Zeus wrote:Again, you're missing the point.
The idea is that Paradise is a different type of racing game, one that is not to be played by doing the same task over and over again. That's why they were so resistant, they had designed a game to break out of that mold. By having that mentality you're not playing the game that's designed, not trying to experience the game that's been created. What you're trying to do is fit the game with your pre-conceived notion of what a game of this type SHOULD be rather than trying to enjoy the game for what it is. So even though Paradise looks like a racing game it's designed completely differently. Playing it like a regular racing game defeats the purpose of its design.
And you're missing
my point. You act like Paradise completely redesigned everything about the game. All they did was redesign the "menu system". The races are still fairly hard, and that is no change from the old game. So, if I'm going to play these races over and over again, why not play them in the same order, instead of going from race to race, not remembering why I fucked up in the first race?
It's a completely illogical design to go by, and it was only put in place because of GTA. But, what they didn't realize with GTA is that people would play missions over and over again, anyway. It was fucking annoying to drive over to do that, so I got tired of it, and just fucked around. After a while, I got tired of fucking around and turned off the game, since I wasn't actually making progress.
The only GTA game I've actually completed was Vice City, and that was after I got annoyed enough to just turn on cheat codes. If GTA had a restart feature, I think I would actually play them more often, but given that millions of people buy the game to fuck around, and not actually complete the damn thing, that sort of thing isn't going to change.