SineSwiper wrote:Zeus wrote:Are we going to call all games that don't have combat turn based but have a first-person perspective an FPS? Is Oblivion an FPS with RPG elements since you level up? Does it have to be Wizardry, Phantasy Star 1, or Might and Magic before we start referring to all first-person perspective games as FPSs?
It's not semantics, it's the label you place on the game the category you put it into. It's absolutely nothing like Halo. The Metroid Primes are actually closer to Oblivion than Halo
Considering that Oblivion (and all of those other games) generally don't involve gun-based weapons, then no, it's not a First-Person
Shooter. However, they are FPRPGs.
Just because you don't like FPSs doesn't mean you need to relabel what they truly are. Is Bioshock an RPG or an FPS? Games like it and System Shock 2 and Deux Ex are more like FPS RPGs. Same goes for Fallout 3, and it goes a step further by integrating turn-based combat (the VATS system) with standard FPS action.
Is Portal a FPS? Well, it's more like First-Person Puzzler (probably one of the few of its kind, really). The Half-Life series is still a FPS, but it has such an in-depth story and interaction with people that you might consider it "Role Playing".
Thus, Metroid Prime is still a FPS. I would probably call it a FPS Adventure game, though, similar to how Zelda games are Adventure games with the same type of "find keys or devices to unlock areas" feel. However, at its core, it is still combat driven by shooting creatures in a first-person mode, which defined a FPS.
The genres are merging everywhere. FPSs are no longer about going through different levels, exploding barrels, and a thin storyline as an excuse to create the game. Get used to it.
First of all, I do like FPS games. I do own and have beaten many of he good ones that have come out going right back to the original Wolfenstein (which I loved). I just hate the generic ones. For every Halo or Bioshock (that one's a hybrid, not a true FPS) there's 30 Hazes.
OK, so the criteria is the use of a gun to make it a shooter? It's not how the gameplay is set up? When I think of a FPShooter, I'm thinking Doom, Halo, or Prey where the object of the game is basically to enter an area, kill everything, then exit to the next area. They are generally quite linear although nowadays often come with backtracking in the same area as you go back through. But the idea is the same. Really, what is there to Halo other than entering an area, killing everything, then advancing to the next area? Basically nothing.
Halo is basically the definition of an FPS, a perfect example. Storyline like in Half Life doesn't preclude something from being a shooter. It's all in how the gameplay is set up. So Half Life is a shooter. Bioshock? Well, at it's core, it's basically a shooter with some adventure and RPG elements. You basically enter a room, shoot up everything, then choose which path to go on. One could lead you to something good, one could just be a dead end. So I'd still label it as a shooter.
I think we agree on Portal as a puzzler. You're not really going in and shooting stuff. You're entering a room and trying to figure out a puzzle to move on to the next room. It's almost like a new-aged Solomon's Key. Being in first-person perspective doesn't change what it is. Same with Oblivion, it's a pure RPG with action-based combat. I was never denying that. I was just using it as an example of how the term "FPS" is used far too liberally to describe nearly all first-person perspective games.
However, Metroid don't play like and FPS. What made the game so great was that it felt like Super Metroid except with a first-person perspective. What you're supposed to do in the game to get to the next area is exactly like what you would have done in Super Metroid. Sure, you have to enter the area and clear it of enemies. But it's not like you're just moving on to the next area automatically. You often have to figure out a puzzle or come back later when you have upgraded your weaponry to go another area, or search for more collectibles.....exactly what you did in the 2D platform/adventure games. They mimic the old Metroid games or newer Metroidvania games much more than Wolfenstein or Halo.
That's why you can't just label them as an FPS. They're really not. That's like labelling Zelda as an RPG when it's really not. You don't directly compare them to Final Fantasy do you? If you label them as an RPG you would. That's what you're doing when you label the Metroid games as FPSs. They're basically FPAdventure games.