Zeus wrote:Don wrote:Kupek wrote:Don, Zeus' point wasn't that the DC should have succeeded, but that despite its failure, it had some great games. Then he listed the ones he liked.
And my point is that these games aren't really that great, despite the fact most people may have never heard of them.
That is a matter of opinion. There are many that agree with both of us
Out of sheer curiosity, how many DC games did you sit and play? And what kind of games do you like?
PSO, Grandia 2, Skies of Arcadia, Soul Calibur, MvC, Power Stone, Sonic Adventures, the new Rival Schools game (whatever it was called), and probably some others. Half of them I got bored after 30 minutes.
Even a failed console has millions of guys who brought it so finding 'many' guys who agree doesn't mean much. There are even more people who have never heard of the games you mentioned and obviously they won't think very highly of a game they've never heard of so if you want to look for a majority opinion the obvious answer is that these games aren't too great.
Of the games I played considerably and actually enjoyed on DC:
Soul Calibur was great but you cannot build a system around a fighting game. It's never been done before and I don't think it will ever work. Do fighting games even sell a million copies? I sure don't remember seeing any fighting game on Sony's Greatest Hits.
PSO was great except the Online part was unplayable, negating its entire reason for existence. It also had the dubious distinction where PSO volume 2 on the GC managed to take the same game and made it worse. It was a great offline customizable Diablo 2 clone, and probably worth it just for the value of that. But the O in PSO does stand for Online, so it's hard to say it succeeded as a game when the key feature of the game isn't actually playable.
Skies of Arcadia basically turns into a cycle where you go to one of the continent with Aika's amusing rendition of what to expect, and you get to fly around for about an hour through some really awesome looking place, and then you realize you have to get off your airship and get into some stupid looking dungeon that serves no purpose other than to waste your time. Then you finally do finish the dungeon and get to get back to your airship again, and the cycle repeats eternally between awesomeness and mediocrity. The boredom part of Skies is so mind numbing that the only character that wasn't in my party I remember are Galcian, Ramirez, and Gregorio. I think there are supposed to be other guys you meet, but it's all just a blur because all the awesomeness of the game is spread out through a ton of boredom.
The game takes way too long before you acquire the upgrade that lets you bypass regular enemies in the airship. The coolest part in Skies of Arcadia is just to fly around for no reason and check out the world. But you can't do this until you get the upgrade to fly above/below the clouds. That wouldn't help the dungeon crawling parts, but at least you can actually play around in the world. And it's pretty dumb you basically have to be either submerged or above the clouds the whole time and see basically nothing and then dive/rise back in to your destination. It should really be that once you get the Delphinus you should no longer have to fight random battles on your airship (you have the flagship of the imperial navy, after all) and can just cruise around the world at your leisure.
Grandia 2, like I stated, has great gameplay but no plot. I don't mean a bad story. There are some time in the game where you're not even sure there is a story at all. It has the questionable distinction of being the Grandia game with the most accident moments where there appeared to be a story. Aira, Melfice, and that Malrog guy all appear to accidentally have a story. Of course you quickly realize that it is only a pure accident but in some sense giving you a false sense of hope that there might be a story makes it worse than any other Grandia game where they don't even pretend there's a point to the story.
In particular it's pretty heinous that Aira's story is so good that it tricks you into thinking there might actually be a point to all the parts of Valmar. The fight is also extremely challenging provided you didn't specifically level up to counter her advantages. It's a fight where if you're at an appropriate level it's not guaranteed you can beat it but yet it doesn't defeat you by being cheap. Taking the story and the fight itself as a whole that fight has to go in about top 5 in RPG in terms of presentation, and because of that Grandia 2 peaked way too early (Aira is 2nd out of the 7) and there is nothing but letdown left in the entire game.