The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • WoW lead designer on why WAR sucks

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #128010  by Don
 Fri Oct 17, 2008 2:36 pm
I find this to be pretty amusing:

http://multiplayerblog.mtv.com/2008/10/ ... er-online/

I'm currently not even playing WAR or WoW right now, but I always thought Jeff Kaplan was just at the right place at the right time and took credit for something any armchair game designer could've pulled off with Blizzard's resources behind him.

Of course there's your usual stuff about 'we totally don't fear competition, just brings more people into the genre' deal. I think I saw that from when UO was the first MMORPG, to EQ, and now WoW is saying the same thing, and it's interesting to note that everyone who's ever said this is taking a decline in their own game.

 #128030  by SineSwiper
 Fri Oct 17, 2008 5:49 pm
All MMOs die. It's a fact of life.

 #128035  by Tessian
 Fri Oct 17, 2008 6:09 pm
SineSwiper wrote:All MMOs die. It's a fact of life.
Asheron's Call is still active. That's been, what, 9 years now? It's outlived its own sequel (thanks to Microsoft...)

 #128037  by Don
 Fri Oct 17, 2008 7:29 pm
I think it'd be more correct to say fade into irrelevence rather than die. You can certainly have a very good game with its niche audience, but it's just not relevent to the world.