After looking at yet another game-converted-to-manga failure, I'm starting to wonder just exactly why is it so hard for stuff to go between medias. I don't believe there's anything special about a form of media whether it's a book, comic, game, a movie, or a series of episodes, so I'm not going to say it fails because some forms of media is inherently superior. Now I know there certain have been cases where the conversion is successful, but it seems the majority of such conversion fails at some levels. You'd think with the amount of spinoffs in entertainment in general people would have got really good at this now and have some kind of formula to figure out how to go from one media to another, but obviously they do not. Here's what I think some common themes I see in failed conversions.
1. Not knowing the limitation of what you're converting from/to. Sine's remark about how a Pacman that was faithful to the original wouldn't make a good movie in the Megaman movie thread is a pretty good example of this. Megaman as a game thrives on 'gameplay' whatever that actually means. If you move it to a movie, you can't expect that to translate. The Star Wars franchise has a bunch of space simulation games, since games readily capture these elements. A book, however, does not, which is why you don't see a Star Wars book that primarily focuses on dogfighting, not to mention you know there's no way Luke or Wedge is ever going to get shot down anyway while in a game it's pretty obvious you are quite mortal. Fate's AD&D nerdy fights might work as a book (Saber makes a roll on her luck and save against Lancer's instant kill attack!) but looks incredibly stupid when animated. Well, I'm not even sure if it was good originally, but at least it's tolerable if you read the huge amount of background info on how their rolls and checks work as a book, but no way this works in anything else that's not a book.
2. Not knowing what made your stuff good. Although this tends to happen more often when the original creator has little input, sometimes even the original creator really has no idea. If you're going to axe your second most popular character you better have a very good reason to do so. If you're converting Touhou the game to something else, you can't ever forget that your heroines are some of the most ridiculously defender of good that's ever existed, possessing power that can demote gods to mid-boss status if they got bored. Star Wars anything always needs the Force and Jedis. I think this goes into the argument of fan service, but if a significant portion of your fanbase like XYZ, you really shouldn't cut that out unless it is an obvious conflict. A Megaman movie that also features Proto Man, for example, should not be a compromise in quality.
3. Requiring too much inside knowledge. I didn't read Lord of the Rings or Harry Potter but nothing in the movie makes me wonder what the heck is possibly going on. If you're well versed in the magic of Harry Potter maybe everything makes more sense to you, but it's not like you're wondering what the heck are these guys doing with regard to magic if you've never read Harry Potter. Whenever I read something like 'you got to read/watch the original to get this', that's almost a sure sign of failure. While there are limitations to different medias, if it's so limited that you can't possibly understand why certain things happen, then you might as well not bother converting.
I've seen two Dragon Quest mangas, and while both use the same DQ spell system, one of them you can tell it's just like 'use MP for fireball, use more MP for bigger fireball!', and the other one they basically whip out spells from nowhere as needed. Now one of my friend is a DQ fanatic could tell you like yeah they used the XYZ spell here which requires condition ABC and the moons to align in a certain way and that's totally old school DQ style, but to me I'm not going to just o play another game to understand why the heroes randomly can whip out a spell of seemingly infathomable power for no reason. If you're doing Superman, you can't really take for granted that everyone knows Kyptonite makes Superman weak (well, I suppose everyone knows this by now). You don't have to necessarily explain why this is true, but at least you've to be aware of the possibility that maybe some people don't know Kyrptonite makes Superman weak and at least try to make a reference to it in passing.
1. Not knowing the limitation of what you're converting from/to. Sine's remark about how a Pacman that was faithful to the original wouldn't make a good movie in the Megaman movie thread is a pretty good example of this. Megaman as a game thrives on 'gameplay' whatever that actually means. If you move it to a movie, you can't expect that to translate. The Star Wars franchise has a bunch of space simulation games, since games readily capture these elements. A book, however, does not, which is why you don't see a Star Wars book that primarily focuses on dogfighting, not to mention you know there's no way Luke or Wedge is ever going to get shot down anyway while in a game it's pretty obvious you are quite mortal. Fate's AD&D nerdy fights might work as a book (Saber makes a roll on her luck and save against Lancer's instant kill attack!) but looks incredibly stupid when animated. Well, I'm not even sure if it was good originally, but at least it's tolerable if you read the huge amount of background info on how their rolls and checks work as a book, but no way this works in anything else that's not a book.
2. Not knowing what made your stuff good. Although this tends to happen more often when the original creator has little input, sometimes even the original creator really has no idea. If you're going to axe your second most popular character you better have a very good reason to do so. If you're converting Touhou the game to something else, you can't ever forget that your heroines are some of the most ridiculously defender of good that's ever existed, possessing power that can demote gods to mid-boss status if they got bored. Star Wars anything always needs the Force and Jedis. I think this goes into the argument of fan service, but if a significant portion of your fanbase like XYZ, you really shouldn't cut that out unless it is an obvious conflict. A Megaman movie that also features Proto Man, for example, should not be a compromise in quality.
3. Requiring too much inside knowledge. I didn't read Lord of the Rings or Harry Potter but nothing in the movie makes me wonder what the heck is possibly going on. If you're well versed in the magic of Harry Potter maybe everything makes more sense to you, but it's not like you're wondering what the heck are these guys doing with regard to magic if you've never read Harry Potter. Whenever I read something like 'you got to read/watch the original to get this', that's almost a sure sign of failure. While there are limitations to different medias, if it's so limited that you can't possibly understand why certain things happen, then you might as well not bother converting.
I've seen two Dragon Quest mangas, and while both use the same DQ spell system, one of them you can tell it's just like 'use MP for fireball, use more MP for bigger fireball!', and the other one they basically whip out spells from nowhere as needed. Now one of my friend is a DQ fanatic could tell you like yeah they used the XYZ spell here which requires condition ABC and the moons to align in a certain way and that's totally old school DQ style, but to me I'm not going to just o play another game to understand why the heroes randomly can whip out a spell of seemingly infathomable power for no reason. If you're doing Superman, you can't really take for granted that everyone knows Kyptonite makes Superman weak (well, I suppose everyone knows this by now). You don't have to necessarily explain why this is true, but at least you've to be aware of the possibility that maybe some people don't know Kyrptonite makes Superman weak and at least try to make a reference to it in passing.
Last edited by Don on Mon Dec 22, 2008 3:06 pm, edited 1 time in total.