The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • No More Heroes 2 announced

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #127667  by Julius Seeker
 Wed Oct 08, 2008 11:22 pm
No More Heroes 2 teaser

I am in the process of playing through the first game. The first one is interesting, but during the overworld portion, I find myself putting that game down and picking up Scarface (which is one of the most underrated games out there; it has some of the most fun controls I have ever seen).

 #127670  by Zeus
 Wed Oct 08, 2008 11:35 pm
Another one of those love-it or hate-it games. There are those who ADORE No More Heroes and tons who just despise it. Kinda like its predecessor Killer 7

 #127672  by Julius Seeker
 Wed Oct 08, 2008 11:56 pm
The first one had a lot to love about it, and a lot to hate about it. First: there is too much repetition, and it could have done without stupid cash quests, and the large sized city (which is mostly empty and only serves to be a large boring place to travel from point a to point b). On the other hand, when you get to story sequences/cutscenes, and boss battles, and art style - there are very few games in existence which equal it.

The gameplay mechanics are excellent
Boss battles are excellent
Anything at all related to story/dialogue/cutscenes is excellent

Overworld map - terrible
Level design - has some good stuff, but mostly VERY repetetive and boring
Generic enemies are mostly uninteresting.


To fix the game, take out the overworld map, just make it all menu based.
Instead of having the levels a big sprawl with lots and lots of enemies running around without any purpose but to fight them, make everything you do have a dialogue/story sequence involved; something to give the game context. Put a lot more thought into enemies, every encounter should have meaning - that is what makes the rest of the game so interesting. It's not difficult to see the weak points and the strong points, it's more obvious in this game than anything I have played before. Lastly, take out all the stupid money quests, they're the same deal as the battle arenas in Final Fantasy Mystic Quest, just time burners.


On a side note, No More Heroes is worth getting for the good parts. Before I pick this game back up again, I am going to look for money cheats.