Heh, like I was doing with the smoker last night. Did by far the most damage with an Infected by having the other zombies occupying the teammates with constant zombies and hunters, while I crouch and lasso them, move back away from sight (on top of a roof), rinse, repeat. I got about 7-8 good lassos before they finally killed me.Tessian wrote:Smokers are perfect for picking off people and drawing them into a crowd of zombies. One of the most effective things you can do is hang back and grab one of the survivors that's slacking behind right before they do something to get separated (like jump down a hole). There's almost no chance then for someone to save him. Or in the middle of a big fight, just pulling them out of the group. Smoker definitely takes more patience than the others.
You run and gun dude, its not that hard to do and sure you get occassional hordes but you need to always be moving forward. You never bunker down unless its a part where the game makes you wait for a door or somethingTessian wrote:Run as in never stop? Not even to kill zombies? Seems at some point you'd have a huge crowd after you, then all it takes is one of them to pull a survivor back or stop them and you're screwed.
as long as I ain't there......fucking witchesTessian wrote:We've been owning in Advanced lately. Last night Me, Shrin, Chris and Bovine did Dead Air and then Chris left and Sera took his spot for Blood Harvest. Night before Me, Shrin, Sine and Sera did No Mercy on advanced.
Who knows, with some more practice we might actually be able to try Expert some day
Don't FUCK with the FUCKING witch!Chris wrote:as long as I ain't there......fucking witches
That's hilarious!Tessian wrote:
Right after we killed the 2nd tank we're trying to make a run for the dock and she decides to hold me up to heal me so I had to shoot her in the face until she stopped so I could make it out of there. Turned out she made a great decoy, but god damn AI bad timing!
General
-Fixed Survivors being able to climb surfaces marked for versus infected only
-Fixed a class of SurvivorBot bugs dealing with rescuing downed players
-Players can no longer grab ladders while flying through the air after a Tank punch
-Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
-Improved loading time
-Fixed mini-gun physics exploit
-Fixed propane tanks (and other physics objects) causing players to fall through elevators
-Fixed rare achievement bug issues
-Fixed several map exploits
-Fixed various match making issues
-Fixed NAT traversal issues
Versus Changes
-Added HUD elements to show status of other infected players
-Changed color of infected player name in chat to red
-Fixed exploit where players could spawn infected bots
-Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
-Normalized special infected melee damage
-Made the following client commands cheat protected: "Kill" and "explode"
-Fixed exploit where infected players could run away and teleport back to gain health
-Players can only change teams once per map
-Players can't change teams while other players are still loading
-Tank spawns at the same % through the map for both teams in versus mode
-Made the Tank and Witch spawn directly on the escape route
-Increased chance of getting the Tank or Witch
-Fixed team swap issue
Hunter
-Easier to pounce a Survivor who is meleeing
-Increased Minimum damage a Hunter pounce does
Smoker
-Fixed Smoker tongue tolerance
-Smoker now has to be killed or the tongue destroyed for the tongue to break
-Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
-Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
-Fixed cases where the ability timer was not using the correct time
-Fixed case where you could point at a Survivor but not register a tongue hit
-Fixed Smoker tongue not targeting and landing properly through PZ ghosts
-Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
-Bashable objects now appear with a red glow
-Tanks hitting a car with an alarm disables the alarm permanently
-Tank frustration timer is only reset by hitting Survivors with rocks or fists
-Reduced autoshotgun damage against Tanks
Witch
-Witch spawns at the same % through the map for both teams
-Avoids spawning within a certain % of the tank
-Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
I have mixed feelings on the tank... He is pretty damn easy to take out with an autoshotty and it sucks when you are finally getting to smack people around "DON'T TALK SHIT ABOUT TOTAL!"Tessian wrote:Wow... that's a lot of changes. Overall I like them, giving some love to the smoker, fixing exploits, but making the tank harder to kill with autoshotty?
I've killed tanks on expert dude. Moltovs then playing hide and seek as it burns to death over timeTessian wrote:You MUST be talking about normal mode... on advanced the tank is quite a bit more challenging. Not only was it common for him to knock one of us down, but once he did he only needed to smash the person an additional 3-4 times to kill them. In Normal there was still the chance of getting knocked out, but never of dying too because of the tank.
Yeah I got my witch hunter achievement with you guys - bovine shot her and ran and while she was climbing up to get to him I just unloaded an entire auto shotgun clip into her... Good timesbovine wrote:On the topic of the heavy hitters, we (tessian, shrin, and I) were able to take down 2 witches entirely unscathed.
I think a lot of these updates are to make the versus match more like it is described in the developer commentary, and that is to simply make it about how far you can go, not about finishing each level.
Well, he always has been a little more outward looking than most. Inafune recognized it too and created Dead Rising and Lost Planet with the US market in mind and look how well they did. Made Capcom reconsider their strategy.
Much easier said than done, she runs fast. I'd think someone who's been killed by as many witches as you have would know thisChris wrote:key to killing a witch.....hit it with a molotow while it's still crying.....it runs after you but it only takes a few shots to kill a flaming witch. It seems slower too
as I said.....molotov.....they die fast. hit one with one and see....there is a reason for the burn the witch acheivement. they faster than newspapaerTessian wrote:Much easier said than done, she runs fast. I'd think someone who's been killed by as many witches as you have would know thisChris wrote:key to killing a witch.....hit it with a molotow while it's still crying.....it runs after you but it only takes a few shots to kill a flaming witch. It seems slower too