Seriously. They totally suck. They completely FAIL at the goal of trying to get you to buy the game.
I was playing a demo called War World. It looked like a neat mech deathmatch game. The only option I had was the deathmatch match with AI and the default mech. Fine, whatever. So, I play and I literally have 60 seconds of play time. Okay, so I play to 60 seconds and it asks me if I want to buy the game now.
Do I want to buy the game?! FUCK NO! You just interrupted my chance to evaluate the game in a proper manner and because of that, I'm not buying your stupid fucking game!
The new Mega Man 9 demo is another example. I actually brought myself to play this game just for the hell of it. I get to play Concrete Man and the game is exceedingly hard, so I die often. After dying three times (which might as well be 60 seconds), I'm asked if I want to buy the game now? FUCK NO! (Besides, the game sucks. I forgot how much Mega Man sucked.)
The demo for BC:R is similar. You get to play one-third of one level in a 15 level game, and no boss fights. A demo should at least give you 10% of the full game.
Examples of good demos:
1. Braid. I get to play two levels of the game to get a chance to explore it, and I was hooked in with the music, graphics, story, and puzzles all at the same time. When it asked me to buy the game, I did not hesitate.
2. Operation Darkness. Say what you want about this game and how it reviewed, the demo was still good enough to let you evaluate the game properly. You get a bunch of characters with different skills and get to play about an hour-long battle in this strategy RPG.
3. Too Human. Again, probably not a good game overall, but the demo was great and it lasted a long time. It encouraged me to buy the game, which I quit playing after 8 hours.
I was playing a demo called War World. It looked like a neat mech deathmatch game. The only option I had was the deathmatch match with AI and the default mech. Fine, whatever. So, I play and I literally have 60 seconds of play time. Okay, so I play to 60 seconds and it asks me if I want to buy the game now.
Do I want to buy the game?! FUCK NO! You just interrupted my chance to evaluate the game in a proper manner and because of that, I'm not buying your stupid fucking game!
The new Mega Man 9 demo is another example. I actually brought myself to play this game just for the hell of it. I get to play Concrete Man and the game is exceedingly hard, so I die often. After dying three times (which might as well be 60 seconds), I'm asked if I want to buy the game now? FUCK NO! (Besides, the game sucks. I forgot how much Mega Man sucked.)
The demo for BC:R is similar. You get to play one-third of one level in a 15 level game, and no boss fights. A demo should at least give you 10% of the full game.
Examples of good demos:
1. Braid. I get to play two levels of the game to get a chance to explore it, and I was hooked in with the music, graphics, story, and puzzles all at the same time. When it asked me to buy the game, I did not hesitate.
2. Operation Darkness. Say what you want about this game and how it reviewed, the demo was still good enough to let you evaluate the game properly. You get a bunch of characters with different skills and get to play about an hour-long battle in this strategy RPG.
3. Too Human. Again, probably not a good game overall, but the demo was great and it lasted a long time. It encouraged me to buy the game, which I quit playing after 8 hours.
Rosalina: But you didn't.
Robert: But I DON'T.
Rosalina: You sure that's right?
Robert: I was going to HAVE told you they'd come?
Rosalina: No.
Robert: The subjunctive?
Rosalina: That's not the subjunctive.
Robert: I don't think the syntax has been invented yet.
Rosalina: It would have had to have had been.
Robert: Had to have...had...been? That can't be right.
Robert: But I DON'T.
Rosalina: You sure that's right?
Robert: I was going to HAVE told you they'd come?
Rosalina: No.
Robert: The subjunctive?
Rosalina: That's not the subjunctive.
Robert: I don't think the syntax has been invented yet.
Rosalina: It would have had to have had been.
Robert: Had to have...had...been? That can't be right.