Don wrote:There is no reasonable game design where a boss that involves 18 hours of continous fighting without having infinite mana or some sort of infinity-ness on your side (infinite tanking works too).
is there a reasonable game design where a boss should involve of 18 hours of continuous fighting?
i think you're missing something, the boss was designed with 20+ different form changes, each capable of taking 30-90 minutes of constant damage. the infinity-ness of the players was somehow considered necessary by the game designers.
Don wrote:FF11 is simply designed incorrectly for a MMORPG as the abilities more resembles a single player game than MMORPG.
plenty of things about the game work (and certain things don't), is there really such a thing as perfect MMORPG design?
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Dutch wrote:I know an FF11 fan from work who said that the reason it's taking them that long is because they don't know how to fight him correctly; something about regeneration and a handling a meteor attack correctly. The battle is still fairly long though but shouldn't take more than 2 hours.
tell your FF11 fan from work he's an idiot. there are 2 broken bosses in FF11, the one being talked about (Pandemonium Warden) is not the one that has near infinite regeneration and meteor (Absolute Virtue).
and no one knows how to fight either "correctly" as this was the closest PW has been killed and AV has not been killed in nearly 2 years since they made an adjustment to his behavior.
the guild that did the 18 hour fight has killed AV before that last adjustment.