that SSBB has a total of TWO attack buttons (see, unlike you, I can be aware of games on every system)...it is one of the most shallow games out there.

Could they dumb down Dead Rising to be a shallow as SSBB? Sure, I guess. Hell, they already have. The whole photo aspect is gone (Frank, a reporter, seems to have landed in Wilamette without his camera - hahahaha!). That's one button freed up. 4 or 5 buttons to go, and it'll be smooth sailing for the Wii version!

.....

SSBB as an example of complex fighting mechanics...? AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
I don't really care about some comically absurd description of how some childish Xbox fanboy thinks Super Smash Brothers Brawl is one of the most shallow games in existence, topped off calling me a tool (uh oh!). That was not the topic of discussion. Even while irrelevant: you stated that the Wii had no good fighters, and that was proven wrong.

On top of that: you were stating how I know nothing of Dead Rising while going on about fighters.

In all that you've said, you have yet to make one rational and relevant statement. Just one simple thing has been asked of you: you declared that it has been proven that the Wii can't do melee combat very well; I am just asking for you to provide this proof. Are you really foolish enough to think people should just take your word for it?

 #125020  by bovine
 Thu Aug 07, 2008 3:45 pm
kali o. wrote:SSBB has a total of TWO attack buttons
I don't think you can use that as justifiable criteria for saying that a fighting game is shallow. Virtua Fighter has only two buttons for attacks.

There is an AWFUL lot wrong with dead rising on the 360. I found the game to be moderately enjoyable, but on a whole I think that there is quite a bit of room for improvement. If they stop focusing on the graphics (which were awesome) and instead focus on the gameplay (shooting mechanics, item management, usability of some of the weapons, etc.), there might be a a chance for a great game to come out of this.

This debate insofar has been pretty retarded. The game in the same exact form would be impossible to pull off on the wii, but they're gonna change some things to make it workable, and maybe it'll even become a better game because of it.

 #125023  by Zeus
 Thu Aug 07, 2008 4:21 pm
bovine wrote:
kali o. wrote:SSBB has a total of TWO attack buttons
I don't think you can use that as justifiable criteria for saying that a fighting game is shallow. Virtua Fighter has only two buttons for attacks.

There is an AWFUL lot wrong with dead rising on the 360. I found the game to be moderately enjoyable, but on a whole I think that there is quite a bit of room for improvement. If they stop focusing on the graphics (which were awesome) and instead focus on the gameplay (shooting mechanics, item management, usability of some of the weapons, etc.), there might be a a chance for a great game to come out of this.

This debate insofar has been pretty retarded. The game in the same exact form would be impossible to pull off on the wii, but they're gonna change some things to make it workable, and maybe it'll even become a better game because of it.
They will be forced to decrease the volume, though, particularly in open areas. That was a pretty cool thing with DR, having to wade through an endless supply of zombies. I'm sure they can work around it but it's something that'll be missed.

But they can improve other parts of it for sure

 #125026  by kali o.
 Thu Aug 07, 2008 4:59 pm
bovine wrote:
kali o. wrote:SSBB has a total of TWO attack buttons
I don't think you can use that as justifiable criteria for saying that a fighting game is shallow. Virtua Fighter has only two buttons for attacks.

There is an AWFUL lot wrong with dead rising on the 360. I found the game to be moderately enjoyable, but on a whole I think that there is quite a bit of room for improvement. If they stop focusing on the graphics (which were awesome) and instead focus on the gameplay (shooting mechanics, item management, usability of some of the weapons, etc.), there might be a a chance for a great game to come out of this.

This debate insofar has been pretty retarded. The game in the same exact form would be impossible to pull off on the wii, but they're gonna change some things to make it workable, and maybe it'll even become a better game because of it.
Smash is shallow as fuck, I don't see how anyone can try to say different. It's on the same level as, say powerstone. Nevermind people claiming the wiimote is good for fighting controls - that blows my fucking mind (but to be fair, it's just Seek claiming that so far).

As for ways they could improve DR - I can think of a few. Mainly AI (survivors) and better arrangement of the melee moves (I doubt the Wii will/could improve either). Like most people who really got into DR, the time constraints grew on me after initial annoyance. Infinity mode was nice, but the inclusion of a casual mode (based on 72 hour mode maybe) would have given the game more appeal.

/shrug

 #125040  by SineSwiper
 Thu Aug 07, 2008 7:25 pm
kali o. wrote:The whole photo aspect is gone (Frank, a reporter, seems to have landed in Wilamette without his camera - hahahaha!).
Wait...what?! Seriously! HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!

Image

This is going to be the worse port ever! I hope the game reviewers bash the shit out of this game!

Also, to Seeker's credit (god, I can't believe I said that), Ninja Gaiden does really well from two button combat. BUT, and this is a big BUT, the game still uses most of the other buttons to enhance that combat (blocking, throwing items, etc.)

And I was one of the people who really got pissed off by the time constraints, even though I knew that I wasn't supposed to save everybody, because knowing that I might not play the game a 2nd or 3rd time (since story is typically a driving force for me) seemed to make me try to save everybody anyway. I still need to pick the game back up, though. Maybe I'll wait until the Wii version is released and play it then.

 #125089  by Mully
 Fri Aug 08, 2008 1:28 pm
Since apparently I know nothing, I'll have to post what other do know from valid sources. The articles I reference can be found here here and [url=""]here{/url].

<hr><hr><hr>
kali o. wrote: This goes back to the "you don't know what you are talking about" problem.

- There is far more than 800 zombies out in the courtyard. You know I just finished 72 hour mode again thanks to this topic, and from Movieland to just the CD/Toystore bridge halfway to the security room door (on just the right hand side mostly), I spent a little over 210 megabuster bullets clearing a path within my active field of vision.

- 20 at once eh? Funny, I get more than that on my version of the game...maybe you mean 20 max lurching towards you at once? Who knows... You do know EVERY zombie you can see is active right? Maybe they aren't tuned to you yet, but they are active. Doubt me? Go send a survivor running towards them. Or even easier, watch the convicts in the courtyard in the distance.
Ok, take this picture for instance: there are at least 100 - 200 zombies on the screen at once, BUT YOU ARE ONLY FIGHTING A FEW AT A TIME. Oh, I know that they are active...

Image

... you took my point and took it to where you wanted. All I was saying is you only fight a small number of zombies at once, so 100 on the screen

<hr>
kali o. wrote: - Darkness doesn't effect the active zombies in play in the parking garage (I know, I've done the bombs on foot for kicks). However, whenever you get in a vehicle (even a bike), the game greatly increases the clustered zombie numbers (and how they spawn), so maybe that's whats confusing you.
Probably true, I've played the game pretty far, but didn't get into the parking garage much; I just liked walking around and killing stuff. The parts I didn't play, my brother played instead since I don't own the game, he does.

<hr>
kali o. wrote: As for the rest, when I say shooter, I mean gun combat - I didn't think it was particularily confusing but whatever. The majority of combat within DR is melee based (there is an included fighting engine as well that trumps all end game unless you are a book whore). It's been proven the Wiimote doesn't mesh with those mechanics very well. Like I said, if they retool DR to be more shooter....I mean "ranged combat" based, maybe new controls would make sense.
They're not retooling the game and basing it around weapons. Handgun control in DR SUCKED ASS. 1up says this:
1up.com wrote:This being a Wii port, of course, brand-new motion controls are naturally in the offing -- you'll press directions on the control pad to switch between weapons instantly, use an onscreen reticule to target enemies when you're wielding a gun, and even shake the Wii-mote around to ward off zombies or swing blunt weapons. "Basically, you use the Nunchuk to move and the Wii-mote to perform actions," Nakai told Famitsu. "You can press the A button to attack with your subweapon, but you can also attack by swinging the Wii-mote. That makes the attack stronger but expands the backswing -- sort of like regular and heavy punches in a fighting game."
<hr>
kali o. wrote:The developers said DR (360) gave around 800-850 zombies on screen, that was it's power limit. The developers say they are aiming for 100 on screen in DR (Wii). ~15% the total zombies (with downgrades) and a few of you are trying to tell me this will have no effect on the game...? Anything I can say in response would be 'not nice' at best.
Any off hand comments you have about the wii version of the game will be of ill repute and unfounded complaining since the Wii version isn't even out yet.

<hr>

Oh, and FUCK OTIS with his incessant interruptions about people you don't want and don't need to save!!!
1up.com wrote:The story structure is a bit different from the 360 version, however: Instead of having your janitor friend Otis continually tell you about things to investigate via your transceiver, the game will proceed in a more traditional, less time-sensitive fashion. "In the Xbox 360 version, the story proceeded as time passed, and you'd get messages about how there are survivors at this or that location that you should check out," Nakai told Famitsu. "With this version, that aspect of the game is now treated as a series of submissions. As you advance through the main story, Otis will give you three or four submissions at once; when you finish those, the main scenario advances. This results in us being able to put a lot more story volume to the game."
ign.com wrote: The game is split into a series of individual cases, all of which Frank must complete in order to gain vital information that will allow him to piece together the truth behind the horrendous epidemic.
<hr>
1up.com wrote:In addition to a revised story structure, the Wii version of Dead Rising will feature new enemies and items, as well as a behind-the-shoulder camera system modeled after Resident Evil 4's. (Nakai noted that Frank won't be able to take photographs of things in the Wii version because that system doesn't work very well with this new camera.)
It's not that they didn't put the camera in there because the Wii can't handle it, they didn't put it in there since they IMPROVED the camera control.
<hr>

'Also, some old weapons will have new uses this time around.... We have taken weapons that are used in the same way, for example the 2x4 and the lead pipe, and combine them into one.'"

 #125092  by Mully
 Fri Aug 08, 2008 1:50 pm
How 360 fanboys will view the Wii version of the game like this:

Image

 #125096  by kali o.
 Fri Aug 08, 2008 3:09 pm
Mully wrote:Since apparently I know nothing, I'll have to post what other do know from valid sources.

Ok, take this picture for instance: there are at least 100 - 200 zombies on the screen at once, BUT YOU ARE ONLY FIGHTING A FEW AT A TIME. Oh, I know that they are active...

Image

... you took my point and took it to where you wanted. All I was saying is you only fight a small number of zombies at once, so 100 on the screen
You don't know what you are talking about. Zombies are an obstacle between point a and b, not something you sit there stationary beating the shit of as you progress forward.

Sure...maybe you did in your short time, as you fucked around with your brothers game. But in the actual context of the game playing out, your suggestion of "fighting 20 at once" is downright retarded.

But please, tell me more...

As for the other things you mentioned:

- You don't have to take Otis's calls....

- No one said the Wii version "couldn't handle" the camera portion...people just found it funny that Frank...the photo journalist....the guy that's there for the story...lost his camera in the downgrade to the Wii. Maybe now he's Frank the Orange Julius cashier?

I'm done beating this dead horse, especially with someone who really seems pretty clueless in regards to DR mechanics. This game will be whatever it will be, it'll be interesting to see how it turns out....

But with the sharp reduction in zombies, the Wii version will likely be less about "survival" and more about gun combat. At least, that's what I'm betting on...and that's not what made DR fun on the 360, hence my....reservations.

 #125098  by Julius Seeker
 Fri Aug 08, 2008 3:18 pm
kali o. wrote:You don't know what you are talking about.
Just pointing out the irony in this statement considering most of your recent posts.

 #125101  by kali o.
 Fri Aug 08, 2008 3:36 pm
Dutch wrote:
kali o. wrote:You don't know what you are talking about.
Just pointing out the irony in this statement considering most of your recent posts.
Irony? I don't think you know the definition of that word.

That I don't think the Wiimote controls well for complex combat input like fighters (and to a lesser degree, think SSBB is a shallow and crappy game) means I live in a realistic universe.

You don't.

Maybe the definition of irony is different in your universe as well...that would explain it.

/pats Seeker on the head

 #135818  by kali o.
 Thu Apr 30, 2009 2:20 pm
Ahh, *bump* form the past time. Pretty much everything I suspected turned out true. Much fewer zombies, no improvement in AI, alot of features sacrificed, etc. etc.


Closing Comments - IGN

So Dead Rising continues to be fun even if you scale back the visuals, reduce the zombie count, and ignore the hero's photographic abilities. Capcom must have really hit on something with the "zombie killing playground" design. A lot of corners have been cut to get this game on the Wii and the result is not the impressive next-gen experience it was on the 360. Rather, it's a breezy weekend diversion with some fun gameplay and subpar graphics. Mowing down (small) hordes of zombies is a mindless pleasure, but the experience system and exploration lend the game some depth. The addition of multiple save slots is an improvement, and the Wii controls work well. What was a showcase title for the 360 is an average, but fun, Wii game.

 #135820  by Mental
 Thu Apr 30, 2009 4:26 pm
House of the Dead is practically a survival horror series for the Wii by now. I should get the new one.

 #135823  by Julius Seeker
 Thu Apr 30, 2009 5:17 pm
House of the Dead: Overkill is more of an Arcade light gun style shooter, but terribly fun =)

It is to horror as Dusk Before Dawn is to horror. It feels very much like Pulp Fiction meets Vice City put into a Horror movie. Music is excellent, some of the best original stuff in a videogame. The dialog between the main characters throughout the game is quite entertaining =)

 #135824  by Chris
 Thu Apr 30, 2009 5:17 pm
Replay wrote:House of the Dead is practically a survival horror series for the Wii by now. I should get the new one.
yes, yes you should. it's pure brilliance. Now chock on that fucking dick shit fuck dick shitty fuck fuck tits fuck