The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Strategy RPG

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #131138  by Don
 Tue Jan 13, 2009 1:29 am
So I downloaded some fan made SRPG, and wandering around randomly I took my level 1 party and ran into a level 37 boss who has more attack power than my entire party's HP put together, and she has an agility rating of 350 which means she'll probably take 15 turns for each turn I get (like a reverse of the Ramza speed trick), and I decided at this point I'm probably not supposed to here and just reset the game. Now, since I mentioned FFT, I'm sure people are aware of the event I'm thinking of, where you go to Wiegraf and then die horribly unless you are extremely overleveled or have some kind of really cheesy combination of abilities that prevent from you from ever dying. But that got me thinking. Even Sun Tzu can't get outmanuever his way against Wiegraf 1on1 if you put Ramza in any reasonable configuration, let alone this scenario where I am outleveled by 36 against the boss. The genre may be called Strategy RPG but they're more like RPG on a grid. A lot of so called SRPG don't even pretend to have a basic rock paper scissor model, not that that alone is enough to be called strategy.

For example, what class does the Chemist or Calculator counter in FFT? Pretty much nothing. Does a Ninja have any meaningful drawback to its high speed and attack rating? Is Orlandu the equivalent of atomic bomb in a rock paper scissor model? When the composition of your party basically makes no what difference whatsoever (after ruling out all the classes that have no purpose), that's not a strategy game. Out of all the games that classify under SRPG, the only thing I can think of where unit choice even matters is Fire Emblem, which is kind of ironic since you can't actually change your unit types in there. But if you're going up against a bunch of guys with Knight Slayers you probably want to leave your horseback types somewhere away and let the guys on foot take care of it. Of course even there, usually there is no counter to a powerful character no matter what. Shanan in FE4 counters basically everything except the 2 bosses designed to counter him so you can't just beat the game with one character.

So what game is a SRPG that includes, well, strategy? After thinking about it, I think the traditional pure strategy games are actually a better blend of Strategy and RPG than the RPG on a tile games on console. Take a game like Panzer General series. In People's General you can get a Stealth tank prototype. These guys have insane attack power, range, and everything else for a tank, but you still can't use a Stealth tank against an enemy helicopter and expect to win. You still can't directly assault cities with one at point blank range. It will win you a lot of tank to tank duels, though, and getting a Stealth tank to max XP makes dealing with everything a lot easier. In general in the PG series, a 15 overstrengthed unit is worth at least as much as 2 units at 10 strength with no XP, but even such elite units are destroyed quickly when fighting the wrong units (a 15 strength bomber sure isn't beating a 10 strength fighter), and since overstrength takes a long time to built up, you can spend a lot of time building a few units up and then get a bad mismatch and now you're zapped to strength 8 and there goes all your effort. Building up the 15 overstrength elite unit is very RPG-like, and yet that effort can be countered by strategy. To do well in such games you have to be good at both the strategy and the RPG part. I was never good at overstrengthing my units in PG series since I don't look up how much time you got for Major Victories, and realistically you're not going to get a Major Victory on the final scenario in PG series without an army of max overstrength units. But strategy alone can at least get you a minor victory. Likewise if you got no strategy but good RPG skills, that's probably enough to get you a minor victory too. This is a sharp contrast from console SRPG where the only skill you need is the skill to level up your units.

 #131235  by Julius Seeker
 Wed Jan 14, 2009 4:24 pm
FFT, it has a really fun story, but the gameplay is simple. I found the game to be the easiest strategy RPG I ever played. There was one battle that gave me trouble: Marquis Elmdor.

 #131236  by Don
 Wed Jan 14, 2009 4:48 pm
FFT is actually quite hard for a SRPG because there are a lot of instant death traps you can get into. Wiegraf is an obvious one, but if you don't have anti Blood Suck you can get killed by Elmdor since you automatically lose if everyone is inflicted with Blood Suck.

But the difficulty certainly has nothing to do with strategy. Shining Force 2 is pretty hard when everything can almost kill you in one hit on the higher difficulty. That doesn't make it more strategic since there's no strategic movement that will stop an enemy from casting Freeze 4 on you and instantly killing you.

 #131237  by Flip
 Wed Jan 14, 2009 4:59 pm
Im not sure ive ever played a very strategic SRPG. FFT and/or Ogre Battle can make you feel smart at times, but more than likely, there are a million ways to win those battles and the position of your units didnt make much of a difference. I've had times where i lost, did something different, then won, so i though i unlocked the mystery of that battle, but more than likely i was doing something really dumb the first time around or got caught by a random instant death situation.

What i would like to see is a game without leveling. Fights are setup to be won or lost with what you are given at the moment. Many times in FFT or OB, if you lost, you could go level up until you mop the floor on your next go round. Therefore you dont know if you lost because of poor strategy or simply because you were under-leveled at the time... I want that second guess taken out of the equation altogether.

A game like Shadow of the Colossus had a trick to beat each boss, but it WAS fun looking for what to do or trying new tactics to figure it out. I dont want a game where there is a gimmick way to beat each boss, just... something to make you think. I liked that FF10 took out the ATB bar and showed you who would get a turn when. In some situations, whether you needed to or not, it would help dictate your strategy on what spells and abilities to use.

 #131238  by Imakeholesinu
 Wed Jan 14, 2009 5:18 pm
Valkiryia Chronicles is kinda like a Strat RPG.

 #131245  by Kupek
 Wed Jan 14, 2009 6:10 pm
Legend of The Seeker wrote:FFT, it has a really fun story, but the gameplay is simple. I found the game to be the easiest strategy RPG I ever played. There was one battle that gave me trouble: Marquis Elmdor.
The battles that give you trouble depend a lot on your characters. I have a replay going on that, and he was trivial. He came to close to my party, then I just surrounded him and beat the crap out of him. But I had other battles that took me several times to get through.

 #131254  by Don
 Wed Jan 14, 2009 11:39 pm
Which Elmdor are we talking about here? The one in the castle or the one you got to protect Rafa? I remmber that fight goes like Orlandu lightning stab, kill the 2 assassins (they're by far more dangerous), Elmdor does some pointless draw sword thing, and then you kill him with the next lightning stab. If Elmdor does Blood Suck on Orlandu then it's kind of annoying because he's hard to hit by normal methods due to his evasion.

 #131256  by Julius Seeker
 Thu Jan 15, 2009 12:14 am
The one on the roof where he can win before you move. Wieglaf is made trivial if you just use shout a bunch of times and avoid him. Anyway, Ogre Battle 64 and the Fire Emblems I found much more difficult; but mostly because with those games bad decisions can have long term effects. I use Ninja Monks in FFT, cut through that game like a hot knife through butter.

 #131257  by Don
 Thu Jan 15, 2009 3:04 am
A sign of great testing:

Elmodr attacks Rafa
Rafa attacks Elmdor
Elmdor counters with Hamado
Rafa dies
You lose

I don't think that fight is even winnable without having somebody being ninjas or thieves just because otherwise you'd never have a chance to move (Rafa has the same speed as a non ninja/thief class but I think she always moves before you if the same speed).

 #131270  by Imakeholesinu
 Thu Jan 15, 2009 10:23 am
Don wrote:A sign of great testing:

Elmodr attacks Rafa
Rafa attacks Elmdor
Elmdor counters with Hamado
Rafa dies
You lose

I don't think that fight is even winnable without having somebody being ninjas or thieves just because otherwise you'd never have a chance to move (Rafa has the same speed as a non ninja/thief class but I think she always moves before you if the same speed).
Yeah I was stuck at this battle. It was really weak.

 #131271  by Kupek
 Thu Jan 15, 2009 10:25 am
I don't use Orlandu because he's like a built-in cheat code. I'd rather use the characters I've been developing - which is one of the most fun parts of the game for me.

I think I had to do the first Eldmdor fight twice. Can't remember how that went, though.

Balance was a problem with FFT, but it's still fun to play.

 #131275  by Blotus
 Thu Jan 15, 2009 11:30 am
All this talk makes me want to buy a new PSP so I can finish my FFT:tWotL game.

 #131277  by Zeus
 Thu Jan 15, 2009 11:36 am
Blotus wrote:All this talk makes me want to buy a new PSP so I can finish my FFT:tWotL game.
EB has a sale right now on the Darth Vader PSPs with Star Wars Battlefront for $150 + tax if you're interested

 #131297  by Don
 Thu Jan 15, 2009 4:04 pm
Even if you just have Agrias and Meliadoul they're more than enough to mop the floor with most things in this game, though you'll have problem on enemies that wear no armor (all Zodiac Beast fights).

 #131299  by Kupek
 Thu Jan 15, 2009 4:39 pm
On my current play through, the only story character I use is Ramza. I had an investment and plans in my generic characters; I didn't want to drop them for characters that while were clearly superior in abilities, were less fun to use and develop.

 #131304  by SineSwiper
 Thu Jan 15, 2009 6:16 pm
Don wrote:Elmodr attacks Rafa
Rafa attacks Elmdor
Elmdor counters with Hamado
Rafa dies
You lose
Still my favorite death battle:

Weifgraf hits Ramza (critical hit on a white mage)
Ramza dies
You lose

On the first time fighting him.

 #131312  by Flip
 Thu Jan 15, 2009 7:17 pm
SineSwiper wrote:
Don wrote:Elmodr attacks Rafa
Rafa attacks Elmdor
Elmdor counters with Hamado
Rafa dies
You lose
Still my favorite death battle:

Weifgraf hits Ramza (critical hit on a white mage)
Ramza dies
You lose

On the first time fighting him.
Lol, i can just picture your jaw drop, expect to see the story continue (i hate games that make you die on purpose), realize its game over, eyebrows lower... "What the FUCK!?"

 #131319  by Don
 Thu Jan 15, 2009 8:00 pm
I thought that was a battle you're supposed to lose, too.